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https://github.com/baldurk/renderdoc.git
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Use more stable clear color for comparison
* We need to allow for off-by-one errors in our color comparisons
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@@ -155,7 +155,7 @@ void main()
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glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
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glScissor(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
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float col[] = {0.4f, 0.5f, 0.6f, 1.0f};
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float col[] = {1.0f, 0.0f, 1.0f, 1.0f};
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glClearBufferfv(GL_COLOR, 0, col);
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glBindVertexArray(vao);
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@@ -17,13 +17,15 @@ class GL_Parameter_Zoo(rdtest.TestCase):
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data = self.controller.GetTextureData(id, 0, 0)
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first_pixel = struct.unpack_from("BBBB", data, 0)
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val = [int(round(v * 255)) for v in rdtest.linear_to_SRGB([0.4, 0.5, 0.6, 1.0])]
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val = [255, 0, 255, 255]
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if not rdtest.value_compare(first_pixel, val):
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raise rdtest.TestFailureException("First pixel should be clear color {}, not {}".format(val, first_pixel))
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magic_pixel = struct.unpack_from("BBBB", data, (50 * tex_details.width + 320) * 4)
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if not rdtest.value_compare(magic_pixel, [0, 0, 255, 127]):
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# allow 127 or 128 for alpha
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val = [0, 0, 255, magic_pixel[3]]
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if not rdtest.value_compare(magic_pixel, val) or magic_pixel[3] not in [127, 128]:
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raise rdtest.TestFailureException("Pixel @ 320,50 should be blue: {}, not {}".format(val, magic_pixel))
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rdtest.log.success("Decoded pixels from texture data are correct")
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@@ -43,7 +45,8 @@ class GL_Parameter_Zoo(rdtest.TestCase):
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magic_pixel = struct.unpack_from("BBBB", data[-1-50], 320 * 4)
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if not rdtest.value_compare(magic_pixel, [0, 0, 255, 127]):
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val = [0, 0, 255, magic_pixel[3]]
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if not rdtest.value_compare(magic_pixel, val) or magic_pixel[3] not in [127, 128]:
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raise rdtest.TestFailureException("Pixel @ 320,50 should be blue: {}, not {}".format(val, magic_pixel))
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draw = self.find_draw("Draw")
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