Skip vertex buffers with invalid byte stride

This commit is contained in:
Baldur Karlsson
2018-03-13 13:04:36 +00:00
parent 8de1bcce90
commit f8a0aeef1f
+3
View File
@@ -2336,6 +2336,9 @@ void BufferViewer::configureMeshColumns()
for(const BoundVBuffer &vb : VBs)
{
if(vb.byteStride == 0)
continue;
BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
if(buf)
{