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Skip vertex buffers with invalid byte stride
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@@ -2336,6 +2336,9 @@ void BufferViewer::configureMeshColumns()
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for(const BoundVBuffer &vb : VBs)
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{
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if(vb.byteStride == 0)
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continue;
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BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
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if(buf)
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{
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