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Fix small typos processing queue/list chunks
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@@ -264,7 +264,7 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu
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switch(chunk)
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{
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case CLOSE_LIST: m_ReplayList->Close(); break;
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case CLOSE_LIST: m_ReplayList->Serialise_Close(); break;
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case RESET_LIST: m_ReplayList->Serialise_Reset(NULL, NULL); break;
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case RESOURCE_BARRIER: m_ReplayList->Serialise_ResourceBarrier(0, NULL); break;
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@@ -324,6 +324,7 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu
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AddDrawcall(draw, true);
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}
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break;
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}
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default:
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// ignore system chunks
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