Fix small typos processing queue/list chunks

This commit is contained in:
baldurk
2016-07-08 16:16:36 +03:00
parent 8a5ee99b42
commit fa600dbb34
+2 -1
View File
@@ -264,7 +264,7 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu
switch(chunk)
{
case CLOSE_LIST: m_ReplayList->Close(); break;
case CLOSE_LIST: m_ReplayList->Serialise_Close(); break;
case RESET_LIST: m_ReplayList->Serialise_Reset(NULL, NULL); break;
case RESOURCE_BARRIER: m_ReplayList->Serialise_ResourceBarrier(0, NULL); break;
@@ -324,6 +324,7 @@ void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chu
AddDrawcall(draw, true);
}
break;
}
default:
// ignore system chunks