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Update release notes - mesh output data is now available!
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@@ -19,6 +19,7 @@ Current Support
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* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
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* Simple display of most 2D textures with mips in the texture viewer.
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* You can view mesh input data both as data and a 3D preview
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* Mesh output data after vertex shader is fetched and displayed
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* Render overlays like Drawcall highlight, wireframe, depth-test pass/fail etc
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* Texture range auto-fit and histogram display
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* Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion)
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@@ -32,7 +33,6 @@ Known Issues
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* 'Quad overdraw' debug overlays aren't implemented.
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* Saving textures is not supported.
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* Queue-level API events are not properly listed. API calls between draw-type vkCmd... are listed.
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* No post-transform mesh data is fetched
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* No drawcall timings.
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Future work, post 1.0
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@@ -44,6 +44,7 @@ In no particular order, features that are not planned until after 1.0.
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* Stepping inside vkCmdExecuteCommands
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* Support for replaying captures on a different machine to where they were captured
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* Shader debugging
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* Mesh output data after geometry and tessellation shaders
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* Vertex picking
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* Pixel history
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* Custom visualisation shaders
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