Update release notes - mesh output data is now available!

This commit is contained in:
baldurk
2015-11-27 21:11:50 +01:00
parent e03d5b01c2
commit fcb822b021
+2 -1
View File
@@ -19,6 +19,7 @@ Current Support
* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
* Simple display of most 2D textures with mips in the texture viewer.
* You can view mesh input data both as data and a 3D preview
* Mesh output data after vertex shader is fetched and displayed
* Render overlays like Drawcall highlight, wireframe, depth-test pass/fail etc
* Texture range auto-fit and histogram display
* Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion)
@@ -32,7 +33,6 @@ Known Issues
* 'Quad overdraw' debug overlays aren't implemented.
* Saving textures is not supported.
* Queue-level API events are not properly listed. API calls between draw-type vkCmd... are listed.
* No post-transform mesh data is fetched
* No drawcall timings.
Future work, post 1.0
@@ -44,6 +44,7 @@ In no particular order, features that are not planned until after 1.0.
* Stepping inside vkCmdExecuteCommands
* Support for replaying captures on a different machine to where they were captured
* Shader debugging
* Mesh output data after geometry and tessellation shaders
* Vertex picking
* Pixel history
* Custom visualisation shaders