16 Commits

Author SHA1 Message Date
baldurk dec378eb9b Remove documentation note about outdated compute shader debug limitation 2025-10-31 15:43:37 +00:00
baldurk 34c3c40787 Document the PDB search priority/algorithm
* This follows PIX's algorithm in most places which although undocumented is
  something many people expect to work. It deviates only when there would be
  significant performance penalties for little gain.
2025-05-02 10:48:10 +01:00
baldurk e690587683 Update docs for D3D12 shader debugging 2024-12-20 12:03:34 +00:00
baldurk 24da6390eb Document the new methods of generating SPIR-V shader debug information 2022-11-24 22:58:12 +00:00
baldurk eb1e625b96 Add better documentation for how to specify separate shader debug info 2022-03-30 14:53:20 +01:00
baldurk fdda8be9c6 Allow watch variables to specify a color-swatch with ,c. Closes #2475 2022-02-02 15:00:44 +00:00
baldurk 7149302680 Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
2021-07-01 15:15:05 +01:00
baldurk 0ee1209a5f Mention that Vulkan supports shader debugging in documentation 2020-08-05 11:41:32 +01:00
Steve Karolewics 1d579dfb66 Update docs about D3D12 shader debugging support 2020-05-15 19:03:00 +01:00
baldurk 8410cfd5ab Update documentation for latest code changes and features. 2018-07-18 16:23:11 +01:00
baldurk 933c00985d Update documentation for v1.0
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
  performance counter viewer, as well as new features like saving
  bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk 4abbfd9169 Add documentation for run-to-sample or run-to-NaN/infinity buttons 2017-02-23 14:53:54 +00:00
baldurk 8bc80b41b0 Various improvements/tweaks/missing bits/extra links
* General proof-reading pass on the new docs, so some of these issues
  are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk e922e85aa3 Add a reference to where unstripped shader info is detailed 2016-05-16 15:42:42 +02:00
baldurk a29bed7a5b Refer to images under correct paths 2016-05-15 21:34:06 +02:00
Matthäus G. Chajdas 925f33bfb5 Add all How do I ...? pages. 2016-05-15 21:33:52 +02:00