baldurk
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03488c2fa2
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Don't reference iterator after it may have been deleted.
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2016-02-07 18:51:46 +01:00 |
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baldurk
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6655d525d1
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Don't enforce max row count for mesh viewer
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2016-02-07 18:51:45 +01:00 |
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baldurk
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174dd4e0dd
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Ignore any non-builtins in a builtin structure from output signature
* Works around a bug encountered where the 'gl_PerVertex' struct had
some legacy members like gl_FrontColor and such.
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2016-02-07 18:51:44 +01:00 |
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baldurk
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6b88e6226f
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Handle more inputs than just 16, just in case
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2016-02-07 18:51:44 +01:00 |
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baldurk
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d0016b91b0
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Image Write doesn't have a return value/type
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2016-02-07 18:51:43 +01:00 |
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baldurk
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cf0bd455c2
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EmitVertex/EndPrimitive opcodes have no return type or ID
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2016-02-07 18:51:42 +01:00 |
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baldurk
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2b89393e55
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Proper fix for 32-bit compilation, no cast needed on debug callback
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2016-02-07 18:51:41 +01:00 |
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baldurk
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f0a060443b
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Fix for shader disassembly error - pop all loop stacks
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2016-02-07 18:51:40 +01:00 |
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baldurk
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52160d66a5
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Fix win32 build with explicit cast
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2016-02-07 18:51:39 +01:00 |
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baldurk
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8d5de74784
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Disassemble OpSwitch correctly
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2016-02-07 18:51:38 +01:00 |
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baldurk
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6a3cb34027
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Bring together several more 'function'-like operations
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2016-02-07 18:51:37 +01:00 |
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baldurk
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4825b67e62
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Change naming for "dd?" functions
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2016-02-07 18:51:37 +01:00 |
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baldurk
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cc75e660ed
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Reverse-Z detection on output for vulkan
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2016-02-07 18:51:36 +01:00 |
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baldurk
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a9ed1c8c02
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Explicit lod image sample instructions can also just have a grad value
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2016-02-07 18:51:35 +01:00 |
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baldurk
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8bc3768ec0
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Handle wordcount varying between DRef and other image sample ops
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2016-02-07 18:51:34 +01:00 |
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baldurk
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c5e32d47c4
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Declare variables after processing func if they aren't declared inline
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2016-02-07 18:51:33 +01:00 |
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baldurk
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21fc9f69d4
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Add missing opcode ToStr case
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2016-02-07 18:51:32 +01:00 |
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baldurk
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55c6eaf7d6
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Fix 64-bit constant handling
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2016-02-07 18:51:31 +01:00 |
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baldurk
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5e61958a1f
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Handle infinite while loops (no condition on the exitflow condition)
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2016-02-07 18:51:30 +01:00 |
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baldurk
|
90c12de53a
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Hide struct packing decorations as it's just noise
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2016-02-07 18:51:30 +01:00 |
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baldurk
|
23ed430f8b
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Don't merge function calls together, since it makes side-effects unclear
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2016-02-07 18:51:29 +01:00 |
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baldurk
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4065d4d3e3
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Handle OpInBoundsAccessChain the same as OpAccessChain
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2016-02-07 18:51:28 +01:00 |
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baldurk
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1741762543
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Add a bunch of similar math/unary operations
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2016-02-07 18:51:27 +01:00 |
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baldurk
|
b1ce9de562
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OpLine handling needs to be reworked
|
2016-02-07 18:51:26 +01:00 |
|
baldurk
|
8e633c2e46
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Fix some indenting
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2016-02-07 18:51:25 +01:00 |
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baldurk
|
93dac6d4d0
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Disassemble image sample operations better
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2016-02-07 18:51:24 +01:00 |
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baldurk
|
1dc1f071ff
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Add support for a couple of misc opcodes
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2016-02-07 18:51:23 +01:00 |
|
baldurk
|
254321fcd1
|
Quick hacks to show SPIR-V disassembly with hlsl highlighting
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2016-02-07 18:51:23 +01:00 |
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baldurk
|
1d15a4b2ca
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Bump up maximum image attachments on framebuffer by 1 (8 colour + depth)
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2016-02-07 18:51:22 +01:00 |
|
baldurk
|
b4a9e58a87
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Don't add extra memory heap if not fiddling with memory types
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2016-02-07 18:51:21 +01:00 |
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baldurk
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54a9c8bfd5
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Use atomic operations to modify resource record refcount
* Scary that this has been broken for so long!
|
2016-02-07 18:51:20 +01:00 |
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baldurk
|
c94e2e60b7
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Don't add cache as parent if it's set to NULL
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2016-02-07 18:51:19 +01:00 |
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baldurk
|
c7269afff2
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Add missing lock around m_ImageLayouts access
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2016-02-07 18:51:18 +01:00 |
|
baldurk
|
e3b306d861
|
Fix temp memory size calculation
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2016-02-07 18:51:17 +01:00 |
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baldurk
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1826c166b5
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Avoid allocating/deleting array during capture when it's not needed
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2016-02-07 18:51:16 +01:00 |
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baldurk
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a98a5fe923
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Make sure to unwrap parameters to vkInvalidateMappedMemoryRanges
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2016-02-07 18:51:15 +01:00 |
|
baldurk
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3f869e55c1
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Handle Queue not being created (usually if device is destroyed quickly)
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2016-02-07 18:51:15 +01:00 |
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baldurk
|
d3c52bbe90
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Handle immutable samplers correctly on writing, they are wrapped already
|
2016-02-07 18:51:14 +01:00 |
|
baldurk
|
3eca6b5783
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Use InstanceIndex and VertexIndex instead of InstanceID and VertexID
* These are the only supported indices in vulkan, and need careful
rebasing to obtain 0-based indices from them.
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2016-02-07 18:51:13 +01:00 |
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baldurk
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ee7e050756
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Set specialization constants properly when creating pipelines
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2016-02-07 18:51:12 +01:00 |
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baldurk
|
61dae8648f
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Make disassembly resiliant to missing children
* For now this is lack of handling of spec constant IDs, but remember
this could happen any time in future due to unknown SPIR-V extensions.
|
2016-02-07 18:51:11 +01:00 |
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baldurk
|
fa3043e5c1
|
Set specialization constant size
|
2016-02-07 18:51:10 +01:00 |
|
baldurk
|
c686dd2220
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Make sure to only assign string without any trailing chars
|
2016-02-07 18:51:09 +01:00 |
|
baldurk
|
51cffd3bb7
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Serialise specialization info correctly
|
2016-02-07 18:51:08 +01:00 |
|
baldurk
|
1f69ebdfe5
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Skip push constant constant blocks when adding resource usage
|
2016-02-07 18:51:08 +01:00 |
|
baldurk
|
0b47a7f9ad
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Don't use pipeline caches on replay
|
2016-02-07 18:51:07 +01:00 |
|
baldurk
|
79ea895e78
|
Check for fences being live (a bit pointless, but consistent)
|
2016-02-07 18:51:06 +01:00 |
|
baldurk
|
6dd4381669
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Handle sub-elements of VkGraphicsPipelineCreateInfo validly being NULL
|
2016-02-07 18:51:05 +01:00 |
|
baldurk
|
666c9c078b
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Don't accept size==0 on vkMapMemory, check for VK_WHOLE_SIZE
|
2016-02-07 18:51:04 +01:00 |
|
baldurk
|
73ad2e7b1d
|
Remove references to $(ProgramFiles)\Windows Kits in search paths
|
2016-02-07 18:51:03 +01:00 |
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