Tristan Ritchie
2eade4650b
Add support for VK_KHR_maintenance5
2025-03-19 15:43:08 +00:00
baldurk
b400d4bc52
Refactor D3D ps input fetch to use quad swizzle helper
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* Also centralises and shares more code between D3D11 and D3D12 to use the same
shader
2025-03-14 18:54:38 +00:00
Jake Turner
90827deed3
Add DebugPixel to D3D12_Mesh_Shader python tests
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Validates can do shader debugging on pixels generated by mesh shaders
2025-03-12 13:50:36 +00:00
Jake Turner
7b3e1cd3f6
Free the debugger trace in multiple places during D3D12 shader tests
2025-03-09 11:30:11 +00:00
Jake Turner
9cac526d49
Add d3d12_shader_debugdata_zoo test
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Similar to d3d12_shader_debug_zoo but instead of verifying debugger simulation accuracy used to verify debug data is parsed and present
Supports SM6.0 and the DXIL debugger - verifies debug data in pixel and compute shaders
2025-03-06 13:34:57 +00:00
Jake Turner
5120723135
Add Shader source variable helper functions to rdtest
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parse_shader_var_type()
get_source_shader_var_value()
moved out from D3D12_Shader_Debug_Zoo
2025-03-06 13:34:50 +00:00
Jake Turner
aaefec8b79
D3D12_Shader_Debug_Zoo tests for loading from global variables
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Includes updating the python test to validate the results from compute shader debugging
2025-03-06 10:55:37 +00:00
baldurk
cd94206b0f
Add sections in Repeat_Load test
2025-02-27 15:31:00 +00:00
baldurk
19512165bb
Bail from Iter_Test when fatal errors are detected
2025-02-26 16:12:10 +00:00
baldurk
7ac76492f4
Clamp pixel shader comparisons to output components in Iter_Test
2025-02-26 16:11:58 +00:00
Jake Turner
7ebd608cbe
Add basic compute shader debug test action to iter_test
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Does not check any output, purely runs DebugThread on a random groupId and threadId
2025-02-24 16:37:45 +00:00
baldurk
e7f400e4f3
Add D3D12 handling of swizzled UAV loads/stores
2025-02-21 13:46:58 +00:00
baldurk
d6c560415a
Add D3D11 handling of swizzled UAV loads/stores
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* Ensuring we properly clamp for non-typed UAV stores. Typed UAV stores are
'easy' because they must always write all components.
2025-02-21 13:46:58 +00:00
baldurk
ed27404d07
Add epsilon to VK_Pixel_History test
2025-02-14 17:33:57 +00:00
baldurk
cfefa5d5ef
Add a test for new group ops
2025-02-10 17:52:31 +00:00
baldurk
c8223f5869
Fix D3D12 descriptor indexing test for named descriptors
2025-01-14 12:18:31 +00:00
baldurk
980b6a8bf0
Add test of SM6.7 bitfield reflection
2025-01-07 13:43:45 +00:00
baldurk
a11d673b3f
Update test for descriptor names
2024-12-16 11:59:03 +00:00
baldurk
9d32418e33
Fix GL_Buffer_Updates to not rely on exact thumbnail
2024-12-10 00:06:39 +00:00
baldurk
aa30ac2c10
Don't overlap storage with multiple inline UBO updates in one template
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* Previously we were writing the inline UBO data to the same byte storage
meaning the last update's data would write over all updates.
2024-12-09 16:19:20 +00:00
baldurk
8d04479d20
Add additional check on index buffer values being out of bounds
2024-12-03 15:01:58 +00:00
Jake Turner
4532b888ed
Add SM 6.2 and StructuredBuffer<int16_t> to D3D12 Shader Debug Zoo test
2024-12-03 05:21:41 +00:00
Jake Turner
a39c4cf1db
D3D12 Pixel History do not copy depth for non-raster events
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This can be invalid i.e. a ClearRenderTarget() no guarantee what/if a depth target is bound
2024-11-27 11:24:45 +00:00
Cam Mannett
7b767c9e6e
Preliminary Vulkan AS/RQ test
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This test renders a small triangle that casts a shadow from a point light, onto a larger triangle. The test runner then checks that various pixels in the final output are the correct colour.
There is also an arbitrary AS copy in the render loop just to hit more API coverage when manually capturing, but the test runner doesn't check its output.
Core test work originally done by martyn.jacques@arm.com
2024-11-25 13:09:22 +00:00
Jake Turner
2d0ce14633
Iter Test skip pixel debug when no pixel shader bound at mod event
2024-11-15 13:19:00 +00:00
Jake Turner
dc27caaa08
Iter Test : pixel history and vertex debug changes
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Do not pixel debug on an unknown primitive ID (-1)
Allow pixel debug and vertex debug on non-drawcall actions which have non-zero drawIndex i.e. Indirect draws
2024-11-07 15:23:27 +00:00
baldurk
b49e2e607f
Add test of very short-lived RTV/DSV heaps
2024-10-03 16:32:09 +01:00
Jake Turner
982f464eee
Do not call end_section when a shader debug pixel comparison test fails
2024-09-20 17:44:25 +01:00
Jake Turner
42a1b4e641
For Test D3D12_Sharing validate the D3D12 Drawcall results
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In addition to the Copy results
2024-09-18 12:45:55 +01:00
Jake Turner
0f8ad0d1fe
Conditionally test SM 6.0, 6.6 in D3D12_Shader_Debug_Zoo
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Added SM 5.0 to the basic compute shader debug test
2024-09-16 09:36:37 +01:00
Jake Turner
8745c399ad
Extended existing shader model coverage to include 6.0, and 6.6
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Added Compute shader test for SM 6.0 and SM 6.6
Added very basic vertex shader test to the triangle rendering for each SM
2024-09-10 14:59:03 +01:00
Jake Turner
84786aea20
Demos test D3D12_Shader_Mesh
2024-07-24 13:21:57 +01:00
baldurk
7db141c77b
Implement bindless feedback for samplers on D3D12. Closes #3387
2024-07-22 16:17:10 +01:00
Jake Turner
e8ecf2cccb
Added D3D11 Pixel History test for pixel shader UAV Write
2024-06-20 11:55:30 +01:00
Jake Turner
141354a2a4
Extended VK_KHR_Buffer_Address test to cover #3346
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One extra draw from GPU memory which doesn't change and is unmapped during the draw loop
2024-06-11 12:05:27 +01:00
baldurk
56976ff4a5
Make missing postvs outputs non-fatal
2024-05-31 15:25:47 +01:00
baldurk
9a18e871e5
Add testing of aliased bindings with descriptor feedback. Refs #3288
2024-04-10 18:58:53 +01:00
baldurk
9de4a79859
Update tests to new descriptor interface
2024-04-10 18:58:52 +01:00
baldurk
beefd5b044
Fix descriptor set index reference in VK_Graphics_Pipeline test
2024-04-03 12:40:22 +01:00
baldurk
4caf3e4e13
Correct struct name typo in python script
2024-03-18 10:28:37 +00:00
Jake Turner
b36b7cf6b8
Vulkan Multi-view test
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Vertex shader output Red for view 0, Green for view 1, fragment shader does not use viewIndex.
Fragment shader output Red for view 0, Green for view 1, vertex shader does not use viewIndex.
Geometry shader output Red for view 0, Green for view 1, vertex and fragment shader do not use viewIndex.
Python checks vertex and pixel shader debug output against replay rendering output
2024-03-13 07:58:48 +00:00
Jake Turner
7934d1d16e
Change DebugPixel() to take a DebugShaderInputs struct
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DebugShaderInputs struct contains existing the parameters:
sample
primitive
and a new parameter
view
Default constructor for DebugShaderInputs sets the parameters to NoPreference (~0U).
2024-03-13 07:58:48 +00:00
Jake Turner
20578f46a6
Extend D3D12 ExecuteIndirect test to do multiple draws per Execute
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The argument buffers are used fully used with no spare bytes
The python test iterates over every draw to check the replay has a valid output target count
This verifies the replay did not crash when replaying ExecuteIndirect with multiple draws and an argument buffer with no spare bytes
2024-01-30 17:03:11 +00:00
Jake Turner
2cc4558815
Update tests python to work with Python 3.12
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Tested running with Python 3.12, 3.11, 3.10, 3.6.8
2024-01-30 09:30:12 +00:00
baldurk
49c96806b6
Add test of solo numbered semantics to linkage zoo tests
2024-01-23 11:11:14 +00:00
Jake Turner
e18ea02a2b
D3D12 Pixel History Test add some drawcall stress tests
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1000 drawcalls of 1 instance of 1 triangle
1 drawcall of 1000 instances of 1 triangle
Python tests verify the count of modifications is correct, the modifications are self-consistent and the picked texture value matches the final modifications tex after value
2024-01-22 09:39:22 +00:00
Jake Turner
932d1b1754
Basic Test for VK_KHR_Buffer_Address
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Compare the pixel shader debugger result against the GPU rendered output
Compare the vertex shader debugger results against the postVS output
2024-01-17 08:24:51 +00:00
Jake Turner
b820a46605
D3D11 Parameter Zoo tests for tiled resource handling
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CreateTexture2D(), CreateTexture2D1(), CreateBuffer() should fail
CheckFeatureSupport() with D3D11_FEATURE_DATA_D3D11_OPTIONS1 or D3D11_FEATURE_DATA_D3D11_OPTIONS2 should return D3D11_TILED_RESOURCES_NOT_SUPPORTED
2024-01-09 12:44:14 +00:00
Jake Turner
edbcbe53e2
D3D12 Pixel History Simple D16 test
2024-01-09 12:44:14 +00:00
Jake Turner
9dad897802
Enable D3D12 Pixel History Depth Bounds test
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Replay code was fixed in 3d5ce05e11
2024-01-02 14:05:00 +00:00