Jake Turner
08d07ddc0d
Set MTL::TextureUsageShaderRead during capture
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To be consistent with replay created textures set MTL::TextureUsageShaderRead on textures created during capture. This override is not serialized.
PR Feedback
2022-08-22 15:52:03 +01:00
Jake Turner
ce51361c83
Metal Replay resource creation of a few base types
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MTLCommandQueue
MTLLibrary
MTLBuffer
MTLRenderPipelineState
MTLTexture
MTLFunction
2022-08-22 15:52:03 +01:00
Jake Turner
34b6f47362
Metal Replay resource creation helper methods
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Added WrappedMTLDevice
void AddResource(ResourceId id, ResourceType type, const char *defaultNamePrefix);
void DerivedResource(ResourceId parentLive, ResourceId child);
template <typename MetalType> void DerivedResource(MetalType parent, ResourceId child);
Start of MetalReplay implementation to support replay resource creation:
ResourceDescription &GetResourceDesc(ResourceId id);
MetalReplay instance is not created in this commit
2022-08-22 15:52:03 +01:00
baldurk
3448195d8e
Handle implicitly-enabled promoted extensions. Refs #2695
2022-08-19 18:43:40 +01:00
baldurk
f3f9c416fc
Count arrayed dynamic descriptors correctly
2022-08-19 11:00:22 +01:00
baldurk
c7bfba2c1c
Tweak wording of message about writing indirect args during renderpass
2022-08-19 11:00:09 +01:00
baldurk
84c824e573
Tweak colour used for 'view details' highlighting in pipeline state view
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* This helps those who have chosen the dark theme where rich resource text uses
the default window text colour assuming it's a contrasting colour against the
background (except when highlighted).
2022-08-18 16:39:42 +01:00
baldurk
9bb25f4652
Switch web IRC links from kiwiirc to webchat.oftc.net
2022-08-18 15:54:46 +01:00
baldurk
fbd0f3ee15
Ensure that fixed data over 10k bytes is fetched in buffer viewer
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* We need to calculate the fixed data length properly even when there is no
repeated data, so that pagination doesn't kick in on the data that is needed
for the fixed region.
2022-08-18 15:54:45 +01:00
Danylo Piliaiev
6bd7e7cc1a
Add support for VK_EXT_attachment_feedback_loop_layout
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Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com >
2022-08-18 15:54:33 +01:00
baldurk
dd47f5a341
Fix event debug messages not being associated with the correct EIDs
2022-08-16 18:39:26 +01:00
baldurk
59a7be898a
Fix new-issue link not going to chooser properly
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* Also bump the config.yml just to see if it starts enforcing a redirect.
2022-08-16 18:39:25 +01:00
baldurk
39456bceba
Bake in Vulkan_Debug_StepToDebugValue
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* The behaviour with this set to true is significantly better for lightly-
optimised code as comes out of HLSL legalisation, with little penalty for
other code.
2022-08-16 18:39:25 +01:00
Remi Palandri
a1ee4428ce
add bicubic support to OpenGL pipeline state
2022-08-12 08:15:49 +01:00
baldurk
2a519bbe70
Use fabs for floating point abs
2022-08-11 15:13:58 +01:00
baldurk
0d10f3c992
Switch CI to ubuntu 20.04
2022-08-11 15:13:58 +01:00
Jake Turner
959d8e2e08
Capture and serialise MTLBuffer contents
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MTLBuffer initial state chunks.
CPU modified buffers chunks (MTLBuffer_InternalModifyCPUContents) stored in the command buffer record.
2022-08-11 11:33:26 +01:00
Jake Turner
424f910bfc
WrappedMTLObject::AddEven() & AddAction()
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Trampoline calls to m_Device->AddEvent() & AddAction()
WrappedMTLDevice::AddAction() & AddAction() are currently empty stubs
2022-08-11 11:30:35 +01:00
baldurk
e63f41ff1f
Add missing header
2022-08-11 11:28:11 +01:00
baldurk
84b9a0842d
Block trying to get GCN ISA disassembly on OpenGL drivers 22.7.1+
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* In this version the disassembly is no longer available from the driver via
this method. While it currently gives a normal error message, in future
versions it may start crashing so we block it now.
2022-08-11 10:49:55 +01:00
baldurk
c3c791be55
When editing a shader, default to the edit base file
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* In the case of a munged file with #line directives, we want to edit that file,
not the split-out view of the file containing the entry point.
2022-08-11 10:23:48 +01:00
baldurk
605f8a0566
Fix documentation issues
2022-08-10 23:52:24 +01:00
baldurk
52909cd090
Use proper base file for editing shader files
2022-08-10 21:28:00 +01:00
baldurk
7286da50dc
Fix compilation error
2022-08-10 21:27:48 +01:00
baldurk
cbb8399d3e
Fix incorrect offset reading integer texture sampling results on D3D
2022-08-10 14:56:44 +01:00
baldurk
855ad1afed
Fix instruction number on DXBC instruction info
2022-08-10 14:56:44 +01:00
baldurk
e061ea3b2e
Improve handling of compilers & command line for edited shaders
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* We store the compiler used (when known) in shader debug info and use that to
select the compiler for editing as even higher priority than the default for a
given language/encoding combination.
* We also ensure that for known tools we add the input and output parameters
last, after any custom parameters, so that they are always present regardless
of what the user puts in.
2022-08-10 14:56:44 +01:00
baldurk
e29d48a2a8
Propagate command line arguments from DebugEntryPoint
2022-08-10 14:56:44 +01:00
baldurk
8bf0c22d66
Don't deserialise an array that's NULL
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* This should only happen if serialisation corruption is detected, but in that
case we don't want to crash.
2022-08-10 14:56:44 +01:00
James0124
2354d656db
Fix duplicate vkQueueSubmit2 events when commandBufferInfoCount == 0
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Add a "No Command Buffers" virtual label action, preventing `WrappedVulkan::ContextProcessChunk` from adding a duplicate event.
2022-08-08 16:21:07 +01:00
baldurk
c64406b18f
Accumulate timings for fake markers last. Closes #2679
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* Fake markers have higher EIDs than their children, unlike normal markers.
2022-08-08 10:18:04 +01:00
baldurk
a8f0fb1736
Stop forcing references for resourced invalidated by freed bound memory
2022-08-07 18:56:11 +01:00
baldurk
0a39b3d6e8
Add a wrap script with env var to work around Android bug. Refs #2651
2022-08-05 16:17:17 +01:00
baldurk
cf4bc68806
Disable shortening/shadow warnings on android
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* There are a lot of these issues in system or LLVM headers
2022-08-05 14:08:45 +01:00
baldurk
be4f10557c
Update vulkan header files to latest
2022-08-05 13:29:16 +01:00
baldurk
33ea305efd
Show message in connection window for unsupported API capture
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* This is helpful when the normal overlay is not available or visible such as in
VR headsets
2022-08-05 13:03:32 +01:00
baldurk
69378f5c73
Fix warning on integer cast
2022-08-04 18:54:58 +01:00
baldurk
94d1ce3917
Cache text for GPUAddress values properly
2022-08-04 16:56:32 +01:00
baldurk
ea6f8186fb
Expose lower_bound function in rdcflatmap
2022-08-04 16:55:52 +01:00
baldurk
958f73cfec
Treat GPU pointers as 8-byte unsigned integers for typing purposes
2022-08-04 16:55:42 +01:00
baldurk
f1d513f313
Refactor reserved slots in opaque pointer variables to use helpers
2022-08-04 13:39:48 +01:00
Remi Palandri
04a18ac735
disable loadOp override if fastest level
2022-08-04 10:08:14 +01:00
baldurk
c387234c7f
Fix compile error
2022-08-03 22:37:58 +01:00
baldurk
234fdc886b
Fix signed compile warning
2022-08-03 22:23:38 +01:00
baldurk
826ec45594
Add missing struct reference in docs
2022-08-03 22:23:11 +01:00
baldurk
41769fe232
Fix missing DOCUMENT()
2022-08-03 18:56:20 +01:00
baldurk
e1cc50dd08
Match "arrayed" bindings correctly in D3D12
2022-08-03 17:44:11 +01:00
baldurk
19d8a064d6
Fix invalid DXIL for clamping D3D12 bindless feedback
2022-08-03 17:44:11 +01:00
baldurk
ea35f0df0c
texture formats that aren't matrices shouldn't be marked row major
2022-08-03 17:44:11 +01:00
baldurk
db1f17476e
Track variables being changed across steps/runs
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* This allows us to more accurately display those that have been modified since
the last step, when a source-level step covers multiple instruction-level
steps.
* We also do our own sorting of source variables based on how recently they were
updated. This applies in both directions, so stepping backwards and
'reversing' a variable change will also count as a recent update.
2022-08-03 17:44:11 +01:00