Commit Graph

69 Commits

Author SHA1 Message Date
baldurk e8dc6471a3 Add pugixml 1.8 2017-11-03 15:54:57 +00:00
baldurk 32c8b38568 Add zstd v1.3.1
* The directories are flattened since the #include paths aren't
  relative and instead just #include "file.h". The recommended
  solution is just to flatten the directory structure.
2017-11-03 15:54:57 +00:00
baldurk e6e36d1ea4 Update lz4 to v1.8.0 2017-11-03 15:54:57 +00:00
baldurk 43d6d6e197 Add brew update to try and fix OSX intermittent errors on travis 2017-10-09 16:06:52 +01:00
baldurk 8c74c92079 Move docstring check from fatal-onstart-hack to unit test run by CI 2017-10-02 15:54:23 +01:00
baldurk e790c39f5f Add a couple of valgrind system leaks to ignore 2017-09-26 11:54:39 +01:00
Janos Pantos ff084037a5 Fix detecting renderdoccmd as a replay application on android
* Force loading librenderdoccmd.so in the Loader
* Build renderdoc as libVkLayer_GLES_RenderDoc.so, link renderdoccmd
  against it, otherwise we will get UnsatisfiedLinkError when running
2017-09-15 12:17:21 -07:00
baldurk 3a934cf66c Use sudo to update pip packages 2017-09-13 12:30:38 +01:00
baldurk dd80af8e91 Skip x86 development on appveyor in a cleaner way 2017-08-29 13:19:52 +01:00
baldurk 73b85f141a Run tests from appveyor and travis builds (Linux only for now) 2017-08-29 13:19:51 +01:00
baldurk eb15c43b41 Add Catch.hpp for unit testing, with appveyor hooks 2017-08-29 13:19:44 +01:00
Cody Northrop a88801c0e7 travis: Update config for Android with latest SDK/NDK 2017-08-17 09:53:37 +01:00
Cody Northrop a95d2bb625 android: Update packaging to work with latest SDK
This removes dependencies on deprecated tools "ant" and "android project"

The new method relies on JAVA_HOME and ANDROID_SDK being set.

It also requires specific versions of the Android build-tools (26.0.1) and
platforms (android-23).  See updates to CONTRIBUTING.md and our Travis-CI
config for details.

Travis-CI and documentation also roll forward to latest public NDK r14b.
2017-08-17 09:53:37 +01:00
baldurk 0ae03ad1ae Fetch the qrenderdoc 3rdparty binaries before doing coverity build 2017-08-15 10:14:37 +01:00
baldurk 8af5d486b2 Change curl to Invoke-WebRequest as curl doesn't work on appveyor 2017-08-14 18:56:17 +01:00
baldurk 46f07fa97f Until deps are committed to the repo, fetch them from web in appveyor 2017-08-14 18:09:59 +01:00
baldurk 2b01ee78f2 Remove C# renderdocui UI. Add qrenderdoc to visual studio solution 2017-08-14 18:09:59 +01:00
baldurk 703c6ba07b Enable CI builds for v0.x and v1.x branches, and disable master 2017-08-04 16:50:23 +01:00
baldurk 0c8ca76c9e Use parallel builds on travis 2017-07-28 19:06:47 +01:00
baldurk 8476be2300 Fix mac build, split PlistBuddy use to separate script, suppress errors
* There's no "add or replace" so we have to just delete and ignore if
  it fails, then add/set as normal.
2017-07-25 22:06:30 +01:00
baldurk c2f08d25de Android layer is compiled as librenderdoc.so before being renamed/copied 2017-07-25 09:11:01 +01:00
Cody Northrop 7f0758f0ae android: Rename librenderdoc to libVkLayer_GLES_Renderdoc
This allows the library to be used as a Vulkan layer and shared
object for GLES debugging.  It was already being renamed in the
distribution scripts.  We've been renaming by hand for local
Vulkan development.
2017-07-21 10:29:46 -07:00
baldurk a6215fa0e7 Include the GCN plugins in the build process 2017-07-05 21:51:43 +01:00
baldurk ecf88787d7 Add code to disassemble SPIR-V, glsl and DXBC into GCN ISA.
* Requires binary plugins to function from the RGA repository. These
  will be included with distributions (nightly and stable builds) where
  possible, however D3D disassembly currently requires the AMD driver
  DLL which cannot be distributed. Placing it in the folder with the
  other files will automatically work.
2017-07-05 20:37:48 +01:00
baldurk 50bd5a4dcf Change android build to use lib/ instead of libs/ and only 32-bit apk 2017-06-29 13:06:00 +01:00
baldurk d44528794a Change qrenderdoc icons to Farm-Fresh, to add high-DPI versions. 2017-06-19 16:17:20 +01:00
baldurk 50af5eda1c Skip copying obj directory in dist script
* The folder is >1GB easily per arch and we delete it right afterwards.
2017-06-13 14:56:40 +01:00
baldurk d1db941275 Tweak a couple of lines to refer to renderdoc.org instead of github 2017-05-19 14:24:27 +01:00
baldurk abb07a5be1 Add missing mention of D3D12 support in a couple of places. 2017-05-19 13:52:16 +01:00
baldurk e36204da09 Bump the MSI version to 3.1, since the VS2015 redist requires it
* 3.1 is still available everywhere we care about - I think even 4.5
  ships with win7.
2017-05-19 13:27:12 +01:00
baldurk dda3da8e96 Only copy adb.exe if there's already an android folder 2017-05-15 11:01:45 +01:00
baldurk c6c13a584a appveyor coverity build should happen with v140 toolset 2017-05-11 15:17:35 +01:00
baldurk 8f70762ed6 Add a release target for linux clang builds 2017-05-09 16:37:06 +01:00
baldurk c18b9147aa Tidy up travis scripts to only set the active build type variables 2017-05-09 16:35:22 +01:00
baldurk 37379043a1 Copy adb.exe and dlls into distribution if it exists under $ANDROID_SDK 2017-05-04 20:36:45 +01:00
baldurk ae50fa99ee Revamp version tagging, remove ugly suffix on git hash. Refs #571
* Tacking -official onto the git hash was a hack only needed on windows,
  and since we want more information it doesn't scale.
* Instead we track anything we need to know about the version in
  separate variables, like whether it's a stable build or a nightly/
  local build. Or if it's built by a downstream distribution then the
  version number for the downstream build.
2017-04-27 19:47:50 +01:00
baldurk a5199b54ba Add Qt5 svg package to linux setup 2017-04-27 15:57:00 +01:00
Cody Northrop 937f37e387 build: Add Android to travis config 2017-04-26 20:47:04 +01:00
baldurk 2dc56a9616 For OS X on travis, use brew to install python3 2017-04-19 19:48:10 +01:00
baldurk 5853344015 Note the requirements for C++14 in CONTRIBUTING.md, update travis build 2017-04-18 14:57:41 +01:00
baldurk 55565a148b Rename solution platforms Win32 -> x86 so that x64 becomes the default
* Thanks to build-master general @aras_p for the tip:
  https://twitter.com/aras_p/status/841287101907910656
* The projects are still defined with the usual platforms Win32 and x64,
  this only affects the naming in the solution configurations.
2017-03-13 17:23:42 +00:00
baldurk 8b9dcbe519 Remove pdblocate, move DIA2 usage into win32_callstack.cpp
* Previously on VS2010, the DIA2 library wasn't properly supported on
  64-bit, so it needed a separate program that always ran 32-bit and
  proxied operations over a named pipe.
* Now DIA2 will load correctly in 32-bit and 64-bit, so we can do the
  work in-process without needing the separate exe.
* We still need to distribute dbghelp.dll and symsrv.dll, so these now
  live alongside renderdoc.dll in the build/install folder with matching
  bitness.
* At the same time fixed a bug I noticed where the 0-based module index
  would return 0 for the first valid module and be treated as invalid.
2017-03-13 17:23:41 +00:00
baldurk c160dcf049 Update redistributable from VC100 to VC140 2017-03-13 17:23:40 +00:00
baldurk 87f3090d69 Fix hash_version.sh script putting version.h in the wrong output folder 2017-02-23 10:40:26 +00:00
baldurk 422e5e6a79 Delete object folders when distributing 2017-02-21 17:59:03 +00:00
baldurk 845bcb5603 Fix wrong filename in script 2017-02-16 18:59:13 +00:00
baldurk 71c05ed572 Remove some of the redundant places where git commit hash is #define'd 2017-02-16 17:10:02 +00:00
baldurk ab5da24cae Copy renderdoc_app.h to destination folder as part of the VS build 2017-02-10 13:41:40 +00:00
baldurk 313af857ab Add README for linux binary distributions 2017-02-10 12:12:10 +00:00
baldurk 4d00722f57 Add tinyfiledialogs from tinyfiledialogs.sf.net for x-platform messages
* Added a couple of very minor warning suppressions for VS. To do with
  casts between size_t and int or char const * and int.
2017-01-09 11:19:15 +00:00