baldurk
732ccb2d89
Fix D3D12_AMD_Shader_Extensions test for DXIL support
...
* We can't build with -O0, it has to be at least -O1 for DXIL. We also need -Ges
/ strictness on both builds.
2021-05-10 17:02:49 +01:00
baldurk
efd2a50a3a
Use python datetime for calculating durations, not time.time()
2021-05-04 14:12:03 +01:00
baldurk
f530392bc1
Check that destroying a command allocator mid-capture works OK
2021-04-30 16:58:55 +01:00
baldurk
2af11c5395
Add test of AMD extensions in D3D12
2021-04-30 16:41:17 +01:00
baldurk
55a6d8092b
Test that memory bound via vkBindBufferMemroy2 is properly captured
2021-04-30 13:44:52 +01:00
baldurk
9d6fe09b62
Test vulkan clear-before-draw overlay works when bindless feedback runs
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* The first time a draw is selected bindless feedback runs, ensure the clear-
before-draw overlay works even then. This is a little bit of a hack but it
tests for a known issue.
2021-04-30 13:20:45 +01:00
baldurk
f085d1682f
Test stream-created PSOs create correctly
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* Where possible we test empty AS/MS to ensure they're ignored, though I don't
run any windows versions that support this at the runtime level.
2021-04-30 12:41:22 +01:00
baldurk
cd6b8ade85
Add specialization constants to tests to ensure they are preserved
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* These canary values must be propagated correctly to derived pipelines (made
with patched shaders etc) or else the shaders disable themselves/misbehave,
which invalidates the test. That way if the test passes we know the
specialization constants were properly propagated.
2021-04-30 11:11:18 +01:00
baldurk
9c29ae6393
Check for SRV/UAV typed access to 16-bit types
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* This is possible on D3D11 but only with certain cap bits, it's simpler to test
on D3D12 and the DXBC debugger will go through the same path for both.
2021-04-29 16:50:12 +01:00
baldurk
7ff6300843
Add test of D3D12 VRS features
2021-04-29 16:18:06 +01:00
baldurk
26aa09c665
Refactor D3D12 tests to check for options once in Prepare
2021-04-29 12:52:28 +01:00
baldurk
aac9e762bc
Test that empty execute indirects don't crash
2021-04-29 11:26:14 +01:00
baldurk
f9054ffdf4
Create image view on depth/stencil in test to simplify behaviour
2021-04-28 16:30:17 +01:00
baldurk
0c0d57cc70
Add names to VK_Pixel_History test images
2021-04-28 16:30:07 +01:00
baldurk
2da070ad55
Fix VK_CBuffer_Zoo test when inline data extension isn't supported
2021-04-23 19:07:30 +01:00
baldurk
db21020000
Ensure that overlay tests don't crash if multiple UAVs use register 0
2021-04-16 14:23:20 +01:00
baldurk
477a1e927b
Add VK_Robustness2 test to autotests and add push descriptor interaction
2021-04-16 14:19:30 +01:00
baldurk
47e13a30d4
Add test of GL renderbuffer variants
2021-04-16 13:31:08 +01:00
baldurk
2720ff354a
Test structured export/import of MSAA textures
2021-04-15 15:34:14 +01:00
baldurk
02e8e8fdf7
Patch imageless framebuffer image usage/formats to match image patching
2021-04-12 19:48:48 +01:00
Jake Turner
add33d484c
Modified find to work on Mac
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Do basic find without regular expressions
Use grep -E to do the regular expression matching
Use awk to reconstruct an equivalent find -print0 output
2021-04-07 11:54:46 +01:00
Jake Turner
aca59e3f55
Added *.m & *.mm file extensions
2021-04-07 11:54:46 +01:00
baldurk
dc44d6c271
Make doubles vertex attribute test optional for radv missing support
2021-03-22 18:37:10 +00:00
baldurk
83f99b6e56
Fix compile errors in demos project in linux
2021-03-22 18:37:09 +00:00
baldurk
827a48fe57
Check sampler validity against immutable samplers on serialise
2021-03-15 14:39:21 +00:00
baldurk
7a8b4a4664
Fix compile and code style errors in GL_Simple_Triangle
2021-03-15 09:58:57 +00:00
Jake Turner
67e277717c
Added test failure if fail to find the draw marker
2021-03-14 11:17:31 +00:00
Jake Turner
1985d126c7
Converted gl_simple_triangle test to OpenGL 4.1
2021-03-14 11:17:31 +00:00
Jake Turner
1e90d20185
Changed GL test default shaders to be version 410
2021-03-14 11:17:31 +00:00
baldurk
438d823c32
Add support for optional physical device features to vulkan tests
2021-03-02 17:08:47 +00:00
baldurk
d6e88ae4fa
Remove redundant callstack member in APIEvent
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* We already link to the chunk index and the chunk metadata contains the
callstack, there's no need for a duplicate copy when there may be many
APIEvents in a capture
2021-02-24 13:52:07 +00:00
baldurk
30dd13feb8
Pull index byte width and topology out of drawcall state
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* These are treated as state on most APIs, only GL treats it as a drawcall
parameter.
2021-02-24 13:52:07 +00:00
baldurk
4a379408f9
Patch VkImageFormatListCreateInfo for MSAA textures
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* Since we're using mutable format to cast them to UINT for copies, we need to
ensure that the correct format is in the create info list.
2021-02-22 12:38:43 +00:00
Jake Turner
baf0e3ea70
#error for unknown platform in demos project
2021-02-22 10:34:11 +00:00
Jake Turner
f14130fc2d
Wrap TEST_ASSERT with do...while(0)
...
Fix compile errors when doing
if (blah) TEST_ASSERT(cond, message)
2021-02-22 10:34:11 +00:00
Jake Turner
7ab0cac68b
Fix C++11 error assign string literal to char*
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error: ISO C++11 does not allow
conversion from string literal to 'GLchar *' (aka 'char *') [-Werror,-Wwritable-strings]
2021-02-18 15:41:40 +00:00
Jake Turner
eae38aad8a
Added -Werror to demos project
2021-02-18 15:41:40 +00:00
Jake Turner
b2b76486a5
Move format.cc from VULKAN_SRC to SRC
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Support for building demos on a platform without Vulkan support
2021-02-18 15:41:40 +00:00
Jake Turner
0a7020b557
Fix minor typo checkou -> checkout
2021-02-18 15:41:40 +00:00
Jake Turner
2e47b58b18
Minor updates to demos cmake configuration
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Ground work for cmake compilation of demos project on non Linux platform
2021-02-18 15:41:40 +00:00
Jake Turner
46f84675f8
Test compiler to decide to add -std=c++11 option
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Copied from renderdoc cmake configuration
2021-02-18 15:41:40 +00:00
Jake Turner
b7eebf9f68
Compile error fix for Apple clang version 12.0.0
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candidate function not viable: 'this'
argument has type 'const TestMetadata', but method is not marked const
bool operator<(const TestMetadata &o)
2021-02-18 15:41:40 +00:00
Jake Turner
0fb11c6c0e
Extra information for building demos using cmake
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Include example cmake and make commands similar to the instructions for renderdoc compiling.
2021-02-18 15:41:40 +00:00
baldurk
5cb9b90f5f
Implement support for VK_KHR_synchronization2
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* For the most part we implement this as a thin pass-through layer. Where we
care about things (image barriers for layout transitions and queue
submissions) we do two different things:
- For image barriers, we "downcast" to plain VkImageMemoryBarrier. Currently
the only thing that's unique to VkImageMemoryBarrier2KHR is extra access
flags and pipeline stages, which we don't care about. This keeps a lot of
code from having to either handle two paths or handle the new path and then
do lots of conversions back to VkImageMemoryBarrier when running on older
drivers.
- For queue submissions we do the opposite. We promote old VkSubmitInfo to
VkSubmitInfo2KHR and process that in a common function, then if necessary
we decay back to VkSubmitInfo before sending to the driver.
2021-02-17 15:03:52 +00:00
baldurk
cf23c35d60
Update vulkan headers to 1.1.170
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* Note the sync2 structs aren't properly sorted in vk_next_chains.cpp because
I'm about to implement it and I'm too lazy to insert them in the right places
only to go find them all again to remove them.
2021-02-17 14:04:57 +00:00
baldurk
4b65d7f841
Add explicit /m to msbuild.exe invocations
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* Without this by default msbuild doesn't build in parallel.
2021-02-14 13:10:25 +00:00
baldurk
08201d3645
Use v142 VC++ runtime merge modules
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* These are optional installs in the new visual studio installer and must be
specifically selected.
2021-02-09 16:30:04 +00:00
baldurk
7e6a785055
Add test of vulkan dedicated allocations
2021-02-01 14:43:43 +00:00
baldurk
0513914c42
Test that correct root-constant entry is used for cbuffer values
2021-02-01 13:39:09 +00:00
baldurk
2333cfa2a1
Test that UAV reads in shader debugging read data prior to event
2021-02-01 13:31:23 +00:00