* We enforce a naming scheme more strongly - types, member functions,
and enum values must be UpperCaseCamel, and member variables must be
lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
different APIs are pulled out into common structs. Where something
doesn't make sense (e.g. viewport enable for vulkan) it will just be
set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
func.
* This is to support python bindings - the pyside implementation of
QVector, QString, etc is not available to SWIG, so SWIG treates these
all as opaque types.
* Rather than trying to set up bindings that work for rdcarray and
QList/QVector, or implementing separate bindings, we instead just say
that the public interface must use the rdc types. In most cases they
seamlessly convert to/from Qt types anyway.
* In a couple of places we use an array of pairs instead of a map. In
future we probably want an rdcdict or rdcmap with proper dict bindings
in python.
* Reported by Coverity Scan - most of these are not an issue and a
couple of them are coverity getting really confused (like seeing a
pointer being assigned to NULL and a count to 0, then a few lines
later declaring that a loop 0..count will dereference the pointer).
* However it's harmless in all cases to add a bit of robustness to keep
the analysis happy.
* Log is an overloaded term since it can also mean the debug log. We now
consistently refer to capture files as capture files or just captures
for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
public interfaces exposed to python needed to be renamed, and it made
more sense just to make everything consistent.
* We remove the now unneeded name fields in buffer/texture descriptions
and some of the pipeline state structs.
* A single function will give the human-readable name for a resource id.
This will look up a custom set of renames, on top of the names from
the resource descriptions.
* Since these types are more prevalent than originally designed, it
makes more sense to remove the namespace for ease of typing/naming.
* Also add a specialised type 'bytebuf' for an array of bytes.
* This makes mapping easier to SWIG since there's no special casing for
namespaced arrays. Especially so for nested cases like
rdctype::array<rdctype::str> -> rdcarray<rdcstr>
* For the most part the interface is stl-compatible, but we have a few
little changes of our own for convenience.
* This class is still needed after deleting the C# UI, because we don't
want to pass C++ stl structs over module boundaries and possibly run
into hard to diagnose incompatibilities.
* If there's a variable which is unused and has no binding declared, it
will be sorted to the end of the list and given a binding of 0. We
don't want to let this override a valid binding for 0, so make sure we
prioritise any variable which is marked as used over one that is
unused.
* This allows better identification of a shader from its reflection
bundle. The entry point was already 'optionally' in the debug info
struct which is no longer a great location for it.
* For APIs where the entry point isn't contractual and it might not be
listed, instead we just fall back to 'main'. This means that the UI
or anyone fetching the info can be guaranteed that some sensible entry
point will be listed.
* Also for the debug info, remove the 'entryFile' index and instead just
guarantee that as much as possible the entry point will be in the
first file in the list.
* Added a couple of utility macros to help with the conversion. lit() is
paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()