baldurk
21e52a10e5
Implement builtin filter expression parsing
2021-07-01 15:15:01 +01:00
baldurk
85954dabbf
Add simple stubbed UI for entering filter expressions
2021-07-01 15:15:01 +01:00
baldurk
b9476bad24
Add stubbed filter implementation, with hardcoded default filter
...
* This replicates the original filter behaviour, only draws with PopMarker draws
excluded
2021-07-01 15:15:01 +01:00
baldurk
c01c25d5d6
Cache chunk pointer as well as draw pointer
...
* This will be needed regularly for the filtering process so we want to be able
to query both out per-EID.
2021-07-01 15:15:00 +01:00
baldurk
aecf687098
Change event browser model to be event-based
2021-07-01 15:15:00 +01:00
baldurk
3a5e98f34e
Cache model indices at draw nodes
...
* This significantly improves parent() and lookups by EID
2021-07-01 15:15:00 +01:00
baldurk
7793f20d1a
Switch event browser to use a tree view with an item model
2021-07-01 15:15:00 +01:00
baldurk
a8d891bc8f
Fix compile warning on linux with Qt metatype comparison
2021-07-01 15:14:54 +01:00
baldurk
4b740b350e
Don't identify things like param@5 as referring to EID @5
2021-06-30 16:18:08 +01:00
baldurk
00efa28f2f
Fix a crash if user tries to toggle bookmark with no capture loaded
2021-06-30 16:18:08 +01:00
baldurk
c451dc81f3
runTo expects an instruction instead of a step index
2021-06-30 16:18:08 +01:00
thisisjimmyfb and Baldur Karlsson
8059f129d5
add clickable links for Vulkan Validation Layer messages
2021-06-30 13:32:44 +01:00
baldurk
cc7115e24c
Show better window titles for edited shaders
2021-06-28 13:10:11 +01:00
baldurk
44431cd536
Explicitly mark depth states as 'disabled'. Closes #2296
...
* On all APIs when depth is disabled the writes are skipped as well. Explicitly
set the function and write state to say that they are disabled.
* This also papers over a weirdness on D3D11 which has confused a couple of
people, where the retrieved desc with GetDesc() on a state object can be
different to the one it was created with when you set ignored parameters -
like the depth function with depth disabled.
2021-06-22 10:37:49 +01:00
baldurk
16937f160e
Fix a crash when push constants are provided insufficient data
2021-06-17 14:30:23 +01:00
baldurk
e15906fddb
Polygon offset clamp is core now
2021-06-17 13:22:16 +01:00
baldurk
71b6e2b321
Speculative crash fix, protect against invalid indices in cbuffer tag
2021-06-15 16:24:25 +01:00
baldurk
51699a57b7
Fix python checks not properly running on enums, and fix new errors
...
* We whitelist a couple of cases where the naming scheme should be broken.
2021-06-08 16:34:52 +01:00
baldurk
fe63f8b16d
Set uniformRowHeights on Vulkan/D3D12 pipeline state tree widgets
...
* This prevents Qt from doing O(n) work to calculate row sizes in some cases
when we know they're all going to be identical.
2021-06-08 14:23:56 +01:00
Jake Turner and Baldur Karlsson
cf4ce8fc41
Apple Xcode added qrenderdoc sources and headers
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Hardcoded to Code, Styles, Widgets, Windows *.h*, *.c*, *.m*
These files are not built by Xcode.
They are in the Xcode project to support browsing qrenderdoc source code.
2021-06-08 09:22:31 +01:00
Jake Turner and Baldur Karlsson
340a533715
Make OSX_ICONFILE Apple specific
...
Wrap it with if (APPLE) and APPEND to the config file
2021-06-08 09:22:31 +01:00
Jake Turner and Baldur Karlsson
7bfe758f57
Apple Xcode specify PATH for custom commands
...
Capture the PATH variable at cmake invoke time and store in the cache.
Use the captured PATH variable for the make based build targets custom_swig and QRenderDoc.
This fixes the problem on Apple Silicon that the Xcode PATH does not include the default homebrew paths (/opt/homebrew/bin /opt/homebrew/sbin)
2021-06-08 09:22:31 +01:00
Jake Turner and Baldur Karlsson
71243f505d
Xcode generator setup for Apple
...
Restrict the schemes to match the configuration on the cmake command line
Disable Debug Document Versioning
Specify the executable path for build-qrenderdoc target
2021-06-08 09:22:31 +01:00
Jake Turner and Baldur Karlsson
a71914c03d
Apple qrenderdoc cmake remove extra space in RPATH
2021-06-08 09:22:31 +01:00
Jake Turner and Baldur Karlsson
4ea889c7c9
Make QMAKE_OSX_DEPLOYMENT_TARGET Apple specific
...
Wrap it with if (APPLE) and APPEND to the config file
2021-06-08 09:22:31 +01:00
Jake Turner and Baldur Karlsson
077c07f06f
Use MAKE generator for qrenderdoc custom_commands
...
Use MAKE generator for any non-make cmake program not just ninja build system ie. Xcode generator
2021-06-08 09:22:31 +01:00
baldurk
21598b5d0c
Fix missing override on function
2021-06-01 21:35:10 +01:00
baldurk
ea16d31aa3
Invalidate cached hover index in tree view when model changes
2021-06-01 18:17:55 +01:00
baldurk
03c12d6e94
Set API inspector events list to uniform row heights
...
* This is a significant optimisation, otherwise Qt will iterate over every event
and get its size, which can be expensive with the events being rich text
strings.
2021-06-01 18:17:10 +01:00
baldurk
c41a6b3740
Don't call output displays while closing a capture
2021-05-27 14:16:23 +01:00
baldurk
2ddf567fec
Require explicit opt-in to enable process injection on windows
...
* This option (in spite of large warnings) continues to be a pitfall for new and
experienced users alike, trying to use process injection without good reason
and getting into trouble when it breaks.
2021-05-24 16:51:43 +01:00
baldurk
00e1f0056d
Fix a crash if a table widget gets a copy shortcut with no selection
2021-05-19 11:44:41 +01:00
baldurk
b8d10c4875
Help visual assist ignore/skip parsing generated SWIG code
...
* This didn't used to be as much of an issue but it seems
2021-05-18 12:29:20 +01:00
baldurk
d8d6557feb
Add support for file includes from custom shaders. Closes #2275
2021-05-17 13:47:58 +01:00
baldurk
331db5b4ba
Fix custom shader edits to write the exact editor contents to disk
2021-05-17 13:47:58 +01:00
baldurk
4a9d32db3f
Sort GL read/write bindings by bindpoint and use mapping properly
...
* We need to use the bindpoint mapping to ensure we look up the correct usage
information. Also iterating over the unsorted shader resources potentially
gives us out-of-order bindings, so we resort by bindpoint (which was sorted
into binding order in the implementation).
2021-05-17 13:47:58 +01:00
baldurk
c715d2c7ad
Pre-populate selected text in shader find dialog when pressing ctrl-f
2021-05-13 15:01:54 +01:00
baldurk
5def7fd60d
Fix further docstring typos
2021-05-11 18:36:46 +01:00
baldurk
3107cc5932
Fix typo in docstring
2021-05-11 18:16:11 +01:00
baldurk
39ec6da668
Remove unused lambda capture
2021-05-11 17:35:36 +01:00
baldurk
4ba5c326af
Add missing Qt include
2021-05-11 16:21:38 +01:00
baldurk
b4ec703d97
Expose shader printf messages in the UI
2021-05-11 16:15:31 +01:00
baldurk
c6c133bdd0
Add icons for texture viewer pixel history/debug buttons
2021-05-11 16:15:31 +01:00
baldurk
4eb2621bca
Fetch shader messages from DebugPrintf
2021-05-11 16:15:31 +01:00
lizj and Baldur Karlsson
5fde0ad90d
Fix incorrect backcolorPick button state after cancellation
2021-05-10 14:18:19 +01:00
baldurk
665c287679
Update toolwindowmanager to 23572b51
2021-04-29 15:31:51 +01:00
baldurk
2ea6d83b60
Handle new DXBC system-value semantics
2021-04-29 13:05:10 +01:00
baldurk
93f0997c12
Fix crash on 32-bit index buffers that are less than 4 bytes in size
2021-04-29 10:25:18 +01:00
baldurk
52612c1f66
Apply out-of-bounds index count clamping to VS output
2021-04-28 10:36:59 +01:00
Jake Turner and Baldur Karlsson
da660cd025
Removed redundant RENDERDOC_PLATFORM_APPLE code
2021-04-26 21:58:13 +01:00