pyrenderdoc uses pkg-config to find Qt rather than qmake, so we need to
give it the custom location too. I didn't notice this originally,
because it found my system version of Qt5 and compiled fine. Only when
I started doing static analysis and set up my exclusion list for Qt
headers did I notice there were multiple sets of headers being used.
* python3-dev for linking against python in qrenderdoc
* bison, autoconf, automake and libpcre3-dev for building the custom
SWIG used to generate bindings
* Previously on VS2010, the DIA2 library wasn't properly supported on
64-bit, so it needed a separate program that always ran 32-bit and
proxied operations over a named pipe.
* Now DIA2 will load correctly in 32-bit and 64-bit, so we can do the
work in-process without needing the separate exe.
* We still need to distribute dbghelp.dll and symsrv.dll, so these now
live alongside renderdoc.dll in the build/install folder with matching
bitness.
* At the same time fixed a bug I noticed where the 0-based module index
would return 0 for the first valid module and be treated as invalid.
* Truly, this is a sad day. But unfortunately many dependencies are just
not supported and it's increasingly difficult to stay on VS2010.
* In an ideal world, the IDE and compiler would be decoupled, but that's
not the case.
* This is kind of arbitrary at the moment, but in future when D3D12 and
Vulkan drivers appear, not everyone who builds RenderDoc will want to
build all drivers, so making them separate projects makes it more easy
to disable/remove them.