baldurk
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2966bfeb79
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Update snippet-adding code for multisampled types
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2014-09-24 13:31:56 +01:00 |
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baldurk
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35884170eb
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In D3D11 support setting friendly names on shaders
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2014-09-10 18:25:29 +01:00 |
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baldurk
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543165cece
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Give the shader viewer a better disambiguating title when debugging
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2014-09-06 11:45:51 +01:00 |
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baldurk
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04335a7179
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Highlight groupshared memory registers on click
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2014-09-03 23:12:16 +01:00 |
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baldurk
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ebb5894010
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If semantic is empty and we have variable name, use that instead
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2014-08-12 16:47:31 +01:00 |
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baldurk
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b695ba2070
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Pass indexable temps through and display in UI. Closes #73
* The storage is rather wasteful (once per state), but the temp registers
are mutable so could be changed from state to state.
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2014-08-03 14:28:27 +01:00 |
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Arne Schober
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5d73a581a3
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Added bit visualization to the Debugger
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2014-06-28 16:16:31 +02:00 |
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baldurk
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851f280725
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Expand shader viewer for really long source. Closes #57
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2014-05-13 21:28:26 +01:00 |
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baldurk
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c38affcded
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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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2014-05-02 08:33:01 +01:00 |
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