Commit Graph
104 Commits
Author SHA1 Message Date
baldurk 417a811fad Expand docstring checks to also check names of symbols in the interface 2017-12-22 14:41:43 +00:00
baldurk 764b39a23c Add update checking system to Qt UI
* This only runs on windows - on other platforms we rely on system
  distribution or user local builds.
2017-12-19 17:31:32 +00:00
baldurk f2e7f8f1a0 Refactor crash/bug reporter system
* The UI dialog is now in Qt. We run qrenderdoc.exe with a very minimal
  startup to display the dialog and send the report.
* The flow has been simplified to have less text and an easier time to
  just click through and send.
* On the first report, the user is gently nudged to enter their email
  address for contact and by default the email is saved for next time.
  They're not nagged more than once about this.
* Optionally the user can select to upload the capture. This is always
  default off, and there is a confirmation dialog making sure the user
  intended to select it.
* After the bug is reported, a unique URL is generated and returned
  which the user can then click back on to see if there's any update. By
  default the UI will also remember the URL and check it every couple
  of days and alert the user in the help menu that there's an update.
2017-12-19 12:26:34 +00:00
baldurk a6ebf09785 Add analytics system - disabled for now
* This is a *very* light-touch analytics system that will track the
  simplest and most anonymous statistics that can be useful in
  determining which features are most used or perhaps underused, and
  where it's best to direct development attention.
* It is entirely implemented in the UI layer, no analytics-gathering
  code exists in the library that's injected into programs, and of
  course no capture data (screenshots, resource contents, shaders, etc
  etc) is transmitted.
* Once it's turned on, it will apply to both development and release
  builds. It tracks stats over a month, and then at the beginning of a
  new month it sends the previous data.
* When the user first starts up a build with analytics if there's no
  previous analytics database then they are informed of the new code and
  asked to approve it. They have the option of selecting to manually
  verify any sent reports, or just opt-ing out entirely.
2017-11-29 19:01:22 +00:00
baldurk ea77204580 Ignore 4244 conversion shortening warning in scintilla (fires in VS2017) 2017-11-24 18:14:25 +00:00
baldurk b492840349 Fetch git commit using LibGit2Sharp that ships with VS2015 when possible
* Thanks to https://stackoverflow.com/a/43815817/4070143
2017-11-24 18:14:24 +00:00
baldurk 4a4089f316 Add generic user-provided notes to save along with the capture.
* In future one of the notes items would be for gathered hardware info.
  Not automatically, but with one button press the full configuration
  can be embedded.
2017-11-17 16:31:03 +00:00
baldurk 25de6726f6 Add some cross-linking for panels that view a single resource
* We add a button with a link icon to indicate that it goes to the
  resource details. We'll re-use the crosshair as a visual metaphor for
  any interactive widget that goes to the resource inspector.
* To remove any possible confusion, we change the icon for the texture
  list and locked tabs in the texture viewer to not include the link.
2017-11-17 16:30:54 +00:00
baldurk d009ed3b30 Add a resource inspector window for viewing resource details 2017-11-17 16:30:52 +00:00
baldurk 3aa3262089 Expose ToStr interface publicly, split out into separate files
* Note that while this is public and uses std::string, because it's a
  template with specialisations in a .inl the string never crosses a
  module boundary - each including module has its own implementation.
* This will be used as part of the upcoming serialisation refactor.
* Some POD structs are still given ToStr implementations as we haven't
  yet switched over the serialisation system to expect all structs to
  have serialise functions.
2017-11-03 16:23:02 +00:00
baldurk 6937756618 Add new structured data, that will be used to expose serialised values
* We have some special handling to allow SWIG wrapping of these types:
  SDFile owns the chunks and buffers within, and each object owns its
  children. Copying is disallowed except from SWIG where we assume the
  wrapper is handling lifetime management for its objects externally.
2017-11-03 16:19:45 +00:00
baldurk 9db71b803a Change python wrapping of arrays to be more pythonic, by reference
* Previously we would convert from python to C++ arrays immediately by
  copying, and vice-versa convert TO python immediately by creating a
  new python list by copying.
* This however behaves rather poorly in common situations, e.g.:
  > foo.bar.append(5)
  Would not append 5 to foo.bar, but copy foo.bar to a temporary, append
  5 to it, then destroy it leaving foo.bar untouched.
* Instead we leave the C++ array type as a pointer for as long as we can
  and instead implement the python sequence API as extensions/slots that
  work in-place on the original array.
2017-11-03 16:19:41 +00:00
Matthäus G. Chajdas ba4c9d6837 Prepare everything for the performance counter viewer window. 2017-08-24 13:21:02 +01:00
Matthäus G. Chajdas 29376f34cc Add a performance counter selection dialog. 2017-08-24 13:21:01 +01:00
baldurk cfd816d7f3 Enable RDStyle by default, add style selection in the settings dialog 2017-08-16 17:39:37 +01:00
baldurk b1bd718be0 Add information for people building on windows on where to get Qt etc 2017-08-14 18:09:59 +01:00
baldurk 89945f711d Switch to SVG topology diagrams
* We need to custom paint the SVG at the right devicepixelratio because
  Qt seems to be busted at scaling up - nothing I can see causes the
  SVG to be rendered at higher than it's default resolution, so you end
  up with plain bilinear upscale.
* Since we're doing custom palette swap anyway, it's not much harm to
  just render ourselves, as we already basically had a dependency on
  QtSvg - just need to add the include files to the dependencies.
2017-07-28 19:06:46 +01:00
baldurk 9a782158fd Fork RDStyle to RDTweakedNativeStyle
* The idea is tha this style won't change the palette and will just do
  some minimal additions/changes to whatever the native style is, to
  work around some rough spots.
2017-07-28 19:06:41 +01:00
baldurk 83c413129e Add the beginnings of a unified cross-OS style
* First thing changed, auto-raise toolbuttons don't sink when enabled,
  but remain flat and highlighted.
2017-07-28 19:06:40 +01:00
baldurk 50ca57aaaa Add quoting necessary to build qrenderdoc in path with spaces or dashes
* The paths need to be quoted so that spaces don't expand to multiple
  arguments.
2017-07-13 19:03:40 +01:00
baldurk d3d1bcd136 Add work in progress timeline bar
* Has an EID scale bar along the top, and simple zoom/pan, but nothing
  else.
2017-07-13 18:44:41 +01:00
baldurk a2004f924f Set default LocalDebuggerWorkingDirectory in the right place
* Somehow vcxproj are order-specific which sounds horrible but doing
  this too early or too late doesn't get picked up.
2017-07-12 16:16:39 +01:00
baldurk def80ac8da Only build qt.conf on windows, it breaks linux platform plugin search :( 2017-06-13 14:56:40 +01:00
baldurk 25f18defd4 Use a qt.conf to point plugins at qtplugins/ in the application path.
* We can point the platform plugins path at the application dir for
  qwindows.dll for example, but there's no equivalent for image format
  plugins which we need for qsvg.dll. So instead we shove them all under
  an explicit qtplugins path.
* Also now that we have this, copy qsvg.dll into the distribution.
2017-06-13 14:56:40 +01:00
baldurk 3b6f63be0d Make event browser columns properly resizable and re-orderable
* Annoyingly although Qt has an internal bool allowUserMoveOfSection0
  which does exactly what we want allowing the tree column to be
  movable, we can't enable it because it's private. So instead we have
  to re-implement section moving ourselves.
* Minor tweak - also made RDTreeWidgets non-movable by default since
  usually we don't want to allow it.
2017-06-03 00:38:02 +01:00
baldurk 26c4284b26 Add new ToolWindowManagerSplitter files to projects 2017-06-01 12:31:29 +01:00
baldurk 158bc4d583 Update code for new toolwindowmanager 2017-05-29 13:31:28 +01:00
baldurk 441d136177 Add extended RDToolButton 2017-05-10 17:20:39 +01:00
baldurk 007e0f7b40 Disable optimisation for QTDebug target in qrenderdoc too 2017-05-10 17:20:35 +01:00
baldurk 0ecc6ca877 Enable QT_NO_CAST_FROM_ASCII & QT_NO_CAST_TO_ASCII
* Added a couple of utility macros to help with the conversion. lit() is
  paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
2017-05-02 22:58:12 +01:00
baldurk 22c5b7863d Get some VS null changes to the vcxproj's xml out of the way 2017-05-02 22:58:11 +01:00
baldurk 8580b7b2c7 Hand-edit vcxproj files to remove duplicated properties
* By default VS creates a huge section of properties copy-pasted for
  every Configuration|Platform combination, which is almost all the
  same for each one.
* We instead create a common section with most of the properties that
  are fixed, and then override/add to them for the few that vary (e.g.
  optimisation settings for release, preprocessor macros).
2017-04-28 18:36:55 +01:00
baldurk 1f8a93c37a Add precompiled header file use to qrenderdoc on VS 2017-04-28 18:36:55 +01:00
baldurk 07a73d53ce Tidy up qrenderdoc warning settings a bit 2017-04-28 18:36:55 +01:00
baldurk 628df6d9c8 Fix some warnings in ToolWindowManager so we can keep level 4 globally
* Nested foreach() hiding a local variable in the macro definition.
* Declarations of 'data' parameters that hide a class member variable.
2017-04-28 18:36:55 +01:00
baldurk 2a4596e06a Add python shell qt window 2017-04-19 18:03:19 +01:00
baldurk a740696dbe Add an extended RDTextEdit control subclassed from QTextEdit 2017-04-18 14:57:49 +01:00
baldurk 494086f40d Rename RenderManager to ReplayManager 2017-04-18 14:57:48 +01:00
baldurk b8d3efdb31 Move document checking to a C++ header file
* It's better to edit C++ source natively not in the SWIG file, and also
  clang-format can format it.
2017-04-18 14:57:44 +01:00
baldurk 694d7b6c7b Split apart renderdoc.i for better organisation 2017-04-18 14:57:43 +01:00
baldurk cbc27222e2 Add qrenderdoc python SWIG bindings, for the stable/clean interface 2017-04-18 14:57:43 +01:00
baldurk 094c4164dc Refactor qrenderdoc to provide stable, clean and deliberate API
* Note, this API is still in-flux and beta, so there may still be some
  more changes before it's 'stable', and even then it will still be
  subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
  internals that don't need to be visible, and means the actual API is
  easier to work with.
* We also use this API to reduce inter-dependencies between different
  windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
  Qt style camelCase methods.

# Conflicts:
#	qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
#	qrenderdoc/Windows/TextureViewer.cpp
2017-04-18 14:57:43 +01:00
baldurk 8c5a2ca34e Remove unused /MANIFESTDEPENDENCY option 2017-04-18 14:57:41 +01:00
baldurk 2e2a58950a Integrate pyside2/shiboken2 to be able to bind Qt to python
* On linux we make it optional since it's too large a project to add
  as a build step via ExternalProject_add.
2017-04-18 14:57:41 +01:00
baldurk cb510298d8 Add wrapper around tracking a python context and executing scripts 2017-04-18 14:57:41 +01:00
baldurk 12472d93bc Link against python in qrenderdoc 2017-04-18 14:57:41 +01:00
baldurk 940d3662eb Add SWIG file to generate python bindings for internal replay API
* SWIG outputs two files - renderdoc_python.cpp with the main actual
  wrapping code, and renderdoc.py a small module that does some
  bootstrapping on python side.
* We use a custom version of SWIG that generates strong/typed enums in
  python based on enum classes, so in cmake we add this custom swig
  fork as an external project and compile it before generating the
  wrappers. On windows there's a committed version of the SWIG binary
  that gets run directly from the .pro or .vcxproj.
* The renderdoc.py gets embedded as a resource on windows or as a C
  generated unsigned char array via include-bin on other platforms, so
  that we can insert it into the python context without needing it to
  sit around on disk somewhere in sys.path
2017-04-18 14:57:40 +01:00
Dimitris Kapnopoulos d3faa58a78 Added Tips Dialog. Changed Tips_SeenFirst to Tips_HasSeenFirst 2017-03-21 04:09:47 -07:00
baldurk 705462b43c Add RDSplitter to visual studio project 2017-03-13 17:23:38 +00:00
baldurk fa04d5a72e Add a find/replace tool for use with Scintilla 2017-02-16 17:10:07 +00:00