* The explanation is in the FAQ but the short explanation is that most
data e.g. normal maps are conventionally displayed as if they contained
SRGB data, so RenderDoc does the same so things look as expected.
* While replaying the initial chunks, we're doing edit type operations but
we haven't serialised out the binding operations in between, so in this
state we do the bind-to-edit binds ourselves.
* These capture options used to be propagated through from the C++ struct
when there was a C++/CLI dll used for interop between C# and C++. Now
that we use P/Invoke this needs to be added back so a couple of default
options can be enabled