baldurk
52cf19e3b3
Fix possible crashes if remote hosts are deleted during processing
2016-08-26 16:04:07 +02:00
baldurk
258da93e94
Speculative crash fix - ensure prev array slice is in valid range
2016-08-26 13:52:46 +02:00
baldurk
96e0444183
Hook up SO stream elements to open buffer viewers properly.
2016-08-25 21:07:40 +02:00
baldurk
963a2deb71
Fix if() being backwards
2016-08-24 18:39:59 +02:00
baldurk
17d53d8129
Fixes for browsing NT paths
2016-08-24 17:09:26 +02:00
baldurk
e8e3d50c86
Expose the different local and remote renderers to the UI
2016-08-24 15:53:58 +02:00
baldurk
c68d5d94b1
Make the live-status probe less aggressive
2016-08-24 15:53:56 +02:00
baldurk
c9474f5bc3
Handle connection errors properly, displaying the error message
2016-08-24 15:53:55 +02:00
baldurk
3e5d55d1d6
Add an option to choose the default save folder for captures. Refs #335
2016-08-24 15:53:52 +02:00
baldurk
f8bbedeb8b
Ping the connected host regularly and check other hosts at lower freq.
...
* This lets us detect when a remote server has been disconnected and
needs to be restarted, as well as alerting the user if this happens in
the middle of a replay session.
* Pinging other hosts means the context switcher is reasonably up to
date if one of them comes up.
2016-08-23 15:21:52 +02:00
baldurk
81b6b0653b
Display the local filename even when copying to remote for replaying
2016-08-23 13:25:47 +02:00
baldurk
27b7077c36
Add versioning into remote server protocol
2016-08-23 13:02:07 +02:00
baldurk
4bc3dbcc9e
Rejig update dialog to provide a bit more info and display RTF notes
2016-08-22 11:03:22 +02:00
baldurk
a786ac2eab
When switching textures/events, leave pixel pick result valid
...
* This avoids a flicker when using remote replay while the pick result
comes in
2016-08-19 17:26:39 +02:00
baldurk
39b995fcfa
Add a dialog to ask if the user wants to replay remotely
2016-08-19 17:26:37 +02:00
baldurk
d2faf76356
Save machine ident in captures and compare to machine ident on open
...
* If the machine idents differ in significant ways that we'd consider
it to be a different platform (currently just OS), and if so mark it
as supported but suggested to be replayed remotely.
2016-08-19 17:26:36 +02:00
baldurk
027bcdb7e8
Don't validate existance of working directories on remote captures
2016-08-19 17:26:34 +02:00
baldurk
b5e6f8bef2
Allow specifying environment variable modifications
...
* This works for local and remote invocations of programs, but is mostly
useful on unix systems (Windows programs use env vars less often)
2016-08-19 17:26:33 +02:00
baldurk
2fe43fab79
Don't try to copy a non-local log to the remote thost
2016-08-19 17:26:32 +02:00
baldurk
d04c06a229
Add a remote/virtual open file dialog for browsing over the network
...
* This needs some optimisation - the obvious one being to batch up
requests for multiple children all at once.
2016-08-19 17:26:30 +02:00
baldurk
fd1d7ef58c
Disable config options by default, and also disable the buttons
2016-08-19 17:26:28 +02:00
baldurk
87c978f71a
Add functionality to copy captures to the remote server for replaying
2016-08-19 17:26:25 +02:00
baldurk
ebea48260d
Mark blocking invokes for painting as lower priority
...
* This allows them to be enqueued without the usual synchronous block
if there's something long-running on the queue while in remote mode.
2016-08-19 17:26:24 +02:00
baldurk
d63e3b89ad
Add support for copying files back from remote server
2016-08-19 17:26:24 +02:00
baldurk
96c777cb43
Set display properly when checking RemoteHost status
2016-08-19 17:26:22 +02:00
baldurk
fe08662e38
Handle non-local logs, make sure they are properly owned and deleted
2016-08-19 17:26:21 +02:00
baldurk
0207c74b90
Check remote server status at startup to pre-populate context chooser
2016-08-19 17:26:20 +02:00
baldurk
dca8fe7905
Actually use modified path in working dir hint
2016-08-19 17:26:20 +02:00
baldurk
2060173049
Track busy and active connections and display in UI
2016-08-19 17:26:19 +02:00
baldurk
8a5d300e78
Use custom exception for replay creation failures
2016-08-19 17:26:18 +02:00
baldurk
84baa6d752
Partially implemented support for capturing & opening logs in a context
2016-08-19 17:26:12 +02:00
baldurk
b1fcea3c3e
When switching context, make a remote connection in the render manager
2016-08-19 17:26:10 +02:00
baldurk
fa0b13f2ed
Add context chooser to main window for choosing between remote servers
2016-08-19 17:26:09 +02:00
baldurk
4fde9b065f
Expand remote host selection for attaching to handle remote servers
...
* Also remove some of the old remote-replay single-shot code handling.
2016-08-19 17:26:07 +02:00
baldurk
9a544e61af
Rename ModalPopup to ProgressPopup
2016-08-19 17:26:06 +02:00
baldurk
481a28dc29
Rename RemoteAccess to TargetControl to better disambiguate RemoteServer
2016-08-19 12:23:19 +02:00
baldurk
c4310373fd
clamp when assigning prevHighestMip, just in case
2016-08-12 15:57:00 +02:00
baldurk
c674c27057
Make update dialog non-resizeable. Refs #321
2016-08-10 16:07:16 +02:00
baldurk
9d24013f3b
Clamp the view-size specified number of rows to the max num rows.
2016-08-09 00:41:10 +02:00
baldurk
3dbd750846
Put more updater code inside the try { } catch(Exception)
...
* A crash was uploaded where File.Copy() failed due to permissions.
2016-08-06 19:23:30 +02:00
baldurk
9f9610ce6d
Recreate output windows after use, since D3D12 breaks them
2016-08-06 18:31:33 +02:00
Matthäus G. Chajdas
1cb6890df9
Disable the "always show vertical scroll" bar in the settings menu.
...
The window is always big enough that the scroll bar remains disabled, so just get rid of it by default.
2016-08-05 15:39:51 +02:00
baldurk
59bc8254bd
Fix potential crash if drawcall is null when showing empty ibuffer
2016-08-05 12:54:13 +02:00
baldurk
610b22f600
Fix a lot of high-contrast inconsistencies or brokenness. Refs #315
...
* In a couple of places I had to resort to if(IsHighContrast) but mostly
this is just using system brushes consistently or not assuming black
text.
* The default DockPanel theme doesn't work well, so make a minimal high-
contrast theme for it and assign it everywhere.
* The pipeline flow was using fixed colours, use system brushes for the
different elements and switch based on high-contrast to ensure active
and inactive stages are visible (using ActiveCaption looks bad on
normal themes because it's a big block of colour).
* For some reason the flat toolstrip renderer doesn't handle white-on-
black themes, but the system one does. It's a little clunkier but it
shows up correctly without writing tons of custom painting code.
* Range histogram uses a properly contrasting colour for the border.
* Treelist views use a better system colour for selected rows when
inactive and hovered rows (when high contrast).
* Mesh view grids have a system background instead of white
* Various things (pipeline state, mesh viewe) set text colour when
colourising backgrounds of things instead of assuming black.
2016-08-05 12:46:56 +02:00
baldurk
12e0c301af
Handle themes with light text when picking contrasting colour. Refs #315
2016-08-05 11:19:56 +02:00
baldurk
e8cb71a895
Add protection for buffer/texture viewer layouts failing to load.
2016-08-01 22:28:57 +02:00
baldurk
5508f9f599
Handle duplicate contents being returned and dummy them. Refs #310
...
* Unfortunately too late for v0.30, but at least this will help anyone
who upgrades v0.29 -> v0.31 or such.
2016-08-01 22:22:50 +02:00
baldurk
39f453b166
Rename replay host to remote server, consistently.
2016-08-01 19:38:21 +02:00
baldurk
53f53dd1c2
Don't add mesh viewer to log viewer list twice
2016-07-30 12:42:19 +02:00
baldurk
4f06161fb9
Update template custom shader to include UV, add new globals. Refs #304
2016-07-26 15:18:45 +02:00