baldurk
591e02b565
Handled attached metadata
2020-06-18 17:22:40 +01:00
baldurk
10da3b73ae
Add support for DISubrange
2020-06-18 17:22:40 +01:00
baldurk
9697bc294d
Add helper to find and cache void type
2020-06-18 17:22:40 +01:00
baldurk
0000916e75
Expose svbr rotated encoding as static member of LLVM bit reader
2020-06-18 17:22:40 +01:00
baldurk
bfea4427aa
Stub out exception handling instructions we don't expect to appear
2020-06-18 17:22:40 +01:00
baldurk
657a5a0c39
Handle binops in functions
2020-06-18 17:22:40 +01:00
baldurk
6f950afea7
Fix display of double values
2020-06-18 17:22:40 +01:00
baldurk
84da098a00
Only pad exponential float printing of exponent to 2 decimal digits
2020-06-18 17:22:40 +01:00
baldurk
41cf02aa53
Use %e for printing floats
2020-06-18 17:22:40 +01:00
baldurk
ef076f962a
Disassemble all bitcasts the same way
2020-06-18 17:22:40 +01:00
baldurk
4c4cdae5a9
Remove extra space in type declarations
2020-06-18 17:22:40 +01:00
baldurk
80205a887c
Add special zeroinitializer disassembly
2020-06-18 17:22:40 +01:00
baldurk
c94b157165
Remove bitcode dump functions
2020-06-18 17:22:40 +01:00
baldurk
39eb8da8f2
Move disassembly to separate file
2020-06-18 17:22:39 +01:00
baldurk
3dfb9a069d
Parse and disassemble function blocks
2020-06-18 17:22:39 +01:00
baldurk
297ba38e94
Remove unused GetDisassemblyLine function
2020-06-18 17:22:39 +01:00
baldurk
0869f338bc
Handle local debug information metadata
2020-06-18 17:22:39 +01:00
baldurk
c29fce8366
Count line numbers for disassembly
2020-06-18 17:22:39 +01:00
baldurk
25321e741f
Decode metadata for global debug information
2020-06-18 17:22:39 +01:00
baldurk
d28bab8c79
Handle (but skip) STAT DXIL chunk
2020-06-18 17:22:39 +01:00
baldurk
8727b2aa88
Implement constant block parsing
2020-06-18 17:22:39 +01:00
baldurk
395e8325c2
Implement handling for function types and declarations
2020-06-18 17:22:39 +01:00
baldurk
143181d829
Process types record
2020-06-18 17:22:39 +01:00
baldurk
144e8057c1
Improve LLVM record dumping a bit
2020-06-18 17:22:39 +01:00
baldurk
0c54db28aa
Stub types and constants blocks
2020-06-18 17:22:39 +01:00
baldurk
99aa195e40
Handle attributes
2020-06-18 17:22:38 +01:00
baldurk
327d82e8ad
Stub parsing of global symbol types
2020-06-18 17:22:38 +01:00
baldurk
fb7bb9cd28
Handle new location for shader hashes
2020-06-18 17:22:38 +01:00
baldurk
4c8c16d95f
Fall back to device preferred ABI if package has none. Closes #1944
2020-06-18 17:22:02 +01:00
baldurk
71e749aba5
Add missing handling for extension struct
2020-06-16 19:04:57 +01:00
baldurk
f85f74b0f2
Only process non-data actions on android. Closes #1943
2020-06-16 15:27:40 +01:00
baldurk
a6d06642b5
Ensure we don't trash state while debugging
2020-06-16 15:27:40 +01:00
baldurk
36f5c90757
Add missing references not being tracked in background on vulkan
2020-06-16 15:27:40 +01:00
baldurk
6915f07184
Fix image states being removed too early on image destruction
...
* This causes problems if we're doing a last-second initial state prepare on
destruction.
2020-06-16 15:27:40 +01:00
baldurk
dc98283de6
Avoid potential crashes trying to compile 0-byte shaders
2020-06-16 15:27:39 +01:00
alex
9414beaed2
Support multiple custom shaders directories for Texture Viewer
2020-06-16 11:47:52 +01:00
alex
c1612f5d46
Add Texture Viewer custom shaders directory setting
2020-06-16 11:47:52 +01:00
sindney
34b3484baa
Update decode_mesh.py
2020-06-16 11:01:28 +01:00
sindney
689f6960c0
fix unpackData max negative
2020-06-16 11:01:28 +01:00
sindney
8e267c01ba
fix unpackData bug when unpacking UNorm and SNorm data
2020-06-16 11:01:28 +01:00
baldurk
df575a17b4
Ensure all texture parameter set & get happens with active texture 0
...
* It's unclear exactly what happens when a different active texture is set, the
spec seems to suggest that the active texture unit is ignored for most queries
that aren't about texture-slot bindings but then it doesn't say explicitly
whether that means glBindTexture() with a non-zero active slot will then bind
the texture for querying or not.
* For safety and simplicity we always work on texture unit 0. On replay this is
most simply accomplished by pushing and popping the active slot at the same
time that we push and pop the binding for our EXT_direct_state_access
emulation.
* For the couple of cases that happen during capture when we might not be
emulating EXT_direct_state_access, we push and pop by hand.
2020-06-15 15:44:09 +01:00
baldurk
43eaca0266
Don't fetch mip/layer for renderbuffers
...
* Renderbuffers are a legacy concept that some programs still use, but they
don't have array layers or mips
2020-06-15 15:44:09 +01:00
baldurk
9805c9d662
Fix calculation of index buffer offset. Closes #1948
2020-06-15 15:44:09 +01:00
thisisjimmyfb
52967ad291
Eliminated MarkDirtyWithWriteReference
...
because it is interfering with the reference
tracking for skipping cleared or don't care
renderpasses
2020-06-15 15:43:52 +01:00
thisisjimmyfb
58a6d7eb76
skip initial states for cleared renderpass
...
also refactored the postpone logic
2020-06-15 15:43:52 +01:00
Lionel Landwerlin
aa16eb0ed0
Allow KHR counters on pass boundary commands
...
We would like to be able to measure implicit resolves operations.
2020-06-15 10:28:21 +01:00
Lionel Landwerlin
70ef09eb52
Filter out non command scope KHR counters
...
KHR counters come in 3 different scopes (quoting the spec) :
* VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR - the performance
counter scope is a single complete command buffer.
* VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR - the performance
counter scope is zero or more complete render passes. The
performance query containing the performance counter must begin
and end outside a render pass instance.
* VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR - the performance counter
scope is zero or more commands.
The way we're currently using the counters is tied to draw/dispatch
commands so we should only use the SCOPE_COMMAND type of counters.
2020-06-15 10:28:21 +01:00
baldurk
19c066c6fc
Move issue/pull request templates to .github folder and split up
...
* Now that we have a .github folder we can have separate templates for bug
reports and feature requests.
2020-06-12 13:40:02 +01:00
baldurk
e0eb544529
Add additional notice about unacceptable use of RenderDoc
2020-06-12 13:40:02 +01:00
baldurk
e05224753c
Adopt v2.0 of the contributor covenant
...
* This better details the inclusionary community desired and has more specific
additional language on how the code of conduct will be enforced as needed.
* In addition the file is copied to the .github folder for additional
visibility.
2020-06-12 13:40:02 +01:00