* This is a leftover from before the interface was hoisted out, and most
windows were still calling directly to CaptureContext instead of via
the public ICaptureContext interface
* Log is an overloaded term since it can also mean the debug log. We now
consistently refer to capture files as capture files or just captures
for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
public interfaces exposed to python needed to be renamed, and it made
more sense just to make everything consistent.
* We add a button with a link icon to indicate that it goes to the
resource details. We'll re-use the crosshair as a visual metaphor for
any interactive widget that goes to the resource inspector.
* To remove any possible confusion, we change the icon for the texture
list and locked tabs in the texture viewer to not include the link.
* Added a couple of utility macros to help with the conversion. lit() is
paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
* Note, this API is still in-flux and beta, so there may still be some
more changes before it's 'stable', and even then it will still be
subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
internals that don't need to be visible, and means the actual API is
easier to work with.
* We also use this API to reduce inter-dependencies between different
windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
Qt style camelCase methods.
# Conflicts:
# qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
# qrenderdoc/Windows/TextureViewer.cpp
* This gives a little nicer syntax, a bit better type safety, and also
reflects better for SWIG bindings. Overall it's a minor change but
better.
* We don't update the C# UI at all, since it's soon to be removed and
not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
python so will cause problems generating bindings.
Currently, selecting an event with children (e.g. vkCmdExecuteCommands)
in the event browser will cause the API inspector window to show the
final child event, rather than the event itself. This behaviour makes
sense everywhere else: selecting an event with children shows the state
after all children have completed.
However, for the API inspector, we want to be able see API calls for
the parent event when it is selected rather than those of its last
child, particularly in the case of vkCmdExecuteCommands which may have
other API calls leading up to it.
To allow this, distinguish between the "current event" and "selected
event". For an event with children, the former refers to the last
child, while the latter refers to the event itself. ILogViewerForm now
has two separate event callbacks for when either one changes.
The API inspector now makes use of the selected event, while everything
else continues to use the current event.