Commit Graph
4905 Commits
Author SHA1 Message Date
baldurk 636b27549d Enable support for EXT_descriptor_indexing. Closes #1111 2019-04-05 09:19:22 +01:00
baldurk f256218e17 Pass bindless feedback data to UI through vulkan pipeline state
* Each binding element within an arrayed descriptor has a bool indicating if
  it's dynamically used or not (which will be set to true if the feedback isn't
  available). Each descriptor has a uint32_t indicating how many elements are
  dynamically used - which is useful for the UI to hide the root of an array
  that has no used elements, or to heuristically decide whether to expand or
  elide the contents.
2019-04-05 09:19:22 +01:00
baldurk 7f56704a92 Feedback dynamic shader access to arrayed descriptors
* We use VK_EXT_buffer_device_address where possible to reduce code complexity &
  increase compatibility, but when not available we reserve a buffer within the
  existing bindings.
* Only array descriptors have the feedback run. Non-array descriptors can still
  be dynamically used/unused but it's expected that there is less pressure to
  trim the list as this would only account for flow control and there is value
  in showing bindings that may be dynamically unused. For arrays the size might
  potentially be extremely large (with 'bindless' type arrays) so reducing it
  only to the set of used items is important.
2019-04-05 09:19:22 +01:00
baldurk 9e4a64e1eb Add locking around access to descriptor set references
* With VK_EXT_descriptor_indexing descriptor sets can be updated while a
  submission is going on, leading to potentially parallel access to the
  references.
2019-04-05 09:19:22 +01:00
baldurk 4ff4a7910e Defer processing dirtied objects in descriptor binds until submit time
* With VK_EXT_descriptor_indexing, the contents of descriptor sets at bind times
  are (conservatively) meaningless as they may be updated/changed right up until
  submit time with the right feature flags enabled. So instead of marking
  resources conservatively dirty at bind time, we do it at submit time. It's
  invalid for an application to except multiple versions of a descriptor set to
  get applied, so sampling once at submit time is sufficient.
2019-04-05 09:19:22 +01:00
baldurk 2c583b66f6 Add initial VK_EXT_buffer_address capture/replay implementation
* The extension is not yet whitelisted as there is no solution currently for
  feedback on used bindings or handling of pointers in data structures within
  the UI or shader reflection.
2019-04-05 09:19:22 +01:00
baldurk 32179d683d Fix idOffsets values when adding OpNops for empty SPIR-V sections 2019-04-05 09:19:22 +01:00
baldurk 046cbf9a42 Disable WGL hooks completely when EGL is hooked. Closes #1336 2019-04-04 18:35:30 +01:00
baldurk f13b7ec102 Don't actually call a flush into GL for "virtual" coherent map flushes 2019-04-04 18:23:48 +01:00
baldurk 045adf41cd Add handling for PVRTC enums on GL 2019-04-04 18:22:40 +01:00
baldurk 7294eb7753 Implement support for VK_EXT_ycbcr_image_arrays 2019-04-04 16:27:20 +01:00
baldurk 60c92b2d84 Implement support for VK_EXT_depth_clip_enable 2019-04-04 16:23:35 +01:00
baldurk 50b0456ae6 Implement support for VK_EXT_pipeline_creation_feedback 2019-04-04 15:50:34 +01:00
baldurk 8f0917e189 Implement support for VK_EXT_host_query_reset 2019-04-04 15:50:34 +01:00
baldurk d351ac9ea4 Update to 1.1.105 vulkan headers 2019-04-04 15:50:24 +01:00
baldurk fb826ee724 Fix the set of queues made available to initial state CONCURRENT buffers
* We don't want to enable all queues on the physical device because not all of
  them are necessarily enabled in the device itself.
2019-04-04 13:11:18 +01:00
baldurk ff5f946e1e Don't transition images to UNDEFINED if that's their initial known state 2019-04-04 13:10:29 +01:00
baldurk f742344c95 Serialise basePipelineIndex properly instead of as empty
* Setting it to empty is invalid for derived pipelines - since we don't want the
  index to be 0 we want to use basePipelineHandle. We patched it to -1 before
  serialising so the value is safe.
2019-04-04 12:31:35 +01:00
baldurk d44a00c898 When replaying specific GL extension functions, check availability
* In theory we should check everywhere on every function otherwise we crash with
  a NULL pointer, but figuring out which functions to check is non-trivial in
  some cases and there's the risk of false positives with fallbacks available
  etc in cases where there are several possible alternatives for a given
  function.
* These checks have been sprinkled around in places where it's safe because
  there's only one implementation of a function that never made it to core, as
  well as the most common problems - glFramebufferTexture2DMultisampleEXT and
  glFramebufferTextureMultiviewOVR/glFramebufferTextureMultisampleMultiviewOVR
  which comes from users mistakenly replaying a mobile capture on desktop. This
  is not expected to work but it shouldn't crash.
2019-04-04 11:49:30 +01:00
baldurk 3b4f283719 Fix & clamp array/sample indexing for MSAA array texture display 2019-04-03 16:42:41 +01:00
baldurk a031359288 Fix image view types for MSAA array support 2019-04-03 16:42:41 +01:00
baldurk cb47684766 Create and bind a dummy fragment shader for xfb on GLES
* On GLES it's illegal to have just a vertex shader in a program, unless that
  program is separable
2019-04-03 16:42:41 +01:00
Aliya PazylbekovaandBaldur Karlsson fe5c48ff35 Update version of VK_EXT_debug_marker in manifest 2019-04-01 13:19:14 -07:00
baldurk 7ac31e5ca7 Workaround ARM driver bug with core promoted function. Closes #1322
* glRenderbufferStorageMultisample and glRenderbufferStorageMultisampleEXT
  should be interchangeable, with the only difference being the EXT version
  specifies that tile resolves may happen and MSAA data won't be preserved.
* When aliasing the functions RenderDoc will call the core version if available
  even if the application called into the EXT, assuming them to be
  interchangeable (and in this case the core function is a superset of
  functionality). Unfortunately on ARM's driver attachments of different types
  are not handled properly and FBOs can fail to create.
* The only available workaround for this is to copy-paste the function
  implementation and keep them separate, and assume that the application does
  the right thing and ends up with compatible attachments. The app could easily
  break in the same way, but at least then RenderDoc is not forcing a bug to be
  hit.
2019-04-01 15:45:24 +01:00
baldurk edc99c4c4a Update object-to-ResourceId patching for new debug message format 2019-04-01 15:23:27 +01:00
baldurk 1cada82d2f Use VK_EXT_debug_utils in testbed program 2019-04-01 15:23:27 +01:00
baldurk fa06d29077 Strip VK_LAYER_KHRONOS_validation 2019-04-01 14:26:04 +01:00
baldurk ff354e57e6 Add handling for EXT_debug_utils for gathering debug messages
* Where possible we use it as we expect potentially better message formatting &
  more info we can use in future
2019-04-01 14:25:49 +01:00
baldurk afb7fa3771 Add handling for MSAA Array textures on GL/GLSL shaders. Closes #1333 2019-04-01 14:21:52 +01:00
baldurk 4bdc07a770 Don't create MSArrayCopyVS on its own as we don't need it without PS
* It will fail to create on FEATURE_LEVEL_9 devices
2019-03-29 18:13:12 +00:00
baldurk fc8203ed6c Make D3D11 overlay rendering FL9 compatible. Closes #1332 2019-03-29 17:48:15 +00:00
baldurk 6e3c4aaf49 Don't use m_pReal2 for IDXGISwapChain1 functions 2019-03-29 17:48:15 +00:00
baldurk bd615a04da Update SPIR-V stringise for latest SPIR-V headers 2019-03-29 17:48:15 +00:00
baldurk 34ceecdfc3 Fix postvs descriptor validation checking for arrays with empty elements 2019-03-27 17:57:10 +00:00
baldurk f7268a12cf Don't add resource usage for unbound resources 2019-03-27 17:56:51 +00:00
Wade BrainerdandBaldur Karlsson cc0069e72f Fix Vulkan mesh output for tessellated quads
When selecting a draw with a tessellation evaluation shader using
layout(quads), RenderDoc would emit an "Unexpected output topology"
error.

Additional changes:

* Fixes a typo in the VK_EXT_transform_feedback name in various debug
  prints.

* Renames the "GS Out" 3D View tab in the Mesh Viewer to "GS/DS Out",
  to match the corresponding table. This affects all APIs.
2019-03-27 04:31:34 -07:00
baldurk 6f07cc3ac4 Unwrap resource list passed to ID3D11VideoContext2::DecoderExtension 2019-03-26 18:54:48 +00:00
baldurk d4c71e5b62 Mark images as dirtied when appropriate in buffer-image copies 2019-03-26 17:20:32 +00:00
baldurk 87b28fe34c Fix fetching of input attribute bindings for matrix inputs 2019-03-26 17:20:32 +00:00
baldurk 6e3ebcb483 Just skip GL function calls if we don't have function pointers
* This is completely invalid but better than crashing. This can happen as a
  race-condition if the user injects into a running program that's already using
  GL on one thread, before we've completed installing our hooks.
2019-03-26 17:20:32 +00:00
baldurk 39cfdf5ad7 Handle out of memory errors when fetching mesh outputs on Vulkan 2019-03-26 17:20:32 +00:00
baldurk 02739553b2 Make the list of memory types clearer when printing incompatible error 2019-03-26 17:20:32 +00:00
baldurk 8762bc4186 When an alias hook is fetched, return precisely the alias entry point
* This doesn't change much except for setting gl_CurChunk more accurately for
  alias functions.
2019-03-26 17:20:32 +00:00
Aliya PazylbekovaandBaldur Karlsson 6502083556 Change present info pNext RDC warn and assert
- Add VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP as a pNext to
ignore for VkPresentInfoKHR
- Remove RDCASSERT for pPresentInfo->pNext to be null, since it
can be not null, and there is a loop above the assert that checks
the pNext term.
2019-03-26 10:20:15 -07:00
baldurk fed3d0d710 Fix wrong flag set for reflecting UAV resources 2019-03-25 17:48:52 +00:00
baldurk 7b71c7fb3d Don't return 0-byte BlockShape for error case
* This can lead to divide-by-zero errors, instead return 1x1 1 byte block as a
  relatively sane default.
2019-03-25 16:54:12 +00:00
baldurk b738a466b3 Make sure swapchain create fills out m_ImageLayouts format 2019-03-25 16:53:21 +00:00
Danylo PiliaievandBaldur Karlsson c8ffd555a4 Fix checking for wrong type in IsDepthAndStencilFormat
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
2019-03-25 09:31:07 -07:00
baldurk f165eb2616 Fix clang-format issues on GGP branch merge 2019-03-25 14:40:38 +00:00
Aliya Pazylbekovaandbaldurk fe36fb8945 Add space separator for list of extensions 2019-03-20 05:31:43 +00:00