Fix wrong flag set for reflecting UAV resources

This commit is contained in:
baldurk
2019-03-25 17:48:52 +00:00
parent d677b594b1
commit fed3d0d710
@@ -303,7 +303,7 @@ void MakeShaderReflection(DXBC::DXBCFile *dxbc, ShaderReflection *refl,
mapping->readWriteResources.resize(dxbc->m_UAVs.size());
refl->readWriteResources.resize(dxbc->m_UAVs.size());
MakeResourceList(true, dxbc, dxbc->m_UAVs, mapping->readWriteResources, refl->readWriteResources);
MakeResourceList(false, dxbc, dxbc->m_UAVs, mapping->readWriteResources, refl->readWriteResources);
uint32_t numInterfaces = 0;
for(size_t i = 0; i < dxbc->m_Interfaces.variables.size(); i++)