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Fix wrong flag set for reflecting UAV resources
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@@ -303,7 +303,7 @@ void MakeShaderReflection(DXBC::DXBCFile *dxbc, ShaderReflection *refl,
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mapping->readWriteResources.resize(dxbc->m_UAVs.size());
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refl->readWriteResources.resize(dxbc->m_UAVs.size());
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MakeResourceList(true, dxbc, dxbc->m_UAVs, mapping->readWriteResources, refl->readWriteResources);
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MakeResourceList(false, dxbc, dxbc->m_UAVs, mapping->readWriteResources, refl->readWriteResources);
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uint32_t numInterfaces = 0;
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for(size_t i = 0; i < dxbc->m_Interfaces.variables.size(); i++)
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