baldurk
67ba5f3ed1
Split extensions interface into separate header, add dialog box helpers
2018-10-24 12:22:54 +01:00
baldurk
73ed82636a
Add sorting to unsupported GL hook printing so that output is stable
2018-10-24 11:19:25 +01:00
baldurk
c0007374d2
Don't declare CONCURRENT buffer for 1 queue family. Closes #1135
2018-10-24 11:08:26 +01:00
baldurk
609b447855
Check that when building for android that Java >= 1.8 is in the PATH
...
* This is independent of what JAVA_HOME points to, because some of the android
tools just run 'java' without checking it.
2018-10-24 10:29:52 +01:00
baldurk
0a21448114
Rename ExtensionMetadata members to match python naming scheme
2018-10-23 19:32:10 +01:00
baldurk
e437919e78
Linux compile fixes
2018-10-23 19:11:22 +01:00
baldurk
fd6add235f
Add missing default: case in switch
2018-10-23 19:05:29 +01:00
baldurk
1720d321e5
Set general global handle for extension registration work
...
* When calling the register() function there is no frame or globals, so we need
to set an internal handle external to that.
* This means functions that get wrapped know that there's a global handler for
exceptions, which just prints to the log. Otherwise they think they're running
synchronously and write to an invalid exception handling object.
2018-10-23 15:36:35 +01:00
baldurk
8447e43e78
Fix panel menus
2018-10-23 15:15:39 +01:00
baldurk
6388bf1c77
Add RGP plugin DLL to installer manifest
2018-10-23 14:23:12 +01:00
baldurk
fa99ca9246
Document python extensions API
2018-10-23 14:23:12 +01:00
baldurk
94dfb9890b
Allow registering window, panel and context menu items with callbacks
2018-10-23 14:23:12 +01:00
baldurk
67fc971cd9
Add a dummy pass-through conversion for already converted python objects
2018-10-23 14:23:12 +01:00
baldurk
789c3b9333
Add plugin icon
2018-10-23 14:23:11 +01:00
baldurk
dd3a352408
Add registration and loading of extensions through a management window
2018-10-23 14:23:11 +01:00
baldurk
2dd293d691
Add the ability to load/reload global python extensions
2018-10-23 14:23:11 +01:00
baldurk
c0570d5be5
Remove reference to usedCount/elems in rdcpair natvis
2018-10-23 14:23:11 +01:00
baldurk
07fa9a4a94
Add padding next to check indicators in item views for RDStyle
2018-10-23 14:23:11 +01:00
baldurk
554f6dc9c2
Add natvis file for python objects
2018-10-23 14:23:10 +01:00
baldurk
d84479463d
Ensure we leave enough room in submenu rects for the arrow
2018-10-23 14:23:10 +01:00
baldurk
0cd0dce704
Don't overload Replay() return type with concrete ReplayManager
2018-10-23 14:23:10 +01:00
baldurk
9e6a5e692e
Keep a reference to python function object in wrapped lambda
...
* This will rarely be relevant, but it ensures if the function is decref'd and
the lambda is still alive, that we keep the python object alive until we are
done with it. The primary case for this is persistent callbacks where the
module is then reloaded.
2018-10-23 14:23:10 +01:00
baldurk
52c0a806c3
Remove glsl.xml and hlsl.xml that are no longer used
2018-10-23 14:23:10 +01:00
baldurk
a91b2e2201
If eglGetProcAddress fails, try getting GLES symbols from GLES libraries
2018-10-23 14:23:10 +01:00
baldurk
ae474fa8a6
Skip x86 Release instead of x86 Development, improve appveyor build time
2018-10-23 14:23:09 +01:00
baldurk
fa6b5c5d09
Magically fix travis OSX compile
...
* Probably there was a trailing non-zero exit code that's not actually fatal,
from homebrew commands. The echo hides that.
2018-10-23 14:23:09 +01:00
Lionel Landwerlin
830588a24e
Fix warning on setting uniform for image
...
When selecting "Quad Overdraw (Pass)" from the texture viewer, I get this warning :
Log - Got a Debug message from GL_DEBUG_SOURCE_API, type GL_DEBUG_TYPE_ERROR, ID 81, severity GL_DEBUG_SEVERITY_HIGH:
'GL_INVALID_OPERATION in glUniform1("overdrawImage"@12 is image, not uint)'
2018-10-23 14:22:55 +01:00
Brett Lawson
71da697812
Fix ExecutionMode's crashing drivers with compute based mesh output.
...
The OpExecutionMode entries were being left in place, but pointing
to functions which are no longer entry points. This caused the GPU
driver to crash (probably trying to look it up).
2018-10-23 14:22:41 +01:00
Brett Lawson
9548e6ecba
Added missing tracking for patching.
...
This caused a crash in development builds due to the
assertion immediately afterwards failing.
2018-10-23 14:22:41 +01:00
Brett Lawson
72874e21d3
Fixed renderdoc crash due to bindings which are not tightly packed
...
In the case where bindings are not tightly packed 1:1 with the
attributes, the bindings weren't being resolved first.
2018-10-23 14:22:41 +01:00
Lionel Landwerlin
6d95122189
Do not include Intel counters in the generic ones
...
At this point we don't have Intel GL counters. But the current logic
assumes there is only AMD ones (and that if it's not AMD's, it must be
the generic ones).
2018-10-23 14:22:25 +01:00
Lionel Landwerlin
26f9fc5c61
Fix GL shader insertion
...
A missing \n was triggering a compile error for example :
#extension GL_ARB_shader_storage_buffer_object : require#define SHADER_RESTYPE 1
#define UINT_TEX 0
2018-10-23 14:22:25 +01:00
baldurk
ce213c8f43
Add some missing items into the qrenderdoc python docs index
2018-10-18 19:38:04 +01:00
baldurk
58de3fa8a5
Walk stackframe to find _renderdoc_internal
...
* When calling functions in modules, the globals are namespaced to the module
2018-10-18 19:36:21 +01:00
baldurk
21a7584c40
Don't import built-in renderdoc modules with prefixed underscores
...
* This prevents any modules loaded from doing 'import renderdoc' and having it
work as expected.
2018-10-18 19:16:25 +01:00
baldurk
127c61fc8e
Handle miscompiled SPIR-V
...
* Someone encountered miscompiled SPIR-V such that 1.1, 2.2 etc were compiled to
1.0, 2.0. I couldn't reproduce it and I don't know how glslang would
miscompile, but this workaround is at least safe to apply.
2018-10-18 17:13:10 +01:00
baldurk
ea9bb452a3
Fix link to interceptor-lib README in compile instructions
2018-10-18 11:07:31 +01:00
baldurk
cc254a56eb
Adjust verbosity of replay proxy log statements
2018-10-17 17:56:06 +01:00
baldurk
f712944c31
Don't look up invalid instruction on final shader debug step
2018-10-17 17:34:38 +01:00
baldurk
8da2a0764d
Remove unused debug code that can index off the end of a vector
2018-10-17 17:21:49 +01:00
baldurk
eb18d41f9a
Detect read-only GL persistent maps & skip intercepting them. Refs #1128
2018-10-17 16:11:21 +01:00
baldurk
f3ab6409c0
On desktop GL, emulate glClearDepthf if it's not available
2018-10-17 15:50:52 +01:00
baldurk
2b5a961308
Disable Array2MS compute shader entirely on GLES
2018-10-17 15:50:32 +01:00
baldurk
9280538fea
Don't declare GL_ARB_compute_shader extension on GLES
2018-10-17 15:46:26 +01:00
baldurk
e0a185655d
Emulate ARB_dsa functions that are used where no EXT variant exists
2018-10-17 15:44:17 +01:00
baldurk
c45023236a
Perform image processing at 32bpp for HDR/EXR/DDS outputs. Closes #1103
...
* When flattening array slices or remapping to a cube cruciform, we can remap to
RGBA32 when the output format is itself greater than 8bpp, to ensure we don't
lose quality before output.
2018-10-17 15:38:53 +01:00
baldurk
d06ea5b8a4
Implement texture remapping to RGBA16/RGBA32 for D3D11/D3D12
2018-10-17 12:48:18 +01:00
baldurk
bc52dd6c5f
Set vertex buffer/attrib offsets to 0xDEADBEEF if they're pointers
...
* This helps reduce noise of serialising user pointers in the capture
2018-10-17 11:42:49 +01:00
baldurk
7c31f3f171
Don't use glMapBufferRange to read indices, as it may not allow MAP_READ
2018-10-17 11:41:28 +01:00
baldurk
04fb615e3d
Fix extension sorting
2018-10-16 17:29:42 +01:00