baldurk
6dec2dad73
Remove unused code getParentExe
2019-04-29 10:45:28 +01:00
baldurk
85215b9c44
Increase timeout waiting for crash handling server
2019-04-29 10:43:24 +01:00
baldurk
be231884b4
All initial states on GL must be queued until right context is active
...
* This is a leftover artifact of assuming all contexts share with one another.
We only queued up non-shared objects to be fetched on the right context, but
we need to do that for all objects in case contexts don't share with one
another.
2019-04-26 17:45:28 +01:00
baldurk
d599110c3f
Bump version to 1.4
2019-04-26 17:04:12 +01:00
baldurk
2498f7f0fd
Fix fetching array outputs from vertex shaders
...
* This broke when fixing array outputs from tessellation/geometry shaders!
v1.3
2019-04-26 15:33:24 +01:00
baldurk
c0603bbfb9
Terminate any running processes before signing files
2019-04-26 15:04:15 +01:00
baldurk
a820934a22
Fix description of float controls - maximum decimal places not sigfigs
2019-04-26 14:02:42 +01:00
baldurk
95ce6d5b59
Add a bit more clarification on how to load and use RenderDoc's API
2019-04-26 14:00:27 +01:00
baldurk
af53fdf89a
Document what RENDERDOC_DevicePointer should be for D3D12
2019-04-26 13:57:16 +01:00
baldurk
1296f92a94
Mention that dynamically unused pipeline state resources are hidden
2019-04-26 13:52:34 +01:00
baldurk
944c18e6fe
Add mention of 'load last settings' button on capture dialog
2019-04-26 13:44:39 +01:00
baldurk
1b1f9d2ef8
Fix compilation of crash handler
2019-04-26 12:10:43 +01:00
baldurk
3ce4fa3828
Don't try to resolve depth-stencil MSAA images on D3D12 or Vulkan
2019-04-25 15:20:10 +01:00
baldurk
7f785059a7
Add some missing bits from GLbufferbitfield
2019-04-25 15:03:32 +01:00
baldurk
d83358f39e
Ensure buffers are always mappable for read to fetch data on replay
2019-04-25 13:12:40 +01:00
baldurk
82a35343e6
Only run 'adb root' when getting friendly name
...
* This avoid spamming adb root into the log often when we only need to run it
once when a device is first seen.
2019-04-25 12:36:01 +01:00
baldurk
72880a8f07
Print how far through the Iter_Test we are at each step
2019-04-24 13:48:48 +01:00
baldurk
93d23ebac5
Add helper for creating D3D12 PSO with MSAA in testbed program
2019-04-24 13:10:00 +01:00
baldurk
a57f174688
Ensure we unwrap textures passed to CopyTex2DMSToArray
...
* Since this function is called during capture it expects unwrapped parameters.
2019-04-24 13:09:38 +01:00
baldurk
8ffe33767c
Handle UNormSRGB in some places that were missing handling
2019-04-23 16:31:18 +01:00
baldurk
8370f99056
Don't unwrap an image that was created unwrapped
2019-04-23 16:24:39 +01:00
baldurk
b5b3e91ad5
Add a missing gap in the vulkan pipeline export
2019-04-23 15:09:40 +01:00
baldurk
bf2dedefac
Don't mark lost references as dirty when deleting resource records
2019-04-23 14:49:54 +01:00
baldurk
9698d0c7b4
Fix adb existence check
2019-04-23 13:39:44 +01:00
baldurk
e13671a72c
Add sanity check for if dock area isn't available while restoring layout
2019-04-22 18:39:53 +01:00
baldurk
6540c6e445
Add bounds check when looking up constant buffer on vulkan
2019-04-22 18:39:53 +01:00
baldurk
1b8d2113ca
Patch subpass to 0 when fetching tessellation/geometry mesh output
2019-04-22 18:39:53 +01:00
baldurk
11e8bdb209
Display default 'viewed as' for typeless textures. Closes #1351
...
* Typeless textures must be interpreted as some kind of format, so without a
better hint we use UNORM as a default. Ensure that this is listed explicitly
2019-04-22 18:39:52 +01:00
baldurk
a1a89824d9
Make sure to process wglMakeCurrent(NULL, NULL) to track active contexts
2019-04-22 18:39:52 +01:00
baldurk
d948e692fb
Add missing serialise of newly added vulkan pipeline state members
2019-04-22 18:39:52 +01:00
baldurk
b0f975714e
Ensure initAdb() waits until adb is ready, rather than causing UI stalls
2019-04-22 18:39:52 +01:00
baldurk
9a94ec03cd
Add a message if adb couldn't be found, reduce windows error spam
2019-04-22 18:39:52 +01:00
baldurk
2eac0ab03c
Fix inaccurate tooltip for Android SDK path
2019-04-22 18:39:52 +01:00
baldurk
870d553a38
setPixmap can clear text, when removing pixmap do so before setting text
2019-04-22 18:39:52 +01:00
baldurk
a6f17578c8
Fix query for depth bounds range values
2019-04-22 18:39:52 +01:00
Wade Brainerd
88cb468350
Fix minor omission in tooltip messages
2019-04-19 01:49:25 -07:00
baldurk
a9a64242f6
Don't crash if python output happens without a stack frame
...
* This can happen if SyntaxWarning message are printed during parsing before
execution.
2019-04-16 19:33:57 +01:00
baldurk
15306fe411
Don't set any RPATH/RUNPATH in librenderdoc.so
...
* This can cause conflicts with those values set in injected applications, and
librenderdoc.so doesn't need any runtime paths to locate its dependencies
(they are all expected global system libraries)
2019-04-13 21:22:38 +01:00
baldurk
2320bb5391
Pass the right MeshDataStage to HasAlignedPostVSData()
2019-04-12 16:51:35 +01:00
baldurk
615bb9ecad
Remove all elements in the signature array that match not just the first
...
* For gl_ClipDistance etc there could be many entries with the same builtin
2019-04-12 16:51:22 +01:00
baldurk
7e33e1380b
Don't try to patch output signature elements that are exploded arrays
...
* We only want to patch it once, for the original array.
2019-04-12 16:50:56 +01:00
baldurk
de37c7d005
Check if the capture is closed while a timing request is pending
2019-04-12 15:11:26 +01:00
baldurk
04894b4331
Only destroy descriptor resources with bindless feedback if created
2019-04-12 15:00:29 +01:00
baldurk
62b03db531
Fix mismatched wide/narrow string formatting
2019-04-12 11:33:44 +01:00
baldurk
ec1f104b44
Shutdown capture file properly in python example
2019-04-12 11:04:54 +01:00
baldurk
e2a7ef3ceb
Fix a couple of gcc 8 fall-through warnings
2019-04-12 10:46:39 +01:00
baldurk
82c54f7310
Update archlinux dependencies to include make & pkg-config
2019-04-12 10:40:44 +01:00
baldurk
cc43af3aba
When dragging the mouse on the timeline bar jump to the nearest draw
2019-04-11 13:29:11 +01:00
baldurk
09b5b5df8c
Fix compilation using cmake 2.8.12 for now. Closes #1350
2019-04-11 12:57:41 +01:00
baldurk
300fe403c2
Add some high-level overview comments to pixel history implementation
2019-04-10 16:04:25 +01:00