Commit Graph

12288 Commits

Author SHA1 Message Date
baldurk 71b6e2b321 Speculative crash fix, protect against invalid indices in cbuffer tag 2021-06-15 16:24:25 +01:00
baldurk 9db41e0a5e Update IRC details to point to OFTC 2021-06-15 11:26:58 +01:00
baldurk 47d4f4efe0 Tweak some of the status message strings to be clearer 2021-06-10 10:33:51 +01:00
baldurk 6c503e7d34 Prioritise glTextureViewOES over glTextureViewEXT 2021-06-09 00:15:30 +01:00
baldurk 51699a57b7 Fix python checks not properly running on enums, and fix new errors
* We whitelist a couple of cases where the naming scheme should be broken.
2021-06-08 16:34:52 +01:00
baldurk fe63f8b16d Set uniformRowHeights on Vulkan/D3D12 pipeline state tree widgets
* This prevents Qt from doing O(n) work to calculate row sizes in some cases
  when we know they're all going to be identical.
2021-06-08 14:23:56 +01:00
baldurk 8a2cd4b9fc Disable use of buffer_device_address on qualcomm 2021-06-08 14:23:56 +01:00
baldurk 17cc3002cc Fix config push to android for new android versions
* The config folder changed in some android version, so we need to use the right
  one.
2021-06-08 14:23:56 +01:00
Jake Turner cf4ce8fc41 Apple Xcode added qrenderdoc sources and headers
Hardcoded to Code, Styles, Widgets, Windows *.h*, *.c*, *.m*
These files are not built by Xcode.
They are in the Xcode project to support browsing qrenderdoc source code.
2021-06-08 09:22:31 +01:00
Jake Turner 340a533715 Make OSX_ICONFILE Apple specific
Wrap it with if (APPLE) and APPEND to the config file
2021-06-08 09:22:31 +01:00
Jake Turner 7bfe758f57 Apple Xcode specify PATH for custom commands
Capture the PATH variable at cmake invoke time and store in the cache.
Use the captured PATH variable for the make based build targets custom_swig and QRenderDoc.
This fixes the problem on Apple Silicon that the Xcode PATH does not include the default homebrew paths (/opt/homebrew/bin /opt/homebrew/sbin)
2021-06-08 09:22:31 +01:00
Jake Turner 71243f505d Xcode generator setup for Apple
Restrict the schemes to match the configuration on the cmake command line
Disable Debug Document Versioning
Specify the executable path for build-qrenderdoc target
2021-06-08 09:22:31 +01:00
Jake Turner a71914c03d Apple qrenderdoc cmake remove extra space in RPATH 2021-06-08 09:22:31 +01:00
Jake Turner 4ea889c7c9 Make QMAKE_OSX_DEPLOYMENT_TARGET Apple specific
Wrap it with if (APPLE) and APPEND to the config file
2021-06-08 09:22:31 +01:00
Jake Turner 077c07f06f Use MAKE generator for qrenderdoc custom_commands
Use MAKE generator for any non-make cmake program not just ninja build system ie. Xcode generator
2021-06-08 09:22:31 +01:00
Jake Turner c81f46c83a Apple Xcode project build fixes for renderdoccmd
Building via Xcode does not include "stdc++" by default (probably a difference between cland and clang++).
Building via Xcode puts the static library "renderdoc_libentry" into a different folder than the shared library "renderdoc"
Pass the full path to the static library "renderdoc_libentry" on the link line.
2021-06-08 09:22:31 +01:00
Jake Turner 99568927a2 Specify the Apple Xcode cmake output directories
For Xcode set the output directory to be the same for all configurations
By default Xcode puts binary and library outputs in a different folder per configuration
2021-06-08 09:22:31 +01:00
Jake Turner d158ed2a6b Renamed vk_apple.mm -> vk_apple_helpers.mm
Support for Xcode project generation.
Distinguish object file between .cpp & .mm versions.
Xcode project build did not work when had the same source file with .cpp and .mm extensions ie. vk_apple.cpp & vk_apple.mm
The makefile generator explicitly distinguishes the targets ie. vk_apple.cpp.o & vk_apple.mm.o
2021-06-08 09:22:31 +01:00
Jake Turner 5907182f95 Renamed cgl_platform.mm -> cgl_platform_helpers.mm
Support for Xcode project generation.
Distinguish object file between .cpp & .mm versions.
Xcode project build did not work when had the same source file with .cpp and .mm extensions ie. cgl_platform.cpp & cgl_platform.mm
The makefile generator explicitly distinguishes the targets ie. cgl_platform.cpp.o & cgl_platform.mm.o
2021-06-08 09:22:31 +01:00
baldurk 003ab7469c Fix crash in postvs on vulkan with NULL vertex buffers bound 2021-06-07 11:02:50 +01:00
Peter Lohrmann 81ebf46cad Update to GPUPerfAPI 3.8
This includes updated header files, which needed minor local tweaking to
remove an intermediate directory from the include path, and to disable
the <vulkan/vulkan.h> header from being included in gpu_perf_api_vk.h.

All entrypoints and some datatypes were renamed in the latest version,
but functionality remains the same.

Includes support for new AMD Radeon RX 6000 Series graphics cards.
2021-06-03 11:48:58 +01:00
baldurk 21598b5d0c Fix missing override on function 2021-06-01 21:35:10 +01:00
baldurk ea16d31aa3 Invalidate cached hover index in tree view when model changes 2021-06-01 18:17:55 +01:00
baldurk 03c12d6e94 Set API inspector events list to uniform row heights
* This is a significant optimisation, otherwise Qt will iterate over every event
  and get its size, which can be expensive with the events being rich text
  strings.
2021-06-01 18:17:10 +01:00
baldurk fb95285ca1 Put all annotation docs into the same 'how do I' page. Refs #2285
* This page now documents both how to annotate things from code in the
  application, as well as at runtime in the UI.
2021-06-01 13:29:09 +01:00
baldurk 6ce0b9a087 Fix problems with capturing frame 0 of opengl programs
* Until a context is activated we can't know if it's modern or not.
2021-05-31 10:12:10 +01:00
baldurk 0f686ee71c Bump version to 1.15 2021-05-28 17:14:41 +01:00
baldurk 50b2cecc50 Add documentation for shader messages window v1.14 2021-05-28 12:19:12 +01:00
baldurk 16a0ebc421 Always add add printf location inputs to entry point globals
* Even in older SPIR-V versions, Input class globals should be listed in the
  entry point interface list.
2021-05-28 12:01:21 +01:00
baldurk 778d91e42c When setting up printf location only patch it into entry point function 2021-05-28 11:57:46 +01:00
baldurk 4d189b7f90 Add bigger warning in documentation about process injection 2021-05-28 11:46:13 +01:00
baldurk 1ed4b561e6 Fix discard patterns to work correctly with multisampled UINT textures 2021-05-27 14:18:05 +01:00
baldurk c41a6b3740 Don't call output displays while closing a capture 2021-05-27 14:16:23 +01:00
baldurk 0e7ee12030 Only pause and restart renderpasses in pixel history if one is active
* Secondary command buffers don't have to be executed within a renderpass, so we
  can't assume that one is active.
2021-05-27 11:59:24 +01:00
baldurk ffa33cfda2 Fix handling of pass events when selecting a non-draw 2021-05-27 11:45:01 +01:00
baldurk d8d99f49d6 Tweak naming of SPIR-V IDs to match between shader reflection and debug
* This helps for the automated tests to match up debugged values against output
  signatures for vertex shaders
2021-05-26 20:38:23 +01:00
baldurk 2ddf567fec Require explicit opt-in to enable process injection on windows
* This option (in spite of large warnings) continues to be a pitfall for new and
  experienced users alike, trying to use process injection without good reason
  and getting into trouble when it breaks.
2021-05-24 16:51:43 +01:00
baldurk 399f1c59e0 Remove trailing line referring to old removed section of docs 2021-05-20 10:12:52 +01:00
baldurk 0ef09300bb Fix code not setting return value for cached dxc module 2021-05-20 10:12:46 +01:00
baldurk 00e1f0056d Fix a crash if a table widget gets a copy shortcut with no selection 2021-05-19 11:44:41 +01:00
baldurk 2005d2d08e Try to workaround dxc being brittle, locate precisely matching dxil/dxc
* If we load any dxil with any dxcompiler, sometimes the compiler will not
  function. So if we find a dxil the highest priority is finding a dxcompiler
  right next to it which is presumed to precisely match and be compatible.
2021-05-19 11:34:36 +01:00
baldurk 9d9c5d45d9 Don't track non-created proxy resources if invalid descriptor came in 2021-05-19 11:34:36 +01:00
baldurk b8d10c4875 Help visual assist ignore/skip parsing generated SWIG code
* This didn't used to be as much of an issue but it seems
2021-05-18 12:29:20 +01:00
baldurk 16b82d1689 Handle rdcstrpair or rdcstrpairs in function return types for docstrings 2021-05-17 15:05:13 +01:00
baldurk d8d6557feb Add support for file includes from custom shaders. Closes #2275 2021-05-17 13:47:58 +01:00
baldurk 331db5b4ba Fix custom shader edits to write the exact editor contents to disk 2021-05-17 13:47:58 +01:00
baldurk 4a9d32db3f Sort GL read/write bindings by bindpoint and use mapping properly
* We need to use the bindpoint mapping to ensure we look up the correct usage
  information. Also iterating over the unsorted shader resources potentially
  gives us out-of-order bindings, so we resort by bindpoint (which was sorted
  into binding order in the implementation).
2021-05-17 13:47:58 +01:00
baldurk 32546737bc Fix derivatives in vulkan shader debugger 2021-05-17 13:47:58 +01:00
baldurk 46e1f84f2e Fix memory leak with double-duplicate of structured object 2021-05-13 15:47:54 +01:00
baldurk 3685ca1c09 Fix auto-conversion of vertex inputs in vulkan shader debugging 2021-05-13 15:36:45 +01:00