* If no capture is loaded after launching a program, the capture settings can
still be present and cause problems with future launches of applications
depending on the Android version.
* This is a string type which heavily optimises for immutability and minimal
storage. It only contains one pointer to the string data and always
reallocates on modify. For compile-time literals it doesn't modify or
allocate.
* On x64 we use the top bit in a tagged pointer to store a flag of whether it's
heap or literal, on other platforms it uses a separate field (meaning another
pointer sized value effectively, including padding).
* This is best for structured data which tends to use a lot of immutable strings
for type/name information, and only a few for actual string data (which are
only allocated once and aren't modified after that). Similarly we rarely want
to know only the size of any of these strings, we want the whole string so not
explicitly storing the size is not a big deal.
* Overall this reduces SDObject from 128 bytes to 80 bytes.
* For certain very large arrays it can be nice to defer generation of structured
data until it's needed, since often maybe only a handful of elements may be
needed (or commonly none at all).
* By default cmake will print huge scary warnings if the packages aren't
available instead of silently continuing and letting us check, which is a bad
default for optional packages.
* QNetworkAccessManager is supposed to be asynchronous and threaded internally,
but calling get() the first time can take multiple *seconds* while it
initialises proxy data and loads ssl libraries.
* Qt's threading rules are so strict it's impossible to feasibly move
QNetworkAccessManager to another thread.
* Instead we use Qt's cross-thread signals and slots to move the whole thing
into a wrapper object. It's stupid.
* If we default to D3D11 at construction time, if we have persist data (very
likely) and it's for another API then we'll have to destroy the D3D11 viewer
and recreate the other API's viewer.
* We tune the pipeline state view and texture viewer to only iterate over a
small list of dynamically used binds in the (vastly more common) case where
unused binds are not being shown.
* This simplifies the code flow because we can be sure that we always have
cached read-only/read-write resources (this was true before, but now it's
clear).
* Using the auto-resizing mode of RDHeaderView resizes based on the whole column
every time, which is wasteful when only a few lines are added to a large log.
* We also reverse Python_ADDITIONAL_VERSIONS so it finds the newest one. It
doesn't seem like there's a way in general to make these match, so we hope
that searching from newest to oldest will find the same in both - or at least
it makes it easier for the user to fix by installing the newest in both.
* It seems like packaging of these two is inconsistent, and pyside2 dev files
being available doesn't always imply shiboken2 dev files are present. Be safe
and check both.