baldurk
85b35cd352
Set usage panel in resource inspector to auto-resize columns to fit data
2018-05-17 15:04:40 +01:00
baldurk
72eb734964
Correctly pass selected primitive to DebugPixel from pixel history
2018-05-17 01:35:26 +01:00
baldurk
d8a64c4172
Fix compilation on GCC 8. Closes #984
2018-05-15 19:44:17 +01:00
baldurk
afb7ea5dab
Improve python wrapping of WindowingData
...
* If we make WindowingData an empty struct not an opaque one, it won't leak memory
* Similarly we need typemaps to allow python to pass plain ints and have them cast to pointers
2018-05-15 19:44:17 +01:00
baldurk
757671b97f
Add custom right-click menu to texture tabs in texture viewer
2018-05-15 11:27:34 +01:00
baldurk
f12b8b5ee1
Check resource name cache ID to avoid unnecessary model resets
...
* Prevents annoying focus loss when selecting resources when no name has actually changed
2018-05-15 11:27:12 +01:00
baldurk
8a05e29e86
Fix QRenderDoc project filters - some files weren't included properly
2018-05-14 16:42:34 +01:00
baldurk
b213d54c1d
Account for added Divisor column when setting up vulkan pipeline state
2018-05-14 16:41:25 +01:00
baldurk
5c26270de0
Implement __hash__() for ResourceId
2018-05-14 16:40:58 +01:00
baldurk
f1dcb785a1
Fix implementation of array_setsubscript when deleting a range
2018-05-14 16:40:45 +01:00
baldurk
5c40914c32
Set disassembly view to NULL when it's deleted
2018-05-13 10:13:49 +01:00
Hans-Kristian Arntzen
50dc1d6faa
Support A2B10G10R10_SNORM in buffer viewer.
2018-05-11 01:04:45 +01:00
baldurk
d7b0807875
Ignore MultiDraw markers when checking if the capture has markers
2018-05-09 13:05:00 +01:00
baldurk
4ade1187aa
Fix linux compilation - pass parent QObject* to GUIInvoke
2018-05-08 19:10:28 +01:00
baldurk
2efce90591
[Coverity] Fix incorrect logic identified by deref-before-NULL-check
2018-05-08 12:47:28 +01:00
baldurk
8ef0d847ce
[Coverity] Remove redundant if() check where both branches are identical
2018-05-08 12:39:10 +01:00
baldurk
42979bfeb3
[Coverity] Add some handling for return values in UI code
2018-05-08 12:32:56 +01:00
baldurk
a45c222941
[Coverity] Remove redundant if() comparisons
2018-05-08 12:10:19 +01:00
baldurk
082ab4d75d
GUIInvoke takes a QObject* to avoid callbacks after object lifetime
...
* The GUIInvoke object takes a QObject, and uses QPointer to check that
it hasn't been deleted when the callback fires. This prevents delayed
callbacks from executing after the object has been deleted and
crashing.
* In most cases the pointer is just 'this'.
2018-05-08 11:54:34 +01:00
Josh Groves
8d9193aef8
Correct typo
2018-05-06 19:39:55 +01:00
baldurk
3380379aac
Fix copy-pasted tooltips mistakenly saying "Save Shader SPIR-V"
2018-05-04 13:36:43 +01:00
baldurk
70f879ad7a
Export AmdPowerXpressRequestHighPerformance to encourage use of dGPU
2018-05-03 15:35:01 +01:00
baldurk
b1008ceb82
Add index buffer binding offset to byte offset when opening buffer view
2018-05-03 14:25:37 +01:00
baldurk
644217bcbf
Workaround for QTBUG-14949, eliding multi-line itemview items breaks
2018-05-03 12:35:49 +01:00
baldurk
e91116706c
Move scripts/ folder to util/
2018-05-01 18:53:03 +01:00
baldurk
9b2e515be5
Fix UBO state display wrt/ GL reflection re-sorting. Closes #965
2018-04-30 11:42:41 +01:00
Jake Turner
cae6b44a97
Fix xcode9.3 -Wunused-lambda-capture errors
...
Disable the warning on 3rdparty files
${glslang_dir}/hlsl/hlslParseHelper.cpp
Disable the warning on files where fixing it would cause a non-OSX compile error
os/os_specific.cpp
2018-04-30 10:53:42 +01:00
baldurk
fe0b7ba3c1
Fix linking against user32.lib in qrenderdoc
2018-04-26 14:14:04 +01:00
baldurk
5698c46277
Use collapsing group boxes on pipeline state viewer
2018-04-26 13:37:57 +01:00
baldurk
4a986f44d3
Add a custom collapsing group box control
2018-04-26 13:34:09 +01:00
baldurk
9617bfc390
Add support in RDStyle for checkboxes on group boxes
2018-04-26 12:41:35 +01:00
baldurk
52af0722ee
Add a 'human formatting' function for special-case/heuristic display
...
* For unsigned integers this notices UINT16/32/64_MAX and displays as
a text string for easier consumption.
* Also for numbers over a given threshold we display them as hex instead
of decimal.
2018-04-26 12:31:05 +01:00
baldurk
7dd4238eb0
Allow resize/rearrange of panels in resource inspector via docking
2018-04-26 11:35:09 +01:00
baldurk
bf270e170f
Don't mutate actual filenames - just menu text to escape &
2018-04-26 11:34:54 +01:00
baldurk
9f6610932d
Add missing documentation string
2018-04-25 22:08:55 +01:00
baldurk
08147dfa66
Rename public property to match python-esque naming scheme
2018-04-25 21:30:22 +01:00
baldurk
460ab48645
Escape a literal '&' in filenames, to not create accidental shortcuts
2018-04-25 19:11:05 +01:00
baldurk
f87338dc0e
Add support for VK_EXT_vertex_attribute_divisor
2018-04-25 19:11:04 +01:00
baldurk
048d2c4f4e
Bring RenderDoc window to foreground when event is selected from RGP
2018-04-25 19:10:52 +01:00
baldurk
2d0f675ca8
Add socket-based interop with RGP and profile embedding in captures
2018-04-25 19:10:51 +01:00
baldurk
bbc0581e7e
Implement support VK_EXT_conservative_rasterization. Closes #898
2018-04-24 19:23:51 +01:00
baldurk
94548886eb
Implement VK_KHR_push_descriptor extension. Closes #905
2018-04-24 14:41:57 +01:00
baldurk
4f32e62886
Align shader tooltips to account for negative 9-digit ints. Closes #964
2018-04-23 14:04:56 +01:00
baldurk
550f4f4424
Add extra column of empty data for unbound sampler row
2018-04-20 16:37:00 +01:00
baldurk
172e937206
Pass through and display format for texel buffer views. Closes #957
2018-04-20 15:40:21 +01:00
baldurk
701fd0282a
Only append comparison/min/max status to filter, don't replace
2018-04-20 15:40:20 +01:00
baldurk
e51a14f18a
Fix display of RTVs and DSVs in D3D12 pipeline state viewer
2018-04-13 16:43:44 +01:00
baldurk
3224df835b
Fix disassembly view not working in shader viewer list of files
2018-04-09 17:11:26 +01:00
baldurk
3129a44495
Actually comment out skipped fixed-size members. Closes #948
2018-04-06 14:11:52 +01:00
baldurk
2974ca8d12
Delete replay outputs on replay thread, not on UI thread
...
* On OpenGL this can cause problems with not being able to make the
output context current because it's already current on the replay
thread.
2018-04-05 12:34:22 +01:00