Commit Graph
17373 Commits
Author SHA1 Message Date
baldurk 8bcf63aced Return current text of combo box properly in MiniQtHelper 2026-09-11 21:37:21 +01:00
baldurk 8392bca098 Fix incorrect error string 2026-09-11 21:17:19 +01:00
baldurk 48b968e9a7 Add a MiniQtHelper to set spacing/margins on layouts 2026-09-11 21:17:19 +01:00
baldurk 3579ecc065 Fix use of TransientPopupArea with no ref window 2026-09-11 21:17:19 +01:00
baldurk f58d376b3a Add an option to the logger to immediately fatal on first error
* This is mostly useful for some of the tests that want to be able to run and
  accumulate multiple errors, but while debugging we want an exception to catch.
2026-09-11 21:17:19 +01:00
baldurk d56ea92fd5 Add some helpers for querying and reloading tests 2026-09-11 21:17:18 +01:00
baldurk 7faac83b00 Add a helper and context for tracking the last pixel pick 2026-09-11 21:17:18 +01:00
baldurk ff7e147b39 Allow setting a capture context if tests are run in UI
* This means we can keep the UI in sync with things like resource replacements.
2026-09-11 21:17:18 +01:00
baldurk 01893b9896 Use context helpers for pixel history 2026-09-11 21:17:18 +01:00
baldurk ca682d6d34 Use context helpers for pixel debugging 2026-09-11 21:17:17 +01:00
baldurk 3452ba8ffd Use context helpers for thread debugging 2026-09-11 21:17:17 +01:00
baldurk e6948a8c7e Check for degenerate debug traces in process_trace 2026-09-11 21:17:17 +01:00
baldurk 191597b27c Don't allow find_*_source_var to return None
* Almost all callers expect a return value, so better to raise an exception
  inside and make it non-optional return
2026-09-11 21:17:17 +01:00
baldurk ae019398cb Remove checks for shader debuggability
* All APIs now support shader debugging by default and we assume/require all
  shaders in tests to be debuggable.
2026-09-11 21:17:17 +01:00
baldurk 04af66d71f Check for failed ShaderDebugTrace centrally
* We don't expect the debug to fail entirely and if it does we can throw a test
  failure
2026-09-11 21:17:16 +01:00
baldurk 031212e916 Use context helpers for vertex debugging 2026-09-11 21:17:16 +01:00
baldurk d9c72e7651 Include context information for pixel history and shader debug attempts 2026-09-11 21:17:16 +01:00
baldurk 2a0989ba9a Use local helper function for setting current EID
* This lets the testcase track the current EID and print it when a failure
  happens
2026-09-11 19:19:27 +01:00
baldurk 4fffe30bd4 Allow adding custom log outputs that aren't filenames 2026-09-11 19:19:26 +01:00
baldurk d7cbb743e4 Set more tests to use common check_vertex_debug() helper 2026-09-11 19:19:26 +01:00
baldurk fc27cf0deb Add ability to run tests in parallel 2026-09-11 19:19:26 +01:00
baldurk 73545f0a51 Fix failed test movement for truncated logs 2026-09-11 17:27:36 +01:00
baldurk 8b492631c4 Allow multi-word test names in javascript processing 2026-09-11 17:27:36 +01:00
baldurk 3cc984148c Put demos temp files in each demo's tmp directory 2026-09-11 17:27:36 +01:00
baldurk d827d9be95 Pick default python module when running tests on windows 2026-09-11 15:04:05 +01:00
baldurk 748e089b15 Fix remaining static analysis identified issues in python test code
* This includes:
  - Incorrect comparisons
  - Missing type annotations where it can't be inferred
  - Variable shadowing and bad use
  - Unused imports
  - asserts for non-None on types
* Passes clean on strict pyright checking except for
  `reportMissingParameterType`, `reportUnusedVariable`, and
  `reportOptionalMemberAccess` which are all too spammy and low value to be
  worth addressing.
2026-09-11 15:04:05 +01:00
baldurk 1409c071a9 Split apart util.value_compare_diff to have better type annotation 2026-09-11 15:04:05 +01:00
baldurk 12636a1607 Switch from str.format to f-strings in tests
* These were available for python 3.6 too so was never any reason not to use
  them except not being aware they existed.
2026-09-11 15:04:04 +01:00
baldurk 62e38bc249 Use helper config struct in Draw_Zoo instead of untyped dict 2026-09-11 15:04:04 +01:00
baldurk 796b68c1a8 Unify code to check mesh/task data against reference
* Also change the task payload data layout to match meshes, with one 'vertex'
  (payload) per task thread
2026-09-11 15:04:04 +01:00
baldurk ec36d155bc Remove redundant type annotations
* These come from long ago when using PyCharm with not as good type checking and
  with renderdoc module stubs that were incomplete so needed help identifying
  types.
2026-09-11 15:04:04 +01:00
baldurk 79a5086a0c Handle assert failures in logger directly, remove TestCase.check
* assert is handled specially by the type checker so we don't want to have
  duplicate self.check / assert
* The original reason for TestCase.check was to print the assertion message but
  this can be handled by checking for the AssertionError exception
2026-09-11 15:04:03 +01:00
baldurk fd55020165 Add helper for checking vertex debugging matches postvs
* There are a few 'extras' here as the uses aren't quite uniform, but they are
  close enough it makes sense to have a common helper
2026-09-11 15:04:03 +01:00
baldurk 83c53890da Mark accessors/return values that can be None with Optional[]
* This helps with type checkers to know that things can be None or not (both to
  silence previous warnings about "unnecessary" checks that are actually
  necessary, and to ensure those checks aren't omitted by accident)
2026-09-11 15:04:03 +01:00
baldurk ce50614f0e Reduce number of error log prints when an extension fails to load 2026-09-11 15:03:59 +01:00
baldurk 2ada3ed28d Fix order of operations in shutdown
* When calling OnCaptureClosed now this is book-ended so called *while* the
  capture is opened. Do not refresh and repopulate EventBrowser cache.
2026-09-11 15:03:59 +01:00
baldurk 60c83d0483 Add mkdir for wsl build 2026-09-11 10:47:15 +01:00
baldurk 7282ec87a7 Explicitly call msiexec.exe as WSL doesn't auto-check .exe suffix 2026-09-11 09:57:48 +01:00
Jeremy Gebben 7323b3f946 Add missing barrier between fill and copy in ReplayIndirectCB
Transfer writes are not implicitly ordered, so without a barrier the fill could
complete after the copy. This was causing intermittent failures in the
VK_Indirect test when running with KosmicKrisp.

Synchronization validation reports this error:

```
vkCmdCopyBuffer(): WRITE_AFTER_WRITE hazard detected. vkCmdCopyBuffer writes to
VkBuffer [m_IndirectBufferActionCB], which was previously written by
vkCmdFillBuffer[Drawcall callback replay (drawCount=1)].
```
2026-09-11 02:46:41 +09:00
baldurk db6440a859 Check that zip and msi contents match in build process 2026-09-10 11:39:39 +01:00
wangshuo-lalala a75a19e0e4 Fix back-face dynamic stencil state replay 2026-09-10 18:56:05 +09:00
baldurk 903447260a Fix copy-paste error in 64-bit installer 2026-09-10 10:55:04 +01:00
baldurk 7e5452d7d2 Add rare potential extra failures to process dying on startup 2026-09-09 22:53:29 +01:00
baldurk 6a61a89797 Add missing libffi/shiboken2 files to installer manifests 2026-09-09 22:50:46 +01:00
Jake Turner 033ce407b4 VK_Resource_Usage tweaks
- give names to: Queue, Framebuffer, Swapchain Image, Swapchain Image View, Shader Modules
- rename "barrerCmdSubmitFence" -> "barrierCmdSubmitFence"
- add a marker "Barrier Command Submit Fence"
2026-09-09 15:24:59 +01:00
Jake Turner 30c78d389a Add VulkanGraphicsTest::setName() overload for VkQueue & VkShaderModule 2026-09-09 15:24:59 +01:00
Jake Turner d08b53fd64 In Vk_Resource_Usage Python compute EIDs and reduce hard coded EIDs 2026-09-09 15:24:59 +01:00
Jake Turner 4eae579b45 Do not add an empty Vulkan APIEvent for SystemChunk::CaptureEnd
Does not change the existing behaviour to an action if the preceding chunk is not vkQueuePresentKHR
2026-09-09 15:18:12 +01:00
Jake Turner 0c69b86d7c D3D12_Execute_Indirect: skip checking all overlays inside the large EI
Inside the large EI draw with a count of 256: only check a few EIDs at the start and end of that EI.
Reduces the test time and the EIDs being skipped are not exercising different code paths during replay.
2026-09-09 15:17:00 +01:00
Jeremy Gebben 3fbf0d871c Add missing pipeline barrier in Apply_InitialState()
The commands to initialize srcBuf must complete before it is copied. Sync
validation reports this as a READ_AFTER_WRITE hazard.  This also fixes a
VK_Image_Layouts test failure when running with KosmicKrisp.
2026-09-09 04:11:01 +09:00