Commit Graph

1599 Commits

Author SHA1 Message Date
baldurk 7b83524bc8 Add duration property to $draw() filter 2021-07-01 15:15:03 +01:00
baldurk 1bb3f95b04 Register builtin filters similarly to custom filters
* We can't use the exact same interface because we want builtin filters to be
  able to return specialised lambdas, but we at least register them by name.
  This is helpful for ensuring the completion doesn't get out of sync, and we'll
  use it next to provide function-specific completion
2021-07-01 15:15:03 +01:00
baldurk 195ab94e51 Implement filter function auto-completion prompts 2021-07-01 15:15:02 +01:00
baldurk e3f55c511d Add highlighting and display of filter parse errors 2021-07-01 15:15:02 +01:00
baldurk f24b6c99e3 Format API call strings using important tags 2021-07-01 15:15:02 +01:00
baldurk 5252a3b9b7 Refresh event browser model when resource renames change 2021-07-01 15:15:02 +01:00
baldurk 038b1d451a Unselect current item if we get set to an event which is filtered out
* This can happen with bookmarks or anything else in the UI that sets the
  current event.
2021-07-01 15:15:02 +01:00
baldurk a253f01bb2 Add some bullet-proofing against invalid model indices 2021-07-01 15:15:02 +01:00
baldurk 7c2e7bff47 Fix previous/next drawcall buttons when some drawcalls are filtered out 2021-07-01 15:15:02 +01:00
baldurk 3c0e0803f9 Display the range for markers in the EID/draw columns 2021-07-01 15:15:02 +01:00
baldurk b591b12eac Preserve event browser expansion across filtering 2021-07-01 15:15:01 +01:00
baldurk ec5f570fea Add 'important' flag on structured data 2021-07-01 15:15:01 +01:00
baldurk 5dd3c95ee3 Add flags (not currently exposed in UI) for some different behaviours 2021-07-01 15:15:01 +01:00
baldurk 562905611d Update fake markers to work with new event browser model
* Fake markers now need a real event ID. We don't want to have to remap all
  events in a capture between UI and replay driver, so instead we assign non-
  contiguous events above the normal range and expect the UI to handle it.
2021-07-01 15:15:01 +01:00
baldurk c4e330ea05 Remove jump-to-EID button in event browser, merge with find
* When you search for a plain number (or explicitly @123) it will return that
  EID in the find results first.
2021-07-01 15:15:01 +01:00
baldurk 163cd4668c Searching for an EID should return it first before any text results 2021-07-01 15:15:01 +01:00
baldurk dcaabf42e9 Allow python to register custom event filters 2021-07-01 15:15:01 +01:00
baldurk 21e52a10e5 Implement builtin filter expression parsing 2021-07-01 15:15:01 +01:00
baldurk 85954dabbf Add simple stubbed UI for entering filter expressions 2021-07-01 15:15:01 +01:00
baldurk b9476bad24 Add stubbed filter implementation, with hardcoded default filter
* This replicates the original filter behaviour, only draws with PopMarker draws
  excluded
2021-07-01 15:15:01 +01:00
baldurk c01c25d5d6 Cache chunk pointer as well as draw pointer
* This will be needed regularly for the filtering process so we want to be able
  to query both out per-EID.
2021-07-01 15:15:00 +01:00
baldurk aecf687098 Change event browser model to be event-based 2021-07-01 15:15:00 +01:00
baldurk 3a5e98f34e Cache model indices at draw nodes
* This significantly improves parent() and lookups by EID
2021-07-01 15:15:00 +01:00
baldurk 7793f20d1a Switch event browser to use a tree view with an item model 2021-07-01 15:15:00 +01:00
baldurk 00efa28f2f Fix a crash if user tries to toggle bookmark with no capture loaded 2021-06-30 16:18:08 +01:00
baldurk c451dc81f3 runTo expects an instruction instead of a step index 2021-06-30 16:18:08 +01:00
thisisjimmyfb 8059f129d5 add clickable links for Vulkan Validation Layer messages 2021-06-30 13:32:44 +01:00
baldurk cc7115e24c Show better window titles for edited shaders 2021-06-28 13:10:11 +01:00
baldurk 44431cd536 Explicitly mark depth states as 'disabled'. Closes #2296
* On all APIs when depth is disabled the writes are skipped as well. Explicitly
  set the function and write state to say that they are disabled.
* This also papers over a weirdness on D3D11 which has confused a couple of
  people, where the retrieved desc with GetDesc() on a state object can be
  different to the one it was created with when you set ignored parameters -
  like the depth function with depth disabled.
2021-06-22 10:37:49 +01:00
baldurk 16937f160e Fix a crash when push constants are provided insufficient data 2021-06-17 14:30:23 +01:00
baldurk e15906fddb Polygon offset clamp is core now 2021-06-17 13:22:16 +01:00
baldurk 71b6e2b321 Speculative crash fix, protect against invalid indices in cbuffer tag 2021-06-15 16:24:25 +01:00
baldurk fe63f8b16d Set uniformRowHeights on Vulkan/D3D12 pipeline state tree widgets
* This prevents Qt from doing O(n) work to calculate row sizes in some cases
  when we know they're all going to be identical.
2021-06-08 14:23:56 +01:00
baldurk 03c12d6e94 Set API inspector events list to uniform row heights
* This is a significant optimisation, otherwise Qt will iterate over every event
  and get its size, which can be expensive with the events being rich text
  strings.
2021-06-01 18:17:10 +01:00
baldurk 2ddf567fec Require explicit opt-in to enable process injection on windows
* This option (in spite of large warnings) continues to be a pitfall for new and
  experienced users alike, trying to use process injection without good reason
  and getting into trouble when it breaks.
2021-05-24 16:51:43 +01:00
baldurk d8d6557feb Add support for file includes from custom shaders. Closes #2275 2021-05-17 13:47:58 +01:00
baldurk 331db5b4ba Fix custom shader edits to write the exact editor contents to disk 2021-05-17 13:47:58 +01:00
baldurk 4a9d32db3f Sort GL read/write bindings by bindpoint and use mapping properly
* We need to use the bindpoint mapping to ensure we look up the correct usage
  information. Also iterating over the unsorted shader resources potentially
  gives us out-of-order bindings, so we resort by bindpoint (which was sorted
  into binding order in the implementation).
2021-05-17 13:47:58 +01:00
baldurk c715d2c7ad Pre-populate selected text in shader find dialog when pressing ctrl-f 2021-05-13 15:01:54 +01:00
baldurk 39ec6da668 Remove unused lambda capture 2021-05-11 17:35:36 +01:00
baldurk 4ba5c326af Add missing Qt include 2021-05-11 16:21:38 +01:00
baldurk b4ec703d97 Expose shader printf messages in the UI 2021-05-11 16:15:31 +01:00
baldurk c6c133bdd0 Add icons for texture viewer pixel history/debug buttons 2021-05-11 16:15:31 +01:00
lizj 5fde0ad90d Fix incorrect backcolorPick button state after cancellation 2021-05-10 14:18:19 +01:00
baldurk 93f0997c12 Fix crash on 32-bit index buffers that are less than 4 bytes in size 2021-04-29 10:25:18 +01:00
baldurk 52612c1f66 Apply out-of-bounds index count clamping to VS output 2021-04-28 10:36:59 +01:00
baldurk 96afe77914 Disable hover pipeline thumbnails on remote replay
* Most remote replay links are slow enough that the lag introduced by
  synchronously fetching and displaying these thumbnails would be annoying for
  simple mouse-over scenarios.
2021-04-22 15:52:14 +01:00
baldurk d6c483a255 Hide tooltip thumbnail instead of making it 0x0 2021-04-20 14:44:04 +01:00
baldurk e3eb2ee754 Fix sorting for texture viewer texture list 2021-04-20 13:51:41 +01:00
baldurk 6f25063eb2 Add icon for context menu item to open in resource inspector 2021-04-20 13:51:41 +01:00