Commit Graph

41 Commits

Author SHA1 Message Date
baldurk 944c18e6fe Add mention of 'load last settings' button on capture dialog 2019-04-26 13:44:39 +01:00
baldurk db89f50a30 Rename Mesh Output panel to Mesh Viewer, since it displays inputs too 2019-03-08 15:40:11 +00:00
baldurk f20e871510 Add option to make y-flipping a per-texture state instead of global 2019-02-04 18:06:10 +00:00
baldurk 13e7d1c134 Support display of YUV textures on D3D11, D3D12 and Vulkan
* Supported textures are decoded into standard format of YUVA, displayed
  visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
  full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
baldurk 204724bebe Add documentation for python extensions 2018-11-30 16:42:49 +00:00
baldurk fac080ab4d Add documentation for expanded shader processing tools functionality. 2018-11-30 16:25:24 +00:00
baldurk 8b1251a8b8 Add a note to the RGP howto page to enable RGP integration 2018-11-30 16:04:01 +00:00
baldurk 3c43b2193c Update docs for new verify buffer access option 2018-11-30 15:40:13 +00:00
baldurk 046ca0ad12 Document RenderDoc controlling API validation while active. Closes #1121 2018-10-05 18:17:00 +01:00
baldurk 8410cfd5ab Update documentation for latest code changes and features. 2018-07-18 16:23:11 +01:00
baldurk e5835aa6b3 Add documentation for shader viewer and ISA disassembly views 2018-05-08 15:08:49 +01:00
baldurk 1a9e22e2f2 Correct spelling/grammar mistakes in docs 2018-05-08 14:09:27 +01:00
baldurk 933c00985d Update documentation for v1.0
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
  performance counter viewer, as well as new features like saving
  bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk 4532d04b5b Remove stale documentation about python scripting 2017-07-14 22:44:20 +01:00
baldurk c7acbb3990 Document the QRenderDoc python API 2017-04-18 14:57:49 +01:00
baldurk 83f769a2cd Document the enums in replay_enums.h 2017-04-18 14:57:44 +01:00
baldurk d2d86b5726 Add 'floateleven' buffer format for R11G11B10 packed data, fix unpacking 2017-03-20 13:02:20 +00:00
baldurk efc592bfe6 Document capture renaming in the capture connection 2017-02-23 14:57:51 +00:00
baldurk 7095d1f2a2 Document that secure boot must be disabled for global hook 2017-02-03 20:11:07 +00:00
baldurk ac47036368 Add an option to hide any markers with only "API Calls" but no draws. 2017-01-09 18:15:45 +00:00
baldurk 10053b8be8 Update docs to mention that Vulkan/D3D12 don't support Map() verifying 2017-01-09 11:42:47 +00:00
baldurk 9ee4653a7a Add triangle size overlay, showing heatmap of triangles < 4x4 in area 2016-10-02 20:04:43 +02:00
baldurk b4503f95cf Remove manual html target="_blank" links from documentation 2016-09-27 15:55:53 +02:00
baldurk 0809778b26 Add a FAQ entry about hooking child processes 2016-09-12 15:09:25 +02:00
baldurk c587e24509 Add documentation of network capture & replay workflow 2016-08-30 14:39:04 +02:00
baldurk 8ad29b1bce Add documentation for local-replay option 2016-08-30 14:37:42 +02:00
baldurk 3e5d55d1d6 Add an option to choose the default save folder for captures. Refs #335 2016-08-24 15:53:52 +02:00
baldurk 5b74d2f90a Add a little Ctrl-G popup on the texture viewer to jump to a pixel 2016-07-22 12:28:26 +02:00
baldurk 947f7decb2 Add 'show all instances' mode, and make colours consistent. Closes #248 2016-06-03 17:34:26 +02:00
baldurk 60706ca4eb Add options controlling marker colourising 2016-05-27 23:26:59 +02:00
baldurk b74ad435e5 Add a 1:1 (zoom 100%) button. Refs #272 2016-05-26 23:58:58 +02:00
baldurk 4b7e068703 Rename 'create debug device' capture option to 'API validation'
* More appropriate for non-D3D11 APIs and will cause less confusion.
2016-05-17 21:16:17 +02:00
baldurk 8890233fe0 Set external links to open with target="_blank" for benefit of chm
* Without this, the chm viewer attempts to open the external link in its
  own windows. With some ancient IE6 monstrosity. Ouch.
2016-05-16 20:01:17 +02:00
baldurk 8bc80b41b0 Various improvements/tweaks/missing bits/extra links
* General proof-reading pass on the new docs, so some of these issues
  are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk 3146b905b5 Remove unneeded toctree:: statements in non-index pages 2016-05-16 18:35:39 +02:00
baldurk f0f5d84f25 Add documentation for capture window 2016-05-16 13:39:07 +02:00
baldurk e1c63c9561 Fill out the text on the options window page 2016-05-16 13:20:03 +02:00
baldurk df9025cc8f Add text to texture viewer documentation page 2016-05-16 12:58:23 +02:00
baldurk a29bed7a5b Refer to images under correct paths 2016-05-15 21:34:06 +02:00
baldurk 81a1b2e020 Add syntax highlighting 2016-05-15 21:34:00 +02:00
Matthäus G. Chajdas f124f3f389 Port the remaining pages where I know how to style them. 2016-05-15 21:33:54 +02:00