* Fortunately the extension doesn't add any functionality that can't be achieved
through the old bindings, it's just better decoupled.
* What we do is set up our own VAO attrib/binding tracking, and translate all
the functions (old and new style) into the equivalent modifications of that
state, then each time a change happens we flush out the attribs and bindings
using the old attrib functions.
* We also intercept the queries to the new bindings and return the right values,
so even if loading a capture that uses ARB_vertex_attrib_binding would work as
expected (as all the translation to old bindings happens under the emulation
layer).
* For pipelines using tessellation or containing a geometry shader we use
transform feedback to fetch the output of the vertex pipeline after these
stages.
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
performance counter viewer, as well as new features like saving
bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.