baldurk
0ee1209a5f
Mention that Vulkan supports shader debugging in documentation
2020-08-05 11:41:32 +01:00
Steve Karolewics and Baldur Karlsson
1d579dfb66
Update docs about D3D12 shader debugging support
2020-05-15 19:03:00 +01:00
baldurk
8410cfd5ab
Update documentation for latest code changes and features.
2018-07-18 16:23:11 +01:00
baldurk
933c00985d
Update documentation for v1.0
...
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
performance counter viewer, as well as new features like saving
bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk
4abbfd9169
Add documentation for run-to-sample or run-to-NaN/infinity buttons
2017-02-23 14:53:54 +00:00
baldurk
8bc80b41b0
Various improvements/tweaks/missing bits/extra links
...
* General proof-reading pass on the new docs, so some of these issues
are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk
e922e85aa3
Add a reference to where unstripped shader info is detailed
2016-05-16 15:42:42 +02:00
baldurk
a29bed7a5b
Refer to images under correct paths
2016-05-15 21:34:06 +02:00
Matthäus G. Chajdas and baldurk
925f33bfb5
Add all How do I ...? pages.
2016-05-15 21:33:52 +02:00