baldurk
7c265efe2e
Configure ShaderConstant descriptor for vertex inputs
2020-04-28 18:15:33 +01:00
baldurk
7d233f074c
Don't launch pixel history on failure if the feature is not supported
2020-04-28 18:15:33 +01:00
Steve Karolewics
ade2325623
Cache resources fetched from the pipe state in the texture viewer
2020-04-28 18:15:20 +01:00
Steve Karolewics
08d1189d99
Give ShaderViewer its own copy of bindpoint mappings
...
Previously this data was a reference to the current pipeline state, so
when the selected event changed, the ShaderViewer's bindpoint mappings
would be inaccurate.
2020-04-27 18:16:46 +01:00
Steve Karolewics
2c4f2a57a8
Add resource tracking to DXBC shader debugging
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When a resource is accessed, it is now tracked by the debug step. The
shader viewer has a new panel to display resources accessed up to the
current step, with context menus to go to previous/next access of a
specific resource.
2020-04-27 18:16:46 +01:00
baldurk
133b8a41b9
Fix handling of column-major matrices in buffer viewer. Closes #1848
2020-04-27 13:46:58 +01:00
baldurk
a7b4fe9167
Don't clamp length against buffer size after applying offset
...
* If we have a given view length that fits in the buffer, we shouldn't apply the
offset before clamping. Instead we apply the offset on the buffer length if
that's what we're using as our size.
2020-04-27 13:03:47 +01:00
baldurk
267798b240
Add boolean vartype
2020-04-24 20:14:48 +01:00
baldurk
97665b2c30
Display resources in shader viewer tooltips properly
2020-04-23 19:14:09 +01:00
baldurk
aae3a75f6e
Add newly added variables to start of variables list
...
* But all variables added in a single step still remain in the order they're
reported in as changes.
2020-04-23 19:14:08 +01:00
baldurk
f57709366a
Truncate resource names that are unreasonably long. Closes #1832
2020-04-21 17:09:33 +01:00
baldurk
068f4998c7
Fix buffer viewer export to handle pagination. Closes #1837
2020-04-21 17:09:32 +01:00
baldurk
a3dc3dde2b
Use mesh property format when displaying secondary data in buffer view
2020-04-21 17:09:32 +01:00
baldurk
f2d69e9f9e
Fix handling of ResourceMinLODClamp for cubemap textures on D3D12
2020-04-20 11:05:40 +01:00
baldurk
2980742a3a
Add wrapper struct TextureSwizzle4 to be more swig-friendly
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* Swig doesn't like having fixed C arrays of enums, so wrap it in a struct to
make it more clear.
2020-04-17 16:53:54 +01:00
baldurk
1ec3320e99
Don't bounds check instruction numbers against disassembly line count
2020-04-17 16:52:35 +01:00
cperthuisoc
0df63aa8d0
Added system packages as hidden folders in the Executable Path dialog
...
android-only change
2020-04-16 18:18:52 +01:00
baldurk
44f46b6ae9
Clamp buffer offset for mesh view input
...
* If the calculated offset is larger than the buffer size we should be sure to
clamp it.
2020-04-15 20:33:57 +01:00
baldurk
8e082ae109
Preserve order when combining structures in shader viewer
2020-04-14 18:25:18 +01:00
baldurk
410df92bd7
Add function to connect to a remote host from python
2020-04-13 13:19:09 +01:00
baldurk
97c7dd681f
Add global samplers array to shader debug trace
2020-04-09 18:36:12 +01:00
baldurk
47dedaf8c5
Support shader variables that refer to resource bindings
2020-04-09 18:36:12 +01:00
baldurk
59c3a2fbd9
Implement matrix multiplication with matrix/vector/scalar
2020-04-08 18:39:02 +01:00
Steve Karolewics
1137c4694c
Make D3D12Pipe root element centric instead of shader centric
...
D3D12Pipe now stores an array of root elements, each one corresponding
to a root element or range in the root signature. Migrated usage in the
D3D12 pipeline state viewer and PipeState retrieval of resources.
Restricted number of resource array textures displayed in the texture
viewer to prevent app hangs.
2020-04-08 18:38:38 +01:00
Daniel Craig
fc63964335
Show correct clear/CopyDst/CopySrc subresource in texture viewer
...
This is implemented and tested on vulkan/d3d12/d3d11.
2020-04-06 20:12:05 +01:00
baldurk
2bb278b9fd
Highlight stale/unrecognised settings in the config editor
2020-04-03 15:19:28 +01:00
baldurk
9ba81634b4
Improve the title of shader edit windows
2020-04-03 15:19:28 +01:00
baldurk
590785c470
Mark edited resources with an (Edited) suffix on their names
2020-04-03 15:19:28 +01:00
baldurk
27f2a4b7f9
Don't modify states/variables list on replay thread
...
* Otherwise this can race with the UI thread if it's executing a shortcut.
2020-03-30 21:47:39 +01:00
baldurk
3ec60fcde1
Don't crash on config settings with no key
...
* This can happen if the config setting is unrecognised but loaded from the
config file anyway.
2020-03-30 21:47:39 +01:00
baldurk
e6a9632d81
Do not allow non-absolute paths when saving textures. Closes #1795
2020-03-30 21:47:24 +01:00
baldurk
a9e1c46e46
Fix crash if some settings aren't available e.g. due to the platform
2020-03-23 11:00:01 +00:00
baldurk
c52e1a46d1
Add missing vulkanlayer register parameter on linux
2020-03-23 10:51:24 +00:00
baldurk
04f90e055d
Protect against empty traces in shader viewer
2020-03-20 16:16:51 +00:00
baldurk
7542482ffb
Fix missing Qt header
2020-03-19 09:25:47 +00:00
baldurk
3bb57bfed7
Support input source vars referencing complex struct type debug vars
2020-03-18 17:34:59 +00:00
baldurk
d408f77241
Add configuration system for core renderdoc module
...
* This allows persistent config storage and registering tweak variables that
works independent of the UI's configuration.
* Config vars can be debug only, which means they will be compiled out in stable
version releases. This allows for debug-logging tweaks that are available in
all builds (including nightly builds) for diagnostic purposes, but have zero
overhead in stable releases.
* Variables have a loose hierarchy defined with _ or . to separate nodes.
2020-03-18 17:34:59 +00:00
baldurk
cc64061172
Fix issues with paging in raw buffer viewer
2020-03-16 20:01:47 +00:00
Steve Karolewics
67447b7b7e
Improve handling of resource arrays for D3D12
...
When getting read only resources from the pipe state, stitch back up
according to the bindpoint mappings. When displaying resources in UI,
don't traverse unbounded arrays. Fix resource swizzle on load/sample/
gather instructions, which happens on fetch result, not on the source
operand. Added more tests for unbounded arrays and different ways to
index into arrays.
2020-03-16 20:01:30 +00:00
baldurk
4f39279578
When opening a texture in raw buffer viewer, scroll to selected point
2020-03-13 18:00:34 +00:00
baldurk
954e29df9e
Fix handling of overlays when rendering to mips
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* Also removes some unnecessary variations in behaviour between APIs
2020-03-12 15:42:54 +00:00
baldurk
208a023f12
Fix buffer viewer pagination, allow row offset updates to change page
2020-03-11 18:00:53 +00:00
baldurk
936e6372cb
Remove use of 3rdparty/ prefix from includes
...
* We instead always have 3rdparty/ in the relevant include search paths and rely
on that. Each library still has its own unique base dir within 3rdparty to
clarify where the include is coming from.
2020-03-11 18:00:53 +00:00
baldurk
f23d86fb6b
Use shader encoding when saving shaders to disk
2020-03-06 17:56:27 +00:00
baldurk
a18716e63d
Fix crash if no drawcall is selected when exporting pipeline state
2020-03-05 11:15:48 +00:00
baldurk
6579dfc666
Add protection against target control connection dropping immediately
2020-03-05 10:39:36 +00:00
baldurk
e22ed4b877
Fix handling of component swizzle display in cbuffer. Closes #1754
2020-03-04 19:12:24 +00:00
baldurk
175f71beb1
Always combine structures even with only one child
...
* This means that foo.bar.baz will still have a hierarchy created even if each
level only has one child.
2020-03-02 17:37:23 +00:00
baldurk
ce58f991f0
Apple compile fix
2020-02-25 19:06:58 +00:00
baldurk
4703012a87
Add pagination for very large range buffer viewers
2020-02-25 18:19:52 +00:00