Commit Graph

4318 Commits

Author SHA1 Message Date
baldurk c37ee2bb03 Display table index for root sig elements 2016-10-14 09:58:15 +02:00
baldurk 2f93a4a64b Add #ifndef checks around hacky annotation defines 2016-10-13 19:56:43 +02:00
baldurk 11f6a98166 Handle SetConstantBuffers1 setting offset/count to 0/4096 if buf == NULL 2016-10-13 18:06:56 +02:00
baldurk cb406f67a9 Add previous/next drawcall buttons to event browser. Refs #389
* They also have the global shortcut ctrl-left arrow and ctrl-right.
* Also a couple of tweaks to find behaviour to act more intuitively to
  what other applications do - allow F3/shift-F3 without the find box
  highlighted, and don't clear out the find text when closing it.
2016-10-13 16:49:28 +02:00
baldurk 7764192a3c Handle a possible divide by 0 if an invalid RECT is fetched 2016-10-13 16:06:25 +02:00
baldurk d05edca3d2 If DIA can't find Function symbol, retry with PublicSymbol. Closes #364
* I don't see any docs on why a function wouldn't be reported as a
  function, but instead as a public symbol, but this seems to be the
  case and it fixes some problems where symbols aren't located. Oh well.
2016-10-13 16:06:25 +02:00
baldurk a1fa1c0ca6 Handle more than 2k of saved ignored PDBs 2016-10-13 16:06:25 +02:00
baldurk 5352494aa7 Refresh module list before enumerating, to catch dynamic DLLs. Refs #364 2016-10-13 16:06:25 +02:00
baldurk 237b24e88e Remove printing of buffers as floats. Refs #395
* There's no guarantee that the buffer is actually float data at all,
  so printing it as such can cause float exceptions if the data includes
  NaNs.
* This is not really useful anymore anyway, and if really needed the
  float values can be manually converted from the hex data.
2016-10-13 16:06:25 +02:00
baldurk f44aa27d19 Stub implement replay create and IFrameCapturer, add D3D9 windows 2016-10-13 16:06:25 +02:00
baldurk c6a9be6df5 Add proper refcounting to wrapped D3D9 device 2016-10-13 16:06:25 +02:00
Michael Rennie d38ad5e2c9 Make APK file itself depend on renderdoc & renderdoccmd.
Previously the custom command wasn't running when .so's changed.
2016-10-13 13:39:28 +02:00
Michael Rennie 475a526ee5 Check for NULL serialiser in D3D wrappedDev. 2016-10-13 12:31:24 +02:00
baldurk 92dc82a0fe Copy apk and layer .so into distributions if they exist 2016-10-12 22:09:02 +02:00
baldurk 528ffcf2a7 Avoid symlinking in favour of copying, and copy apk to root /bin folder 2016-10-12 22:08:48 +02:00
Balazs Torok 825d616d64 poor man's black background 2016-10-12 19:44:20 +02:00
baldurk 6a02771846 Unify together overlay text in API-agnostic fashion 2016-10-12 18:54:56 +02:00
baldurk 33b8bca64d Added specific list of contributors to highlight notable work 2016-10-12 18:12:20 +02:00
Balazs Torok 12e5a9a316 basic implementation for Direct3D9 and Direct3DDevice9 2016-10-12 18:04:10 +02:00
baldurk d869222eed Linux build fixes 2016-10-12 17:36:35 +02:00
Michael Rennie 7a4c2f9546 Android cmake target for RenderDocCmd.apk
cd android-build
cmake -DBUILD_ANDROID=1 ..
make apk
2016-10-12 17:01:28 +02:00
baldurk 18898b7f09 Set up proper log loading/closing
* This includes the recent log menu list, progress bars and popup.
2016-10-12 16:59:25 +02:00
baldurk c5973d1ed6 Add centralised reset function for restoring to clean state 2016-10-12 16:54:14 +02:00
baldurk 8a375abe41 Add self-deletion and waiting to LambdaThread 2016-10-12 16:51:29 +02:00
baldurk f6c3c46050 Add clear() function alias 2016-10-12 16:50:26 +02:00
baldurk 7cf7fc0c34 NULL out D3D12 pipeline state on close 2016-10-12 16:50:21 +02:00
baldurk a601462de0 Set locked tab proprety early so we can pick it up when it activates 2016-10-12 13:24:28 +02:00
baldurk 791599b48c Cache texture lookup and only update whenever it changes 2016-10-12 13:24:14 +02:00
baldurk 402ef54f0d Enable QT_MESSAGELOGCONTEXT and debugging info in release builds 2016-10-12 13:02:03 +02:00
baldurk ec1ce1d738 Fix bool checks across threads to be correct, so it's not optimised out 2016-10-12 13:01:09 +02:00
baldurk d316701f61 Ignore warning 4714 which fires in Qt headers 2016-10-12 11:44:57 +02:00
baldurk fbcb04944d Add texture saving dialog 2016-10-12 00:26:15 +02:00
baldurk f0c359b329 Remove include guards and change to #pragma once 2016-10-11 21:38:16 +02:00
baldurk d72e0f0cf4 Add missing MIT license from some files 2016-10-11 21:34:06 +02:00
baldurk 48a60104bb Create more of a directory structure for qrenderdoc files 2016-10-11 21:31:57 +02:00
baldurk db5bdbb05e Add range histogram 2016-10-11 18:33:37 +02:00
baldurk 35d4bddaec Add keypress event to RDLineEdit 2016-10-11 18:32:43 +02:00
baldurk b4b45835b0 Delete thread when it's cleaned up, not automatically 2016-10-11 18:32:34 +02:00
baldurk 6b99f40b2b Remove direct use of RENDERDOC_LogText in favour of Qt's logging 2016-10-10 18:50:39 +02:00
baldurk ea587608cb Don't allow dropping dockables onto the tabs where textures sit 2016-10-10 18:50:11 +02:00
baldurk 2507634df9 Add filterable texture list to texture viewer 2016-10-10 18:48:38 +02:00
baldurk a1e9554e66 Implement the ctrl-g texture goto popup 2016-10-10 16:41:48 +02:00
baldurk 7d73ad7c0e Only apply anisotropy level when it's enabled 2016-10-10 14:01:02 +02:00
baldurk 3bdd631146 Fix scrollbar positions not updating properly 2016-10-10 13:58:15 +02:00
baldurk 3a772f26ce Implement locked texture tabs and partially complete event usage popup 2016-10-10 13:52:00 +02:00
baldurk dbb0254556 Add double-click event handling to RDLabel, CustomPaintWidget & thumb 2016-10-10 13:30:01 +02:00
baldurk 3051c48357 Add RefreshStatus to force-replay to the current event 2016-10-10 13:29:05 +02:00
baldurk 9d49b7ae38 Add menu-showing function to RDDialog (using manual event loop pump) 2016-10-10 13:28:52 +02:00
baldurk 400c596894 Make sure we don't trample over our own memory when unwrapping infos 2016-10-07 22:09:12 +02:00
baldurk 83334f01d1 Make sure we don't accidentally propagate bad GetLastError() values
* When relevant we do SetLastError(S_OK) before calling the 'real'
  function, and likewise do GetLastError() to preserve the result if
  we're doing work after the real function.
2016-10-07 22:08:48 +02:00