baldurk
c5adc7a4ed
Use relative paths for 3rdparty headers, don't add to search paths
...
* Unfortunately scintilla assumes its headers are all in the search path
so where possible we only add those folders when compiling scintilla
source, not our own.
2017-02-09 19:28:22 +00:00
baldurk
9e47ed53b5
Move resources.qrc into Resources/ folder
2017-02-09 19:28:22 +00:00
baldurk
477df04072
Make sure we're on a consistent event before calling OnLogFileLoaded
...
* Certain panels like BufferViewer assume there is a current drawcall
at startup and not an invalid event ID like 0. Normally the event
browser is loaded first and sets the event ID, but if it's later in
the list this will break.
2017-02-01 11:17:56 +00:00
baldurk
9690db525b
Add support for raw buffer views (not mesh output)
2017-01-26 23:31:58 +00:00
Alex Smith
6e2fc42cbd
qrenderdoc: Show currently selected event in the API inspector
...
Currently, selecting an event with children (e.g. vkCmdExecuteCommands)
in the event browser will cause the API inspector window to show the
final child event, rather than the event itself. This behaviour makes
sense everywhere else: selecting an event with children shows the state
after all children have completed.
However, for the API inspector, we want to be able see API calls for
the parent event when it is selected rather than those of its last
child, particularly in the case of vkCmdExecuteCommands which may have
other API calls leading up to it.
To allow this, distinguish between the "current event" and "selected
event". For an event with children, the former refers to the last
child, while the latter refers to the event itself. ILogViewerForm now
has two separate event callbacks for when either one changes.
The API inspector now makes use of the selected event, while everything
else continues to use the current event.
2017-01-14 20:23:51 +00:00
baldurk
030cbfde9a
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
baldurk
45c132ef81
Make sure the texture list frame is never deleted by the tool manager
2016-11-24 19:47:02 +01:00
baldurk
31317451de
use ToolWindowManager::raiseToolWindow to show the texture viewer
2016-11-24 19:47:01 +01:00
baldurk
7efc1bc455
Don't delete locked tabs, allow them to be deleted by the toolmanager
2016-11-24 19:47:01 +01:00
baldurk
7cc066abac
Fixed some issues setting up array textures slice dropdown
2016-11-24 19:47:00 +01:00
baldurk
31023d7c91
Rename the RightArrow icons to action/action_hover
2016-11-24 19:46:58 +01:00
baldurk
3ebfcfc112
Set fixed-width font in portable way
2016-11-21 17:04:36 +01:00
baldurk
86c9742309
Let capture context manage singleton window panes
2016-11-14 15:20:51 +01:00
baldurk
f44970d4ca
Refresh event selection after texture output is created
2016-11-14 15:19:24 +01:00
baldurk
097b93ce9c
Default to deleting windows from ToolWindowManager when closed
2016-11-11 20:35:59 +01:00
baldurk
1c61b82221
Add stub ToStr copied functions to fix up some implementations
...
* Eventually the main project's ToStr will move into a header file so
that we don't have to duplicate any code.
2016-11-11 20:35:59 +01:00
baldurk
b843c38bdc
Categorise remaining TODOs somewhat
2016-11-09 19:27:44 +01:00
baldurk
5c850ac03a
Enable action buttons in texture viewer when log is loaded
2016-11-09 13:24:10 +01:00
baldurk
bb2f3a205c
Move common Qt utility functions & JSON I/O together in a single place
2016-11-09 13:23:53 +01:00
baldurk
5a243c4b42
Add an implementation of QOverload to avoid depending on Qt 5.6
...
* Also switch travis to 5.6 so we don't add a dependency on 5.7 by
accident.
2016-11-07 19:22:56 +01:00
Alberto Taiuti
d1e5149527
Fix missing <math.h> header in qrenderdoc for Arch/clang++
...
Add the <math.h> header to some of the source files for the target
qrenderdoc. The build would not have succeded without these headers
declaration under Arch Linux/clang++.
2016-10-19 18:55:50 +02:00
baldurk
4cd31908b4
Update qrenderdoc for API changes
2016-10-14 19:38:11 +02:00
baldurk
d869222eed
Linux build fixes
2016-10-12 17:36:35 +02:00
baldurk
c5973d1ed6
Add centralised reset function for restoring to clean state
2016-10-12 16:54:14 +02:00
baldurk
a601462de0
Set locked tab proprety early so we can pick it up when it activates
2016-10-12 13:24:28 +02:00
baldurk
791599b48c
Cache texture lookup and only update whenever it changes
2016-10-12 13:24:14 +02:00
baldurk
fbcb04944d
Add texture saving dialog
2016-10-12 00:26:15 +02:00
baldurk
db5bdbb05e
Add range histogram
2016-10-11 18:33:37 +02:00
baldurk
ea587608cb
Don't allow dropping dockables onto the tabs where textures sit
2016-10-10 18:50:11 +02:00
baldurk
2507634df9
Add filterable texture list to texture viewer
2016-10-10 18:48:38 +02:00
baldurk
a1e9554e66
Implement the ctrl-g texture goto popup
2016-10-10 16:41:48 +02:00
baldurk
3bdd631146
Fix scrollbar positions not updating properly
2016-10-10 13:58:15 +02:00
baldurk
3a772f26ce
Implement locked texture tabs and partially complete event usage popup
2016-10-10 13:52:00 +02:00
baldurk
a451efcc59
Use now available config
2016-10-07 19:51:06 +02:00
baldurk
3ec1be62ff
Paint custom render widgets properly without output, recreate as needed
2016-10-07 19:51:05 +02:00
baldurk
2f461a5029
Handle keypress events for clipboard copy and pixel nudging
2016-10-07 19:51:04 +02:00
baldurk
63b92f76c8
Pass IReplayRenderer to INVOKE_MEMFN calls
2016-10-07 19:51:03 +02:00
baldurk
33e727e4f6
Call AddLogViewer after initialising pixel context & render
...
* The other way around, if the texture viewer is created after a log has
already been opened then we end up un-setting the already configured
outputs.
2016-10-07 15:58:51 +02:00
baldurk
e32e26eb83
Save texture viewer dock layout & background colour in persist data
2016-10-07 15:58:50 +02:00
baldurk
b96d49190c
Avoid naming manually connected slots on_x_y()
2016-10-07 15:58:45 +02:00
baldurk
ccfa1ceaed
Add some utility functions to rdctype::array/str
...
* Avoids the need to directly reference .elems to cast to const char*
for strings, and has begin()/end() for C++11 foreach loops
2016-10-07 15:58:44 +02:00
baldurk
2be29d9229
Move Following struct declaration to header, add per-texture settings
2016-10-05 20:20:19 +02:00
baldurk
d1cda249e2
Don't 'use' hidden thumbnails with items we're not going to show
2016-10-05 16:52:04 +02:00
baldurk
74c7820c18
Fix typo - don't use the wrong variable
2016-10-05 16:52:03 +02:00
baldurk
a8ca89e0f5
Fix compile warnings
2016-10-05 01:13:08 +02:00
baldurk
da992e9c3e
Add following and populating thumbnails
...
* This is buggy - the UI seems to hang at random until you switch away
and back, some event I guess is stalling the queue somehow but it's
still pumping events.
2016-10-04 19:54:35 +02:00
baldurk
0b6b6b3e86
Add MIT License comment to the head of all source files
2016-10-04 19:54:31 +02:00
baldurk
e91634004f
Rename Core to CaptureContext
2016-10-04 19:54:31 +02:00
baldurk
ed56e3a603
Default to 0,0 picked location so the pixel context doesn't flicker
2016-10-04 19:54:27 +02:00
baldurk
f930154be7
Rename thumb lists to input/output
2016-10-04 19:54:26 +02:00