baldurk
944e37c47a
Adjust colouring for pipeline flow chart, improve contrast. Closes #1141
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* On the light theme we use a less dark background colour improving contrast
with the text.
* On the dark theme the background is still super dark, but we dim the outline
colour which provides an indication of disabled stages
2018-10-29 17:23:11 +00:00
baldurk
c567268902
On dark themes, BrightText should be white still
2018-10-29 17:23:11 +00:00
baldurk
122f0af3aa
Add opt-in setting for RGP integration
2018-10-25 11:12:31 +01:00
baldurk
bc274b5b51
Only consider stream-out active on D3D if there are buffers bound
2018-10-25 10:49:56 +01:00
baldurk
67ba5f3ed1
Split extensions interface into separate header, add dialog box helpers
2018-10-24 12:22:54 +01:00
baldurk
0a21448114
Rename ExtensionMetadata members to match python naming scheme
2018-10-23 19:32:10 +01:00
baldurk
e437919e78
Linux compile fixes
2018-10-23 19:11:22 +01:00
baldurk
fd6add235f
Add missing default: case in switch
2018-10-23 19:05:29 +01:00
baldurk
1720d321e5
Set general global handle for extension registration work
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* When calling the register() function there is no frame or globals, so we need
to set an internal handle external to that.
* This means functions that get wrapped know that there's a global handler for
exceptions, which just prints to the log. Otherwise they think they're running
synchronously and write to an invalid exception handling object.
2018-10-23 15:36:35 +01:00
baldurk
8447e43e78
Fix panel menus
2018-10-23 15:15:39 +01:00
baldurk
94dfb9890b
Allow registering window, panel and context menu items with callbacks
2018-10-23 14:23:12 +01:00
baldurk
67fc971cd9
Add a dummy pass-through conversion for already converted python objects
2018-10-23 14:23:12 +01:00
baldurk
789c3b9333
Add plugin icon
2018-10-23 14:23:11 +01:00
baldurk
dd3a352408
Add registration and loading of extensions through a management window
2018-10-23 14:23:11 +01:00
baldurk
2dd293d691
Add the ability to load/reload global python extensions
2018-10-23 14:23:11 +01:00
baldurk
07fa9a4a94
Add padding next to check indicators in item views for RDStyle
2018-10-23 14:23:11 +01:00
baldurk
554f6dc9c2
Add natvis file for python objects
2018-10-23 14:23:10 +01:00
baldurk
d84479463d
Ensure we leave enough room in submenu rects for the arrow
2018-10-23 14:23:10 +01:00
baldurk
0cd0dce704
Don't overload Replay() return type with concrete ReplayManager
2018-10-23 14:23:10 +01:00
baldurk
9e6a5e692e
Keep a reference to python function object in wrapped lambda
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* This will rarely be relevant, but it ensures if the function is decref'd and
the lambda is still alive, that we keep the python object alive until we are
done with it. The primary case for this is persistent callbacks where the
module is then reloaded.
2018-10-23 14:23:10 +01:00
baldurk
52c0a806c3
Remove glsl.xml and hlsl.xml that are no longer used
2018-10-23 14:23:10 +01:00
baldurk
58de3fa8a5
Walk stackframe to find _renderdoc_internal
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* When calling functions in modules, the globals are namespaced to the module
2018-10-18 19:36:21 +01:00
baldurk
21a7584c40
Don't import built-in renderdoc modules with prefixed underscores
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* This prevents any modules loaded from doing 'import renderdoc' and having it
work as expected.
2018-10-18 19:16:25 +01:00
baldurk
b5854f0fec
Implement VK_EXT_transform_feedback, and use it for mesh output
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* For pipelines using tessellation or containing a geometry shader we use
transform feedback to fetch the output of the vertex pipeline after these
stages.
2018-10-16 16:53:03 +01:00
baldurk
4dd74c9290
Fix display of stream-out in D3D pipeline state viewers
2018-10-16 16:26:23 +01:00
baldurk
a9f814513b
Set groups to Expanding instead of MinimumExpanding
2018-10-16 16:26:23 +01:00
baldurk
1210f1fd42
Add pipestate.h to swig interface dependencies
2018-10-16 16:26:22 +01:00
baldurk
eec6efc692
Add default case to switch statement
2018-10-11 12:19:06 +01:00
baldurk
d7b4609cbe
When formatting storage buffers in vulkan there's no root struct to skip
2018-10-11 11:09:37 +01:00
baldurk
0282c9a685
Fix pipeline state highlighting of disabled input attributes
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* Using the row index is not accurate when some input attributes are disabled,
because they won't match up to the original index in the attributes list.
2018-10-11 11:09:36 +01:00
baldurk
b91d19e316
Generate better buffer format strings when opening VB or IB buffer views
2018-10-11 11:09:36 +01:00
baldurk
5472319025
When opening buffer textures, auto-generate a reasonable buffer format.
2018-10-11 11:09:36 +01:00
tabi.katalin
369d93b99c
Cycle active window with button
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A new button is added to the UI so that we can cycle the currently active window when there are more windows to capture. It's like pressing the F11 button but it works on Android too.
2018-10-10 10:19:43 +01:00
baldurk
c132142723
Remove unused lambda capture variable
2018-10-08 19:30:56 +01:00
baldurk
615b743b8e
Make shader debugging soft-blocking, pop up progress bar while working
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* This prevents the user from accidentally triggering some other process while
the debug is still on-going, if it's taking a while.
2018-10-08 17:24:00 +01:00
baldurk
4deb5dae60
Don't display progress dialog if process has already finished.
2018-10-08 17:20:38 +01:00
baldurk
045192bf9d
Invoke renderdoccmd as root on linux to install vulkan layer, not Qt UI
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* On linux sometimes you can't invoke a GUI application as root. To work around
this, we use renderdoccmd to register the layer if it's available, or fail if
it isn't.
2018-10-05 18:17:00 +01:00
baldurk
1bd014247d
Add -- separator when running kdesudo or gksudo
2018-10-05 18:17:00 +01:00
Adam Sawicki
6b101335e6
StatisticsViewer::AppendShaderStatistics: Fixed typo.
2018-10-05 14:57:37 +01:00
baldurk
91ac88d6b5
Add an '(Active)' suffix on active APIs to be clearer about it
2018-10-04 16:07:36 +01:00
baldurk
995caa2636
Implement empty-marker hiding options for event browser
2018-10-04 16:07:36 +01:00
baldurk
7f0df0821e
On macOS work around broken compilers by disabling inheriting CC & CXX
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* Normally we want to inherit CC and CXX from the parent process to ensure that
the user's choice of compiler is respected. Unfortunately macOS 10.14 starts
shipping broken compilers, so inheriting CC & CXX causes the swig compilation
to fail.
* As a workaround, we just disable this on macOS assuming the user won't ever
want to override CC & CXX because it's all locked into XCode anyway.
2018-10-02 18:26:26 +01:00
baldurk
ad5cfcd290
Pass through and display VAO object in GL pipeline state
2018-10-01 18:27:44 +01:00
baldurk
66e8c6f9ff
Don't set invalid zoom level when no previous texture size is set
2018-09-28 15:03:12 +01:00
baldurk
d1bdae94a7
Add workaround for QTBUG-52697, manually do high-dpi in rich text
2018-09-28 15:03:12 +01:00
baldurk
3893fc2567
Make sure to trim off filename for windows paths, or if there's no path
2018-09-26 13:26:11 +01:00
baldurk
4ac54ac554
Add VirtualFileDialog fall back if initial directory is invalid
2018-09-26 13:24:18 +01:00
baldurk
cd1d87daa1
Disable IA bytecode button when no capture is open
2018-09-25 18:39:59 +01:00
baldurk
fcb74d2f7c
Don't try to display vertex buffer if we should be using generics
2018-09-25 18:20:27 +01:00
baldurk
d0b650778b
Handle D3D12 register spaces with high values without full array size
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* Technically register space values are arbitrary so the array should not be
resized to account for all space indices, in case one is very large.
2018-09-25 17:24:01 +01:00