baldurk
26aa09c665
Refactor D3D12 tests to check for options once in Prepare
2021-04-29 12:52:28 +01:00
baldurk
aac9e762bc
Test that empty execute indirects don't crash
2021-04-29 11:26:14 +01:00
baldurk
f9054ffdf4
Create image view on depth/stencil in test to simplify behaviour
2021-04-28 16:30:17 +01:00
baldurk
0c0d57cc70
Add names to VK_Pixel_History test images
2021-04-28 16:30:07 +01:00
baldurk
2da070ad55
Fix VK_CBuffer_Zoo test when inline data extension isn't supported
2021-04-23 19:07:30 +01:00
baldurk
db21020000
Ensure that overlay tests don't crash if multiple UAVs use register 0
2021-04-16 14:23:20 +01:00
baldurk
477a1e927b
Add VK_Robustness2 test to autotests and add push descriptor interaction
2021-04-16 14:19:30 +01:00
baldurk
47e13a30d4
Add test of GL renderbuffer variants
2021-04-16 13:31:08 +01:00
baldurk
2720ff354a
Test structured export/import of MSAA textures
2021-04-15 15:34:14 +01:00
baldurk
02e8e8fdf7
Patch imageless framebuffer image usage/formats to match image patching
2021-04-12 19:48:48 +01:00
Jake Turner
add33d484c
Modified find to work on Mac
...
Do basic find without regular expressions
Use grep -E to do the regular expression matching
Use awk to reconstruct an equivalent find -print0 output
2021-04-07 11:54:46 +01:00
Jake Turner
aca59e3f55
Added *.m & *.mm file extensions
2021-04-07 11:54:46 +01:00
baldurk
dc44d6c271
Make doubles vertex attribute test optional for radv missing support
2021-03-22 18:37:10 +00:00
baldurk
83f99b6e56
Fix compile errors in demos project in linux
2021-03-22 18:37:09 +00:00
baldurk
827a48fe57
Check sampler validity against immutable samplers on serialise
2021-03-15 14:39:21 +00:00
baldurk
7a8b4a4664
Fix compile and code style errors in GL_Simple_Triangle
2021-03-15 09:58:57 +00:00
Jake Turner
67e277717c
Added test failure if fail to find the draw marker
2021-03-14 11:17:31 +00:00
Jake Turner
1985d126c7
Converted gl_simple_triangle test to OpenGL 4.1
2021-03-14 11:17:31 +00:00
Jake Turner
1e90d20185
Changed GL test default shaders to be version 410
2021-03-14 11:17:31 +00:00
baldurk
438d823c32
Add support for optional physical device features to vulkan tests
2021-03-02 17:08:47 +00:00
baldurk
d6e88ae4fa
Remove redundant callstack member in APIEvent
...
* We already link to the chunk index and the chunk metadata contains the
callstack, there's no need for a duplicate copy when there may be many
APIEvents in a capture
2021-02-24 13:52:07 +00:00
baldurk
30dd13feb8
Pull index byte width and topology out of drawcall state
...
* These are treated as state on most APIs, only GL treats it as a drawcall
parameter.
2021-02-24 13:52:07 +00:00
baldurk
4a379408f9
Patch VkImageFormatListCreateInfo for MSAA textures
...
* Since we're using mutable format to cast them to UINT for copies, we need to
ensure that the correct format is in the create info list.
2021-02-22 12:38:43 +00:00
Jake Turner
baf0e3ea70
#error for unknown platform in demos project
2021-02-22 10:34:11 +00:00
Jake Turner
f14130fc2d
Wrap TEST_ASSERT with do...while(0)
...
Fix compile errors when doing
if (blah) TEST_ASSERT(cond, message)
2021-02-22 10:34:11 +00:00
Jake Turner
7ab0cac68b
Fix C++11 error assign string literal to char*
...
error: ISO C++11 does not allow
conversion from string literal to 'GLchar *' (aka 'char *') [-Werror,-Wwritable-strings]
2021-02-18 15:41:40 +00:00
Jake Turner
eae38aad8a
Added -Werror to demos project
2021-02-18 15:41:40 +00:00
Jake Turner
b2b76486a5
Move format.cc from VULKAN_SRC to SRC
...
Support for building demos on a platform without Vulkan support
2021-02-18 15:41:40 +00:00
Jake Turner
0a7020b557
Fix minor typo checkou -> checkout
2021-02-18 15:41:40 +00:00
Jake Turner
2e47b58b18
Minor updates to demos cmake configuration
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Ground work for cmake compilation of demos project on non Linux platform
2021-02-18 15:41:40 +00:00
Jake Turner
46f84675f8
Test compiler to decide to add -std=c++11 option
...
Copied from renderdoc cmake configuration
2021-02-18 15:41:40 +00:00
Jake Turner
b7eebf9f68
Compile error fix for Apple clang version 12.0.0
...
candidate function not viable: 'this'
argument has type 'const TestMetadata', but method is not marked const
bool operator<(const TestMetadata &o)
2021-02-18 15:41:40 +00:00
Jake Turner
0fb11c6c0e
Extra information for building demos using cmake
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Include example cmake and make commands similar to the instructions for renderdoc compiling.
2021-02-18 15:41:40 +00:00
baldurk
5cb9b90f5f
Implement support for VK_KHR_synchronization2
...
* For the most part we implement this as a thin pass-through layer. Where we
care about things (image barriers for layout transitions and queue
submissions) we do two different things:
- For image barriers, we "downcast" to plain VkImageMemoryBarrier. Currently
the only thing that's unique to VkImageMemoryBarrier2KHR is extra access
flags and pipeline stages, which we don't care about. This keeps a lot of
code from having to either handle two paths or handle the new path and then
do lots of conversions back to VkImageMemoryBarrier when running on older
drivers.
- For queue submissions we do the opposite. We promote old VkSubmitInfo to
VkSubmitInfo2KHR and process that in a common function, then if necessary
we decay back to VkSubmitInfo before sending to the driver.
2021-02-17 15:03:52 +00:00
baldurk
cf23c35d60
Update vulkan headers to 1.1.170
...
* Note the sync2 structs aren't properly sorted in vk_next_chains.cpp because
I'm about to implement it and I'm too lazy to insert them in the right places
only to go find them all again to remove them.
2021-02-17 14:04:57 +00:00
baldurk
4b65d7f841
Add explicit /m to msbuild.exe invocations
...
* Without this by default msbuild doesn't build in parallel.
2021-02-14 13:10:25 +00:00
baldurk
08201d3645
Use v142 VC++ runtime merge modules
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* These are optional installs in the new visual studio installer and must be
specifically selected.
2021-02-09 16:30:04 +00:00
baldurk
7e6a785055
Add test of vulkan dedicated allocations
2021-02-01 14:43:43 +00:00
baldurk
0513914c42
Test that correct root-constant entry is used for cbuffer values
2021-02-01 13:39:09 +00:00
baldurk
2333cfa2a1
Test that UAV reads in shader debugging read data prior to event
2021-02-01 13:31:23 +00:00
baldurk
6b12864a7b
Ensure pixel pack/unpack buffers don't break overlays on GL
2021-02-01 13:22:40 +00:00
baldurk
28bf213382
Test APIs where scissor can be disabled doesn't affect overlays
2021-02-01 13:14:28 +00:00
baldurk
13ead841a4
Add tests of cubemaps on GL
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* GL treats cubemaps in a more special/different way than other APIs
2021-02-01 12:49:02 +00:00
baldurk
cf3dc150cb
Test compute bindless feedback on vulkan
2021-02-01 11:55:54 +00:00
baldurk
2629a8b096
Fix AMD shader extensions test to check for tuples
2021-01-29 10:57:39 +00:00
baldurk
40b86b63fb
Update code for new SSL libraries in new Qt version
2021-01-27 17:06:09 +00:00
baldurk
56c5c18aac
Tweak leak threshold on vulkan test
...
* It seems like some drivers don't free some memory from the resident set until
a certain point, meaning the peak memory is higher after a couple of captures
then goes down. This isn't a true leak and us checking the entire process's
working set size is a very poor litmus test, so bumping this value is fine.
2021-01-27 00:29:46 +00:00
baldurk
5aadf1d649
Fix Iter_Test invalid python tuple use
2021-01-25 12:21:22 +00:00
baldurk
106999a43a
Fix leak of descriptor memory during each capture on D3D12
2021-01-25 11:13:28 +00:00
baldurk
e292bae3fa
Update valgrind suppression file
2021-01-22 14:57:23 +00:00