Commit Graph
9782 Commits
Author SHA1 Message Date
Jasmine Hansen de8981134c Add support for Extended Dynamic State 3 2023-10-12 12:36:16 +01:00
Steve Karolewics b3bc0e98bc D3D12 pixel history copy pixel and resource creation
This adds some of the D3D12 pixel history framework, with creation
of resources that will be needed during pixel history, and a helper
function and shader to copy pixels from MSAA resources.
2023-10-10 11:33:34 +01:00
Steve Karolewics 15ba420905 Add function to get planar depth/stencil SRV formats 2023-10-07 13:39:19 +01:00
baldurk 3d34391d92 Serialise source debug flag for remote hosts. Closes #3076 2023-10-04 12:28:36 +01:00
baldurk 5afd960c93 Don't crash on new barriers when mid-command buffer state fetching 2023-10-02 15:48:58 +01:00
Jake Turner 51fd2e8d9b Disable stencil buffer writes for the Vulkan Stencil overlay
Fixes rare problem of current draw not displaying when switching from Stencil overlay to None overlay and the current draw uses the stencil buffer contents
2023-10-02 09:06:08 +01:00
Jake Turner b67253650e Missing CloseInitStateCmd() in SingleSubmitFlushing() debug mode 2023-10-02 09:06:08 +01:00
Jake Turner a60412d4f6 Metal compile fixes when compiling with MacOS SDK 14 (Xcode 15)
Update wrapped protocols to match MacOS SDK 14 declarations
2023-09-30 12:32:34 +01:00
Eric Long f36d8a3b23 RISC-V support
With some addition to macros the project is able to build on riscv64
machine.

plthook has added RISC-V support upstream [1]. However upstream has
changed their code quite a bit, so I just modified the current vendored
version.

[1]: https://github.com/kubo/plthook/commit/a564738a4707fc5eb4d388b9e97eeab51b8c9d56
2023-09-29 17:26:11 +01:00
baldurk 2886f4a282 Fx mesh viewer being opened repeatedly causing crashes on D3D12 2023-09-29 17:24:19 +01:00
baldurk c46a9d0c73 When removing library flag remove any dependent flags as well 2023-09-29 17:23:50 +01:00
baldurk 9a5e4aa5af Bump version to v1.30 2023-09-29 17:23:36 +01:00
Eveline Jarosz 7f92b0241e fix copyrights 2023-09-28 13:52:23 +01:00
baldurk 5c1971272c Make sure to account for missing draws even with MaxCount==1
* If we don't account for an execute with MaxCount==1 and actual count 0 then
  our EID tracking gets mismatched.
2023-09-27 15:13:41 +01:00
baldurk adfcedff81 Sync any pending data uploads before any queue executes on D3D12 2023-09-27 14:47:54 +01:00
baldurk 5addf044d7 Properly release all D3D12 objects 2023-09-27 12:40:31 +01:00
Jake Turner 2576a7b7f6 Don't hook into AMD driver
AMD driver was creating and presenting a D3D12 swapchain when creating a GL context
2023-09-25 17:17:21 +01:00
baldurk 23bcc88a1a Record barriers under original command list data for state lookups 2023-09-22 14:49:02 +01:00
baldurk fe6b702ff4 Allow out of bounds GPU addresses when serialising
* Worst case this is just as invalid as an application, if it uses a totally
  bogus VA. However in D3D12 it is apparently valid to refer to VAs out of
  bounds of any resource as long as it's within bounds of an underlying heap. To
  handle this without serialising VAs as Heap+offset we instead just allow the
  address lookup to run out of bounds and pick the next lowest buffer. If the
  offset is greater than the buffer size then we're probably no worse than the
  application.
2023-09-22 14:47:37 +01:00
baldurk e8a7560b51 Add checks for GL maps failing 2023-09-22 12:47:09 +01:00
baldurk d78565df33 Coalesce unbound sparse bindings on D3D12 2023-09-21 15:47:25 +01:00
baldurk b262958d53 Update message for linux on nvidia to clarify to copy symlink 2023-09-20 11:58:11 +01:00
baldurk 5f9bd7e51b Flush the context after garbage collecting D3D11 state objects 2023-09-19 18:52:13 +01:00
Cam Mannett 30a013907d Cannot run functional tests using Python >= 3.10
In replay/entry_points.cpp RENDERDOC_RunFunctionalTests(..), it uses a simple char-replacement algorithm for finding the Python modules depending on the Python minor version.

Unfortunately that mechanism relies on there being only a single character to replace which doesn't work once we reach double figures.
2023-09-18 17:39:56 +01:00
baldurk df591c09ec Fix some Vulkan draw indirect bugs that were revealed in D3D12 refactor 2023-09-18 11:21:50 +01:00
baldurk 55dae7ebc6 Refactor D3D12 ExecuteIndirect handling to patch arguments on GPU 2023-09-18 11:21:50 +01:00
baldurk cb7048e1a4 Fix validation error on dummy pipeline that was missing an RP 2023-09-18 11:21:50 +01:00
baldurk 3a2b7db54f Properly initialise dummy pipeline
* This prevents a possible crash if the uninitialised memory is used for
  destroying these objects
2023-09-13 16:26:04 +01:00
baldurk 02272f98ac Garbage collect D3D state objects before creation
* If we only garbage collect after a successful create, applications which
  deliberately leak state objects and only free them when they see a failed
  create will not have a change to garbage collect.
2023-09-12 21:53:23 +01:00
baldurk 832bb4fb74 Add an early-out for DXBC chunks with the wrong size 2023-09-12 21:53:22 +01:00
baldurk ae8e923a7c Fix calculation of resource use EIDs on D3D12 2023-09-06 10:18:47 +01:00
Dan Hawson a7a4521b63 Fix 'alignas' use
I think the correct syntax is to have this at start, otherwise it
upsets more strict compilers (like clang).
2023-09-05 15:21:10 +01:00
Dan Hawson 401c6617dc Fix typo in front/back face stencil mask check 2023-09-05 15:21:10 +01:00
baldurk 9d39b8e1a8 Reformat code for clang-format 15 2023-09-05 11:02:08 +01:00
Jake Turner 5e7b25efca GL: Fallback for uniform lookup for arrays of dimension 1 Closes #3047
ie.

struct A {
		vec3 m1;
		vec3 m2;
		vec3 m2;
	};

uniform A a[1];

with a[0] being passed to a function.

Previously it would look for "a.m1", if that is not found then it looks for "a[0].m1" etc.
2023-09-05 09:36:11 +01:00
Jake Turner df3b17a265 Fix handling of specialization Op::LogicalNot Closes #3046 2023-09-04 21:37:25 +01:00
Jake Turner 0b669b61e9 Improve GIT versiion retrieval code to work with worktrees 2023-09-04 21:37:25 +01:00
Jake Turner e32a9b1784 D3D11: Improve pixel history discarded fragments Closes #3040
Include the discarded offset when indexing to get the post mod data per fragment
Do not include the discarded offset when indexing to get the primitive ID per fragment (primitive ID uses a replacement shader which is not affected by discards in the original shader)
Store the post mod depth data in slot 1 of the depth output to make the indexing simpler to keep track of discarded fragments
Set the post mod data for discarded fragments (excluding the final fragment) to be the known texture after (which starts as the pre mod data and is updated for non-discarded fragments).
2023-09-01 20:02:06 +01:00
Jake Turner 0fed9d5741 Fix memory overwrite when saving a single slice of texture 2023-09-01 20:02:06 +01:00
Jake Turner df1a7cec50 Use max of mips and slices to test for invalid dimensions
The assert was incorrectly triggering on a texture with depth of 128 and mipcount of 6
2023-09-01 20:02:06 +01:00
baldurk 1850ccfee1 Make explicit cast to uint32 after truncation 2023-09-01 14:22:38 +01:00
baldurk 5b852c8573 Check compat with mip tail only for opaque sparse images. Closes #3044
* These images don't have a direct page table.
2023-09-01 13:26:33 +01:00
Sidney Just a56aa9ed21 Fixed incorrect sType assertion
This affects serialization of vkImportMemoryWin32HandleInfoKHR
2023-09-01 12:07:52 +01:00
baldurk 52801a99a6 Close automatically opened command buffer. Closes #3042 2023-08-31 10:23:26 +01:00
baldurk 1d1295b17e Work around NV issue with dynamic state setting & rebinding pipeline 2023-08-31 10:22:46 +01:00
Jake Turner 788a0ca98f Zero initialize read_dds_data before loading DDS file 2023-08-25 10:20:28 +01:00
Jake Turner 7d8586cdd8 Use VkDriverInfo to get the vendor ID
Instead of GPUVendorFromPCIVendor() which returns Unknown for the llvm_pipe driver.

This then prevents being able to force replay to run on llvm_pipe when opening a capture.
2023-08-24 10:09:55 +01:00
baldurk 7c2b68390e Ignore a glslang warning on clang 2023-08-22 16:11:49 +01:00
baldurk c80e5a40ef Remove problematic annotation when building glslang in C++11 2023-08-22 16:09:35 +01:00
baldurk 69fc6f8abe Fix unit test for new built-in compile flag 2023-08-22 16:03:27 +01:00