baldurk
df714b3f47
Make buffer viewer more robust to being closed while fetching data
2016-02-08 21:11:46 +01:00
baldurk
2a4f5c5ac8
Reduce minsize on panels in vulkan pipeline state viewer
2016-02-07 18:52:06 +01:00
baldurk
420f1e7000
Fix display of push constants in the UI
2016-02-07 18:52:05 +01:00
baldurk
f2090b40a7
Rename constant buffers to uniform buffers on VK pipeline display
2016-02-07 18:51:59 +01:00
baldurk
6655d525d1
Don't enforce max row count for mesh viewer
2016-02-07 18:51:45 +01:00
baldurk
254321fcd1
Quick hacks to show SPIR-V disassembly with hlsl highlighting
2016-02-07 18:51:23 +01:00
baldurk
2e0ffa7813
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
baldurk
e22d62dabd
Add formatting of complex buffers when opening viewer
2016-02-07 18:50:12 +01:00
baldurk
a41104bbd0
Display/report compute resources correctly
2016-02-07 18:50:11 +01:00
baldurk
d98a9ef4ae
SPIR-V should fill out read only and read write resources separately
2016-02-07 18:50:10 +01:00
baldurk
85858da14d
Use the right slot number for opening constant buffers
2016-02-07 18:50:09 +01:00
baldurk
8e089a8768
Mark dispatches as drawcalls and fixes for CS pipeline state
2016-02-07 18:50:08 +01:00
baldurk
6959d45d44
Tweak resource usage menu to group things a little more aggressively
2016-02-07 18:50:06 +01:00
baldurk
258e08f740
Add a UI to prompt the user to install the vulkan implicit layer
...
* I don't like the fact that it doesn't "just work" but this is mostly
limited by design decisions on the side of the vulkan loader.
* There is no good way with the loader to say 'please also include this
layer in the enumerated lists'. There is an all-or-nothing override of
layer searching, but that would break any layers the application might
actually rely on.
* On balance I've decided to go with this method, as it's a one-off
interruption for the user (unless someone is constantly switching
between installs).
2016-02-07 18:49:59 +01:00
baldurk
251a9773c2
remove min/max event IDs from FetchCounters - always times whole frame
2016-02-07 18:49:47 +01:00
baldurk
794065eedb
Crash fix
2016-02-07 18:49:43 +01:00
baldurk
7aca368cc7
Fix resourceformat check (was 'working' before because null != null)
2016-02-07 18:49:39 +01:00
baldurk
a3bf43c852
Tweak cell header merging in buffer viewer to merge all columns
...
* There's some kind of flickering/lag that goes on when you horizontally
scroll but it's minor and I can't figure out how to fix it for now.
2016-02-07 18:49:32 +01:00
baldurk
599a378d9c
Display descriptors by iterating the sets and looking up reflection
...
* This lets disabled/empty sets be displayed more correctly
2016-02-07 18:49:31 +01:00
baldurk
a995ee66e2
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
baldurk
f63dfcfc1f
depthclip != depthclamp
2016-02-07 18:48:38 +01:00
baldurk
795fbcaf8d
Fix some misc bugs
2016-02-07 18:48:35 +01:00
baldurk
521ec84b8b
Add pipeline export to HTML for vulkan
2016-02-07 18:48:08 +01:00
baldurk
c06aeebd3a
Crash fix for non-indexed meshes
2016-02-07 18:48:00 +01:00
baldurk
48a03ae21f
Only fetch the PostVS data needed for this draw, not the whole buffer
...
* For instanced draws where there are many instance and each instance is
a lot, this saves fetching a *ton* of redundant data.
2016-02-07 18:47:45 +01:00
baldurk
793d2690c4
Be more aggressive with null'ing/disposing old data, to garbage collect
2016-02-07 18:47:44 +01:00
baldurk
0b61607cc7
When loading a log, default back to buffer view showing VSIn
2016-02-07 18:47:35 +01:00
baldurk
bd5a6752e2
Use viewport for guessing aspect ratio, not dimensions of depth/colour
2016-02-07 18:47:33 +01:00
baldurk
101d780956
Handle post-vs data being padded/aligned instead of tightly packed
2016-02-07 18:47:33 +01:00
baldurk
8818de4524
Use vertex stride from PostVS data if we're reading it
2016-02-07 18:47:32 +01:00
baldurk
03a2497c6b
Don't display semantic index if it's not needed
2016-02-07 18:47:09 +01:00
baldurk
b4ebc13c9d
Support push constants display in UI
2016-02-07 18:46:59 +01:00
baldurk
5c309d9d34
Refactor handling of resources/binding to be much more flexible
...
* This will handle the new vulkan binding model with multiple descriptor
sets and arrays of objects in each binding. It also makes a few tidy
ups and improvements to other APIs in presentation - will e.g. now
show thumbnails for vertex and other stages.
2016-02-07 18:46:40 +01:00
baldurk
6051f0c500
Split 'Resources' shader array into readonly/readwrite arrays
...
* This is preparation for a following commit, might not work on its own
(mostly untested - just compiling).
2016-02-07 18:46:39 +01:00
baldurk
e51cf27321
Get abbreviations from common pipeline state (as they're API specific)
...
* Also the PipelineStateViewer will set its current 'sticky' API type
to the common pipeline state, so that when a log isn't loaded we can
still get API-specific properties that match the last API used.
2016-02-07 18:46:38 +01:00
baldurk
534f9943f9
Handle arrays of shader resources in pipeline state
2016-02-07 18:46:36 +01:00
baldurk
8a6d2ebf30
Handle arrays of uniform buffers in descriptor slots
2016-02-07 18:46:35 +01:00
baldurk
7dd5760420
Try to handle unbound resources a bit better
2016-02-07 18:46:31 +01:00
baldurk
1503e7f881
Add mousemove/mouseleave handlers for non-PS resources
2016-02-07 18:46:30 +01:00
baldurk
e6807ec3a7
Proper display for descriptor sets in pipeline state view
2016-02-07 18:46:29 +01:00
baldurk
ba8114936e
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
baldurk
879df25850
Implement mesh rendering (wireframe and solid)
2016-02-07 18:46:10 +01:00
baldurk
c71191906b
Don't do any shader viewer work if the log is closed
2016-02-07 18:45:25 +01:00
baldurk
af8addf20e
Display if blend is enabled properly
2016-02-07 18:45:18 +01:00
baldurk
b363dc1fb5
Vulkan scissor regions are x,y,width,height
2016-02-07 18:45:16 +01:00
baldurk
36d2ffd988
Handle super small buffers in buffer viewer without displaying nothing
2016-02-07 18:45:14 +01:00
baldurk
484d70ddbd
Display buffers properly in resource list
2016-02-07 18:45:13 +01:00
baldurk
4fe74824b1
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
baldurk
b569932a71
Update pipeline stage names to Vulkan nomenclature
2016-02-07 18:45:05 +01:00
baldurk
7769e1d672
Change API events view to show { } sections in sub-nodes
2016-02-07 18:44:57 +01:00