baldurk
ae2f8db399
Add option to hard-break on validation errors in tests
...
* On D3D we also start checking for leaking objects on shutdown (Vulkan this is
done by default, GL we have no control over validation).
2026-11-10 12:02:45 +00:00
baldurk
3ea44b8511
Add tests for separate debug info on D3D + Vulkan, and embedding
2026-10-26 11:47:28 +00:00
Jake Turner
f179aa01c9
D3D12_Groupshared tests for OOB GSM memory access
2026-10-23 13:01:29 +01:00
baldurk
183fbfab8a
Fix demos compile error
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* error C2026: string too big, trailing characters truncated
2026-10-20 13:33:44 +01:00
Jake Turner
33b0522c4f
Extend D3D12_Shader_Debug_Zoo tests for arrayed resources
...
- bounded array of srv, uav, sampler, cbuffer
- unbounded array of srv, uav, sampler, cbuffer
2026-10-19 11:46:50 +01:00
Jake Turner
b299a12234
D3D12_Execute_Indirect: fix GPUVA Errors
2026-09-22 16:02:53 +01:00
baldurk
3cc984148c
Put demos temp files in each demo's tmp directory
2026-09-11 17:27:36 +01:00
Jake Turner
356684b378
D3D12_Execute_Indirect Increase count buf draw count to 256
...
A small stress test to exercise RenderDoc resolving of EI actions during loading
2026-09-06 19:48:14 +01:00
Jake Turner
0219134aa8
Add test to D3D12_Parameter_Zoo for DXIL CST_CODE_CE_GEP (12)
...
DXC emits CST_CODE_CE_GEP for constants which are not in bounds
RenderDoc treats it the same as CST_CODE_CE_INBOUNDS_GEP (20)
2026-08-10 07:22:36 +01:00
Jake Turner
5a1b2c23e1
Extend D3D12_Annotations test
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- loose event annotation
- a barrier at end of command buffer
- at end of command buffer attached to CommandList Close
- command buffer with no actions, just set marker
- annotations before/during/after ExecuteIndirect calls
2026-07-30 16:36:02 +01:00
Jake Turner
9b942d0533
Extend D3D12_Execute_Indirect: add tests with a count buffer
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- MaxCount: 1024 CountBuf: 5
- MaxCount: 1 CountBuf: 7
- MaxCount: 0 CountBuf: 11
2026-07-27 21:23:13 +01:00
baldurk
d3b1d29969
Add a test for ByteAddressBuffer length queries
2026-07-17 16:14:29 +01:00
Jake Turner
4f7d9c7cb2
Updates to D3D12_Execute_Indirect testing
...
Check overlays produce some output for each draw within the different EI except the non-determistic EI.
2026-06-02 08:32:04 +01:00
baldurk
ad95260de1
Mark denorm test as undefined due to suspected NV driver bug
2026-05-27 14:30:00 +01:00
Jake Turner
0060a31676
Fix D3D12_Shader_Debug_Zoo check for test 12
2026-05-19 12:00:05 +01:00
baldurk
034264e961
Use values less likely to have rounding issues in demo
2026-05-18 16:09:18 +01:00
baldurk
0365585f1e
Handle barycentrics not being available in demos test
2026-05-18 15:28:08 +01:00
Jake Turner
0a212d07d0
Add a D3D12 Shader Debug Zoo test for oob array access in a CBV
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GPU will use the bytes from the bound buffer
Debugger simulation will return 0,0,0,0
2026-05-11 12:28:48 +01:00
baldurk
c610f14a0c
Use uint64 for internal co-ordinates in sparse tracker
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* Without this then buffers over 32-bit range which are treated as a 1D resource
could fail. Note that most APIs don't actually behave well with >=4GB buffers.
2026-04-15 22:12:33 +01:00
Jake Turner
3ba5cc499d
D3D12_Execute_Indirect Test for large draws with Quad Overlay(Pass)
2026-04-14 17:28:55 +01:00
Jake Turner
2361be9f36
Add shader debug test to D3D12_Descriptor_Indexing
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Tweak test shader to exercise shader debug simulation of SM6.6 direct heap access
2026-04-14 14:18:16 +01:00
Jake Turner
62ae80f3ff
D3D12_Shader_Debug_Zoo test for root signature ByteAddressBuffer
2026-04-13 14:48:54 +01:00
Jake Turner
a83e75e58a
D3D12 Shader Debug test for handling of bool literals and negation
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DXIL/LLVM represents a bool as i1
2026-04-03 16:55:46 +01:00
widberg
ec8f1d51f5
Move alignas
...
Placing `alignas` before the type is more in-line with the C++ standard,
Microsoft Learn examples, and other places in this codebase. While the
old way worked with MSVC, this is more consistent and improves
compatibility with other tools without affecting the MSVC build.
2026-03-25 00:31:43 +09:00
baldurk
a4b8179794
Fix query tracking to be per-cmdbuf on replay. Closes #3797
2026-02-13 13:06:19 +00:00
baldurk
1f29df7bfb
Add test for D3D12 predication
2026-02-04 22:33:57 +00:00
baldurk
965d1c9568
Add demo tests for annotations
2026-01-28 14:42:11 +00:00
Jake Turner
eba1a12648
DXIL Shader Debugger test using enum
2026-01-24 08:17:04 +13:00
baldurk
856c838def
Update copyright years to 2026 and fix copyright ranges
...
* In a previous update in 2021 many copyright ranges were truncated
accidentally, and some files have been copy-pasted with wrong years. These
dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00
Jake Turner
1b5543e74f
Fix D3D12 Compute Derivative Tests
...
Use groupId for the output buffer index to match the python
Only output results for workgroup 1,0,0
Do not reset test failing to false in check_compute_derivative_tests()
2025-12-22 09:03:33 +13:00
Jake Turner
3767d5da0c
Added D3D11, D3D12 shader debug tests for CalculateLevelOfDetail*
2025-12-14 08:11:14 +13:00
Jake Turner
1b56d385fe
D3D12 Test cases for SM6.6 Derivatives in Compute Shaders
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HLSL
ddx()
ddx_coarse()
ddy()
ddy_coarse()
ddx_fine()
ddy_fine()
CalculateLevelOfDetail()
CalculateLevelOfDetailUnclamped()
Sample()
SampleBias()
SampleCmp()
2025-12-12 12:02:16 +13:00
Jake Turner
e2ca32a348
D3D12_Subgroup_Zoo tests for Quad Ops in Compute Shader
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QuadReadLaneAt
QuadReadAcrossDiagonal
QuadReadAcrossX
QuadReadAcrossY
QuadAny
QuadAll
2025-12-11 15:39:19 +13:00
Jake Turner
abbe6d128a
D3D12 EI test for setting a single 32-bit root constant
2025-12-03 11:20:19 +13:00
Vladislav Korytsko
8530da8274
Fix dataSize calculation in WriteToSubresource
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Corrects width, height, and depth calculation in WriteToSubresource for the specified subresource when storing provided source data blob. Using base resource dimensions could have led to source-data read access violation.
Also updates corresponding test to validate subresource modification.
2025-12-03 05:56:55 +09:00
Jake Turner
a9056f1eca
Add a D3D12 EI test case for an EI which does not need a root signature
...
EI with:
D3D12_VERTEX_BUFFER_VIEW
D3D12_DRAW_ARGUMENTS
2025-11-20 15:41:32 +13:00
Jake Turner
67fc8618a7
Move the recent D3D12_Shader_Debug_Zoo tests to the noResources shader
2025-11-19 10:44:18 +13:00
Jake Turner
0d695da164
Set the d3d12path for d3d12 tests before caching the d3d12 capabilities
2025-11-18 11:40:04 +13:00
Jake Turner
a9c2f082bc
Moved new DXIL shader debug zoo tests from CS to PS
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Guarded use of double by testing against D3D runtime : DoublePrecisionFloatShaderOps
2025-11-18 09:48:07 +13:00
Jake Turner
4ec8e969bc
Extra DXIL shader debug zoo tests
...
float64, float32, float16 Tests for:
min
max
abs
fmad
frac
dot2/3/4
saturate
sint64, sint32, sint16, uint64, uint32, uint16, Tests for:
min
max
mulitply
division (UDiv)
imad
dot2/3/4
2025-11-17 15:52:27 +13:00
Jake Turner
c864e87fbb
Reorder the D3D12 DebugData Zoo shader work around bad DXC debug data
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Put the early return case as the first case in the switch statement
2025-11-17 07:13:34 +13:00
Jake Turner
dbbd9ba010
Added MSAA tests for SM6.0 and SM6.
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Disabled in the python because the RenderDoc does not currently support DXIL debugging of MSAA instructions or SV_Barycentrics
2025-11-17 05:47:55 +13:00
Jake Turner
a9edce59ea
New D3D11/D3D12 shader linkage tests for float3 packing/not packing
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Packing float with a float3
float TEXCOORD0
int TEXCOORD1
float3 COLOR
Packing float with a float3[1]
float TEXCOORD0
int TEXCOORD1
float3[1] COLOR
Not packing float with a float3[2]
float TEXCOORD0
int TEXCOORD1
float3[2] COLOR
2025-11-12 11:42:19 +13:00
Jake Turner
f858b2320f
Extend D3D12_Shader_DebugData_Zoo tests to include matrix
...
Check matrix in the outputs from Vertex Shader
Check matrix in the inputs to Pixel Shader
Check matrix debug data source values from debugger trace
2025-11-12 11:10:32 +13:00
Jake Turner
9598abb266
D3D12 Shader Debug Zoo simple test for matrix output/input
2025-11-12 10:57:13 +13:00
baldurk
23748c0089
Fix validation issues with D3D12 test
2025-11-10 16:43:05 +00:00
baldurk
ea368a631e
Allow GPU upload heaps to be enabled in D3D12. Closes #3724
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* We attempt to enable the experimental feature since this allows the use of the
feature on a much wider set of OS versions, at the time of this commit support
seems quite rare/narrow.
2025-11-10 16:43:05 +00:00
Jake Turner
14a4b283b3
Quick double/float/half mad intrinsic tests for D3D12
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half will only be 16-bit for the SM6.6 tests
2025-10-28 17:03:26 +00:00
Jake Turner
8d57a00a64
Fixup D3D12_Resource_Mapping_Zoo Sampler array tests
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Add valid samplers instead of sampling using a NULL sampler
2025-10-27 13:57:23 +00:00
baldurk
48088ac07e
Add handling of D3D shaders which declare no output value
2025-10-27 11:50:36 +00:00