baldurk
3ea44b8511
Add tests for separate debug info on D3D + Vulkan, and embedding
2026-10-26 11:47:28 +00:00
Jake Turner
2c84beae9b
D3D12_CBuffer_Zoo: do not check CBuffer array on SM6
...
- The DXIL debugger does not expand out CBuffer arrays into the debugger trace constantBlocks
2026-10-23 13:01:28 +01:00
baldurk
7faac83b00
Add a helper and context for tracking the last pixel pick
2026-09-11 21:17:18 +01:00
baldurk
ff7e147b39
Allow setting a capture context if tests are run in UI
...
* This means we can keep the UI in sync with things like resource replacements.
2026-09-11 21:17:18 +01:00
baldurk
01893b9896
Use context helpers for pixel history
2026-09-11 21:17:18 +01:00
baldurk
ca682d6d34
Use context helpers for pixel debugging
2026-09-11 21:17:17 +01:00
baldurk
3452ba8ffd
Use context helpers for thread debugging
2026-09-11 21:17:17 +01:00
baldurk
e6948a8c7e
Check for degenerate debug traces in process_trace
2026-09-11 21:17:17 +01:00
baldurk
191597b27c
Don't allow find_*_source_var to return None
...
* Almost all callers expect a return value, so better to raise an exception
inside and make it non-optional return
2026-09-11 21:17:17 +01:00
baldurk
ae019398cb
Remove checks for shader debuggability
...
* All APIs now support shader debugging by default and we assume/require all
shaders in tests to be debuggable.
2026-09-11 21:17:17 +01:00
baldurk
04af66d71f
Check for failed ShaderDebugTrace centrally
...
* We don't expect the debug to fail entirely and if it does we can throw a test
failure
2026-09-11 21:17:16 +01:00
baldurk
031212e916
Use context helpers for vertex debugging
2026-09-11 21:17:16 +01:00
baldurk
2a0989ba9a
Use local helper function for setting current EID
...
* This lets the testcase track the current EID and print it when a failure
happens
2026-09-11 19:19:27 +01:00
baldurk
d7cbb743e4
Set more tests to use common check_vertex_debug() helper
2026-09-11 19:19:26 +01:00
baldurk
fc27cf0deb
Add ability to run tests in parallel
2026-09-11 19:19:26 +01:00
baldurk
748e089b15
Fix remaining static analysis identified issues in python test code
...
* This includes:
- Incorrect comparisons
- Missing type annotations where it can't be inferred
- Variable shadowing and bad use
- Unused imports
- asserts for non-None on types
* Passes clean on strict pyright checking except for
`reportMissingParameterType`, `reportUnusedVariable`, and
`reportOptionalMemberAccess` which are all too spammy and low value to be
worth addressing.
2026-09-11 15:04:05 +01:00
baldurk
12636a1607
Switch from str.format to f-strings in tests
...
* These were available for python 3.6 too so was never any reason not to use
them except not being aware they existed.
2026-09-11 15:04:04 +01:00
baldurk
ec36d155bc
Remove redundant type annotations
...
* These come from long ago when using PyCharm with not as good type checking and
with renderdoc module stubs that were incomplete so needed help identifying
types.
2026-09-11 15:04:04 +01:00
baldurk
79a5086a0c
Handle assert failures in logger directly, remove TestCase.check
...
* assert is handled specially by the type checker so we don't want to have
duplicate self.check / assert
* The original reason for TestCase.check was to print the assertion message but
this can be handled by checking for the AssertionError exception
2026-09-11 15:04:03 +01:00
Jake Turner
0c69b86d7c
D3D12_Execute_Indirect: skip checking all overlays inside the large EI
...
Inside the large EI draw with a count of 256: only check a few EIDs at the start and end of that EI.
Reduces the test time and the EIDs being skipped are not exercising different code paths during replay.
2026-09-09 15:17:00 +01:00
Jake Turner
356684b378
D3D12_Execute_Indirect Increase count buf draw count to 256
...
A small stress test to exercise RenderDoc resolving of EI actions during loading
2026-09-06 19:48:14 +01:00
baldurk
950568fb8f
Rename previous/next to previousAction/nextAction in ActionDescription
...
* swig internally creates 'next' member which we normally want to avoid, so
prevent shadowing here by using a distinct name.
2026-08-13 17:46:47 +01:00
Jake Turner
5a1b2c23e1
Extend D3D12_Annotations test
...
- loose event annotation
- a barrier at end of command buffer
- at end of command buffer attached to CommandList Close
- command buffer with no actions, just set marker
- annotations before/during/after ExecuteIndirect calls
2026-07-30 16:36:02 +01:00
Jake Turner
c559aa64af
Check indirect action names in D3D12_Execute_Indirect
2026-07-30 16:36:02 +01:00
Jake Turner
9b942d0533
Extend D3D12_Execute_Indirect: add tests with a count buffer
...
- MaxCount: 1024 CountBuf: 5
- MaxCount: 1 CountBuf: 7
- MaxCount: 0 CountBuf: 11
2026-07-27 21:23:13 +01:00
Jake Turner
4f7d9c7cb2
Updates to D3D12_Execute_Indirect testing
...
Check overlays produce some output for each draw within the different EI except the non-determistic EI.
2026-06-02 08:32:04 +01:00
Jake Turner
c6037d19e4
Extend D3D12_Execute_Indirect python to check ALL overlays on ALL EIDs
2026-05-20 09:53:26 +01:00
baldurk
a9824bde8b
Include 'NoResources' in test log section name
2026-05-18 15:28:29 +01:00
Jake Turner
3ba5cc499d
D3D12_Execute_Indirect Test for large draws with Quad Overlay(Pass)
2026-04-14 17:28:55 +01:00
Jake Turner
2361be9f36
Add shader debug test to D3D12_Descriptor_Indexing
...
Tweak test shader to exercise shader debug simulation of SM6.6 direct heap access
2026-04-14 14:18:16 +01:00
baldurk
a4b8179794
Fix query tracking to be per-cmdbuf on replay. Closes #3797
2026-02-13 13:06:19 +00:00
baldurk
1f29df7bfb
Add test for D3D12 predication
2026-02-04 22:33:57 +00:00
baldurk
965d1c9568
Add demo tests for annotations
2026-01-28 14:42:11 +00:00
Jake Turner
1b5543e74f
Fix D3D12 Compute Derivative Tests
...
Use groupId for the output buffer index to match the python
Only output results for workgroup 1,0,0
Do not reset test failing to false in check_compute_derivative_tests()
2025-12-22 09:03:33 +13:00
Jake Turner
1b56d385fe
D3D12 Test cases for SM6.6 Derivatives in Compute Shaders
...
HLSL
ddx()
ddx_coarse()
ddy()
ddy_coarse()
ddx_fine()
ddy_fine()
CalculateLevelOfDetail()
CalculateLevelOfDetailUnclamped()
Sample()
SampleBias()
SampleCmp()
2025-12-12 12:02:16 +13:00
Jake Turner
792afc2190
Tweaked test success message for new D3D12 EI test
2025-11-22 12:52:22 +13:00
Jake Turner
a9056f1eca
Add a D3D12 EI test case for an EI which does not need a root signature
...
EI with:
D3D12_VERTEX_BUFFER_VIEW
D3D12_DRAW_ARGUMENTS
2025-11-20 15:41:32 +13:00
Jake Turner
dbbd9ba010
Added MSAA tests for SM6.0 and SM6.
...
Disabled in the python because the RenderDoc does not currently support DXIL debugging of MSAA instructions or SV_Barycentrics
2025-11-17 05:47:55 +13:00
Jake Turner
0194951bca
Fix D3D12_Resource_Mapping_Zoo false failure if no SM6.6 action to test
...
Apply the same fix for no SM6.0 action to test
2025-11-12 17:42:03 +13:00
Jake Turner
f858b2320f
Extend D3D12_Shader_DebugData_Zoo tests to include matrix
...
Check matrix in the outputs from Vertex Shader
Check matrix in the inputs to Pixel Shader
Check matrix debug data source values from debugger trace
2025-11-12 11:10:32 +13:00
Jake Turner
4d180eecfa
Tweak D3D12_Resource_Mapping_Zoo test to mark as failed in all cases
2025-11-12 10:57:13 +13:00
baldurk
a6ad1313fd
Move D3D12 test to use common pixel history test framework
2025-10-27 11:50:35 +00:00
Jake Turner
a4d407ec3a
Enable D3D11, D3D12 groupshared, subgroup, workgroup tests
...
D3D11_Groupshared, D3D12_Groupshared
D3D12_Subgroup_Zoo
D3D11_Workgroup_Zoo D3D12_Workgroup_Zoo
2025-10-25 11:01:13 +01:00
baldurk
41e9f3c426
Add a demo project with extremely high overlap/sparseness buffers
...
* For stressing memory overhead in buffer initial states
2025-09-29 16:37:45 +01:00
Jake Turner
9e63b3fb8c
Enable VK_Groupshared test
2025-09-28 07:26:30 +01:00
Jake Turner
decbcff6ab
Enable Vk Workgroup and Subgroup tests
2025-09-24 12:04:37 +01:00
Jake Turner
e16a714aba
New cbuffer tests: D3D11, D3D12 packedoffset; D3D12 cbuffer array
...
cbuffer packed_consts : register(b2)
{
float col1z : packoffset(c1.z); // 4+2
float col2w : packoffset(c2.w); // 8+3
};
struct ArrayStruct
{
float4 a;
};
ConstantBuffer<ArrayStruct> array_consts[2] : register(b3);
2025-09-23 15:59:48 +01:00
baldurk
fa0ba4a532
Don't disable blending for fetching per-fragment postmod
2025-08-18 13:28:11 +01:00
Jake Turner
a8ee82bfe8
Extend D3D12_EXECUTE_INDIRECT test for partial update of root constants
...
Change colour of triangle based on root constant values set by direct API not by indirect API.
This allows verification that RenderDoc replay of indirect root constants does not alter values set by the direct API
2025-07-31 08:07:19 +01:00
Jake Turner
be6cc2d324
Verify pixel history succeeds as part of D3D12_Execute_Indirect tests
2025-05-18 12:52:56 +01:00