baldurk
8552c18efc
Change how pixel debug quad is generated from derivatives
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* Should be a bit more accurate, making some assumptions about coarse
and fine derivatives, but hopefully means shader debugging is less
divergent from the actual output.
2015-07-14 21:09:25 +02:00
baldurk
441e30187d
Handle crazy weirdness with register packing of interpolator arrays
2015-07-13 22:45:03 +02:00
baldurk
4a401460d3
Fetch layer and mip level for FBO attachments
2015-07-13 00:05:42 +02:00
baldurk
3304830086
Fix pixel history shader output values when looking at a mip
2015-07-13 00:02:54 +02:00
baldurk
97e0697cc2
Remove -Wno-error from glslang files
2015-07-12 12:09:32 +02:00
baldurk
0f54cc550c
Update glslang to latest code.
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* From renderdoc branch on https://github.com/baldurk/glslang
2015-07-12 12:08:00 +02:00
baldurk
5f08324d71
Remove some debug code that snuck in somewhere (!)
2015-07-12 01:04:43 +02:00
baldurk
f513195ae9
Make sure to handle chunks referencing otherwise unused buffers
2015-07-12 00:43:39 +02:00
baldurk
5a79ecb0c6
Don't track AddParent() for VAOs
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* It's useless since we stop listening to VAO updates after a short
while so it gets out of date - and we work around that elsewhere.
* Also the existing code that this change removes was buggy and was
adding parents to the context record.
2015-07-12 00:15:56 +02:00
baldurk
dd70744117
Drop assert about event stack underflowing
2015-07-11 23:54:25 +02:00
baldurk
943ed67149
Fix memory leak when buffer orphaning with glBufferData
2015-07-11 23:44:22 +02:00
baldurk
233c8d07d6
Disable glslang use for SPIR-V compilation until it's proven more stable
2015-07-11 22:37:47 +02:00
baldurk
560c95cdc6
Updates from renderdoc branch on https://github.com/baldurk/glslang
2015-07-11 22:35:54 +02:00
baldurk
ccb863b9c2
Check that we have a live texture before trying to fetch it
2015-07-11 22:35:11 +02:00
baldurk
49836d5fcc
Make sure to mark programs bound to pipelines as frame referenced
2015-07-11 18:57:22 +02:00
baldurk
a0d0a637b5
Be a little less aggressive marking framebuffers ReadBeforeWrite
2015-07-11 18:41:34 +02:00
baldurk
e818c4e517
Don't bother with initial states for render buffers
2015-07-11 18:41:34 +02:00
baldurk
8bd6bcde8f
Implement dirtying or referencing the whole state object at a time
2015-07-11 18:41:33 +02:00
baldurk
c57334dad5
Disable the debug text file writing on capture
2015-07-11 17:58:22 +02:00
baldurk
e6dfc4b721
Add calls to MarkResourceFrameReferenced in individual functions
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* This might need future handling to catch the edge case where some
parameters aren't marked referenced (e.g. textures when binding to
FBO), and if those parameters aren't bound by the time of a draw, or
used anywhere else, they'll be eliminated (as the call itself is
redundant).
2015-07-11 17:19:08 +02:00
baldurk
b192cc8666
Remove single frame capture limitation
2015-07-11 15:01:36 +02:00
baldurk
1c45b2b24e
Handle failed captures and perform post-capture frame cleanup
2015-07-11 14:56:39 +02:00
baldurk
5d7a78a745
Add resources to list while capframing, that would be dirtied when idle
2015-07-11 14:47:54 +02:00
baldurk
df931a7e20
Add functions (no impl yet) to mark bound state objects ref'd or dirty
2015-07-11 14:05:12 +02:00
baldurk
19490540d4
Remove RefAllResources enabling, as we'll fix things to work properly
2015-07-11 14:04:31 +02:00
baldurk
961820c155
Bump GL serialise version for these changes
2015-07-11 14:04:01 +02:00
baldurk
66b73c1784
Even if a framebuffer is high traffic, we need to mark bound tex dirty
2015-07-11 14:03:45 +02:00
baldurk
a78800c88c
Make sure copies propogate dirty state from source
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* Also check high traffic resources
2015-07-11 14:02:54 +02:00
baldurk
ac55f93ff6
Fix matching ifs to endifs on d3d11 shader debugging
2015-07-10 23:55:32 +02:00
baldurk
1f5c8a450a
linux compile fixes
2015-07-10 18:08:24 +02:00
baldurk
af5c40cf7b
Need to allocate memory via callback to renderdoc.dll as well as freeing
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* This whole interface really needs a tidy-up at some point, but for now
this is enough.
2015-07-10 16:38:39 +02:00
baldurk
d7c4c0be7d
Give counter result union a name
2015-07-10 16:38:38 +02:00
baldurk
47d509749b
Fix for upstream changes
2015-07-10 16:38:37 +02:00
baldurk
e2d8bb1283
Make some destructors virtual, though we don't delete through parents
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* It keeps compiling happy and warning-free
2015-07-10 16:38:34 +02:00
baldurk
ea4350f52f
Expose C++ interface via API headers, for C++ UI
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* Since the exported C functions just take an explicit 'this' parameter
and call the corresponding function, we can just make it contractual
via a virtual interface that the pointer can be dereferenced.
2015-07-10 16:38:27 +02:00
baldurk
2d9ca94316
Fix some clang warnings with constructor initialise order
2015-07-10 16:38:26 +02:00
baldurk
4c6a77d5d8
Slight tweaks (non-final) to get deallocate working properly in Qt UI
2015-07-10 16:38:20 +02:00
baldurk
b2c582aea1
Fixes for qrenderdoc on linux
2015-07-10 16:38:15 +02:00
baldurk
35cc323ee4
Add skeleton qrenderdoc (just a qt template) & include in linux build
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* Building qrenderdoc on windows will be supported just because that's
likely where I will be developing it mostly, but for the foreseeable
future it won't be built by default. If it ever gets good enough to
replace the .NET UI, then we can look at it again.
2015-07-10 16:38:14 +02:00
baldurk
ddd432f678
Add warning if dispatch has 0 dimension, and bounds-check on debugging
2015-07-09 20:42:34 +02:00
baldurk
fa800936ad
Compile fix
2015-07-09 09:03:24 +02:00
baldurk
db27c6a28d
Enable warnings as errors
2015-07-08 23:59:15 +02:00
baldurk
877b7e7e6d
Fix compiling - don't compile linux ossource.cpp on any platform
2015-07-08 23:59:14 +02:00
baldurk
3747a5ef4f
Add enough SPIR-V disassembly for the example shader in the spec
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* It's quite hacky at the moment since it doesn't read out the data in
a structured way, just enough to disassemble. For now it's a proof of
concept kind of thing.
2015-07-08 23:59:13 +02:00
baldurk
113bc227ce
Do a little SPIR-V disassembly
2015-07-08 23:45:19 +02:00
baldurk
1b0d545fbe
Compile GLSL shaders to SPIR-V to generate 'disassembly' (hex dump)
2015-07-08 23:45:18 +02:00
baldurk
4ee82dd1b0
Added glslang GLSL and SPIR-V reference compiler
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* This is tracking my fork of the Khronos repository
https://github.com/baldurk/glslang on branch 'renderdoc'. See that
branch for my local changes. Only a subset of files is included
2015-07-08 23:45:17 +02:00
baldurk
45351acdf6
Linux compile fix
2015-07-08 17:30:01 +02:00
baldurk
a9b5fdbd31
D3D11 views now get separate lifetime tracking
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* This means that rapidly creating and destroying views doesn't 'leak'
and create more and more chunks in-program and more and more uselessly
created views on replay.
2015-07-07 21:40:09 +02:00
baldurk
3e7b581250
Add missing RELEASE define to driver/shader module vcxprojs
2015-07-07 21:32:04 +02:00