Commit Graph

6598 Commits

Author SHA1 Message Date
baldurk f62096f986 Remove ntohl from GetRemoteIP on android (Thanks @cnorthrop for catch)
* Since android uses local abstract sockets, this seems to not be needed
2017-12-14 13:42:54 +00:00
Peter Gal bca909adef Android abstract socket
Replace Android TCP communication with unix abstract sockets.
This makes it possible to not require INTERNET permission for
Android applications.
2017-12-14 13:41:06 +00:00
baldurk 8c241f13b7 Remove hash_version.sh - no longer needed on windows now
* The VS project fetches the git hash if we're in a git clone inside the
  build process.
2017-12-14 13:36:10 +00:00
baldurk ac5574c5c7 Fix sizing of pages column on left side of settings dialog 2017-12-14 13:33:03 +00:00
baldurk db0e2400f8 Disable vulkan validation layers that were accidentally enabled 2017-12-14 12:48:48 +00:00
baldurk fcba572fb2 Don't set -DSWIGWORDSIZE64 on apple, where uint64_t typedef is different 2017-12-14 10:26:25 +00:00
baldurk 1fe736fdab Also don't pass -Wno-unused-lambda-capture on apple's clang 2017-12-14 09:11:11 +00:00
baldurk 965bcac6ea Try again to detect clang 5.0, because cmake doesn't have a version >= 2017-12-14 02:21:07 +00:00
baldurk 60becb1bb3 Only pass -Wno-unused-lambda-capture on clang 5 and above 2017-12-14 01:33:43 +00:00
baldurk 7838e2c0c6 Disable -Wunused-lambda-capture which complains about nonsense sometimes 2017-12-14 00:20:52 +00:00
baldurk 1752a96ba9 Specify -DSWIGWORDSIZE64 on linux to fix problems with uint64_t on swig 2017-12-13 22:43:06 +00:00
baldurk 53e669748e Add emulation of python list functions/interface in rdcarray bindings 2017-12-13 22:43:05 +00:00
baldurk a75a036a12 Add operator== and operator< to many interface structs
* This will enable the last few python list emulation functions, like
  index (which needs operator== to find objects) and sort (which
  obviously needs operator< to sort).
2017-12-13 22:43:03 +00:00
baldurk 0b527fab49 Use rdc types instead of Qt containers in public QRenderDoc interface
* This is to support python bindings - the pyside implementation of
  QVector, QString, etc is not available to SWIG, so SWIG treates these
  all as opaque types.
* Rather than trying to set up bindings that work for rdcarray and
  QList/QVector, or implementing separate bindings, we instead just say
  that the public interface must use the rdc types. In most cases they
  seamlessly convert to/from Qt types anyway.
* In a couple of places we use an array of pairs instead of a map. In
  future we probably want an rdcdict or rdcmap with proper dict bindings
  in python.
2017-12-13 22:43:01 +00:00
baldurk d081623181 Removing a resource replacement also needs to clear PostVS cache 2017-12-13 22:02:06 +00:00
baldurk 910466ae41 Don't keep RDCFile file handle open in read-write mode when not writing 2017-12-13 22:02:05 +00:00
baldurk 584b3c041c Add functionality to return raw thumbnail bytes, not encoded
* This is useful if you want to retrieve the thumbnail for in-memory
  processing instead of writing it to disk immediately.
2017-12-12 14:30:09 +00:00
baldurk f76ef57b43 Add R10G10B10_XR_BIAS exception to DXGI format unit tests 2017-12-11 21:16:28 +00:00
baldurk 9b9c74ec03 Fix transform feedback pipeline state display 2017-12-11 20:12:02 +00:00
baldurk 1c44f91cb8 Change vulkan/D3D12 to always re-record any cmd buffers being submitted
* Previously we'd cache a copy of each command buffer at load time, and
  submit it any time we're not partially re-recording. This has a couple
  of drawbacks though:
  - Technically we do some things that invalidate those command buffers,
    like updating descriptor sets (with initial state application) and
    so for 100% correctness we'd need to re-record.
  - It also means that any edits we apply, like modified shaders, don't
    properly apply to the whole frame, they only apply to whichever
    command buffer is currently being partially recorded.
* We refactor out the 're-record all commands' behaviour previously
  reserved just for applying GPU counters, and use that for re-recording
  any command buffers that are wholly or partially submitted. Note that
  it's still true that only one primary and one secondary at most are
  actually *partially* re-recorded. The others are re-recorded in their
  entirety.
2017-12-11 19:37:40 +00:00
baldurk 9099e7a8c5 Add missing break statement in switch 2017-12-11 19:37:39 +00:00
baldurk f693a9fadc Remove dependent temp replacement pipes when removing shader replacement 2017-12-11 19:01:44 +00:00
baldurk 6547c6db94 Fix DXBC reflection - search file *contents* not filename for entry func 2017-12-11 19:01:43 +00:00
baldurk 470514bd48 Don't return DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM for float typeHint
* We almost always mean DXGI_FORMAT_R10G10B10A2_UNORM instead and the
  xr bias format is rarely used (so unlikely to be the right
  interpretation) and might not work at all.
2017-12-11 19:01:42 +00:00
baldurk 606660b4e2 Add analytics boolean that tracks if bundles are used in D3D12 2017-12-11 17:49:05 +00:00
baldurk e9c7058a4e Unwrap inheritance info on replaying command buffer begin 2017-12-11 16:41:59 +00:00
baldurk 38ac98bfdd Remove 'Capture Executable' name, be consistent on 'Launch Application' 2017-12-11 14:49:36 +00:00
baldurk 93012bcad2 Add intermediate resolve image for multisampled outputs
* Technically the resolve doesn't allow format conversion at all, so
  instead of resolving directly to the swapchain image we need a middle-
  man image of the same format as we use internally for the MSAA target
  (RGBA8_SRGB) to resolve to, then blit from that to the actual
  backbuffer.
2017-12-11 14:40:23 +00:00
baldurk 847cba546a Remove unused 'in-frame resources' concept and serialising releases
* Historically a long time ago, resources created in the middle of a
  frame capture were then replayed with their creation/destruction each
  time the frame was replayed. Likewise resources destroyed before the
  frame (but kept alive for a dependency) were also released on replay.
* This was faithful but unnecessary. Now we just create all resources
  needed anywhere in the frame up front, and release them only on
  shutdown.
2017-12-11 13:46:21 +00:00
baldurk 24803cd58c Ignore validation layer message with high false positive rate 2017-12-11 13:29:15 +00:00
baldurk 2a83eca969 Update path for utf8printf.cpp that has moved. Refs #815 2017-12-08 22:19:50 +00:00
baldurk 1a514c1310 Attempt to fix weird SWIG compile error with lacking relocatable flag
* Although we're only making binaries so this doesn't seem like it
  should be necessary.
2017-12-07 19:32:23 +00:00
Janos Pantos 96ccf386f7 Set missing uniform locations in non-array case 2017-12-07 20:32:13 +01:00
baldurk d951a4ea32 When executing a command list in D3D11, state is cleared if not restored
* On the immediate context after an ExecuteCommandList we were properly
  restoring the state if specified, but if the state isn't to be
  restored it must be cleared - otherwise we incorrectly inherit state
  from the deferred context.
2017-12-07 17:58:00 +00:00
baldurk 2d0c5806bf Check for ARB_texture_storage in CopyTex2DMSToArray and used it
* ARB_texture_view only works on textures allocated with
  ARB_texture_storage so we have to check for both extensions and then
  use texture storage to allocate space for the destination array
  texture.
2017-12-07 17:57:59 +00:00
baldurk 9f31046554 Register a debug callback on the GL debug context
* Otherwise we might not receive any messages due to work that happens
  on the debug context.
2017-12-07 17:57:59 +00:00
baldurk d9e3829138 Snoop and disable requests for intel DX11 extensions. Refs #816 2017-12-07 17:57:57 +00:00
baldurk 6f9cff0c12 Consistently use array count that has been flushed to 0 for NULL arrays
* This means we don't have a lingering size >0 for an array that won't
  be used for NULL. Mostly on read this is immaterial but on write it
  is significant.
2017-12-07 16:35:55 +00:00
baldurk 6659b2acb3 Correct D3D11 estimate of initial contents for multisampled resources 2017-12-07 15:11:10 +00:00
baldurk 80cb5b093a Ensure RDHeaderView remains valid when deferring work 2017-12-07 15:09:51 +00:00
baldurk dff6ce1245 Fix missing #include 2017-11-29 20:10:18 +00:00
baldurk a2f379cfea Allow any activate action on resource lists in resource inspector 2017-11-29 19:01:24 +00:00
baldurk a7056aeec2 Use RDHeaderView for header sizing in virtual file dialog 2017-11-29 19:01:24 +00:00
baldurk 4b562ea49d Allow hitting enter on a file in the virtual file dialog to select 2017-11-29 19:01:23 +00:00
baldurk 8931ed4086 Move leave and keyPress events from RDTreeWidget to RDTreeView 2017-11-29 19:01:23 +00:00
baldurk af7373fb54 Handle root index changing in RDHeaderView - refresh section sizes 2017-11-29 19:01:23 +00:00
baldurk a563c1668a Prevent recursive calls in CreateProcess hooks
* In one case the kernel32.dll version called into an API set version,
  and we don't want to hook twice.
2017-11-29 19:01:23 +00:00
baldurk a0063d5dbf Revert debug print that was accidentally committed 2017-11-29 19:01:23 +00:00
baldurk e189ae030c Remove the need for a preceeding / on android (Allow empty root path) 2017-11-29 19:01:23 +00:00
baldurk 59e38e30da Defer deletion of RemoteHost along with tree item when deleting hosts 2017-11-29 19:01:22 +00:00