baldurk
faa385647d
[Coverity] Fix some possible NULL-pointer dereferences
2016-05-01 14:40:02 +02:00
baldurk
40fef75750
[Coverity] Rejig converted argv/argc into vector<string> to free memory
2016-05-01 14:37:50 +02:00
baldurk
bdee617d80
[Coverity] Fix some resource leaks
2016-05-01 14:37:28 +02:00
baldurk
e2d2ff80e3
[Coverity] Fix mismatched size (bytes vs. wchars)
2016-05-01 14:27:51 +02:00
baldurk
2d3c79c86e
[Coverity] Fix resource leaks in pdblocate
2016-05-01 14:27:13 +02:00
baldurk
855c7179b7
Only filter & print debug messages on read
2016-04-30 17:18:46 +02:00
baldurk
7ad5f66671
If debug mode is enabled on vulkan, try and create debug report callback
2016-04-30 17:18:46 +02:00
baldurk
73b97148ce
Expand the vulkan env var callback to enable validation layers
2016-04-30 17:18:45 +02:00
baldurk
20625eeeba
Add a LibraryHooks callback when capture options are changed
2016-04-30 17:18:45 +02:00
baldurk
9dfb8a0cb5
Print name when extension spec versions mismatch
2016-04-30 17:18:44 +02:00
baldurk
10ba54e1fd
Allow setting environment variables with modifications added at runtime
2016-04-30 17:18:44 +02:00
baldurk
375747654d
Replace LoadVulkanLibrary() with an extern const char *VulkanLibraryName
2016-04-30 17:18:43 +02:00
baldurk
0929923e9d
Prevent float divide by zero error if average framerate isn't set
2016-04-29 22:33:44 +02:00
baldurk
6bd906ac2b
Update installed registry key to latest version number after an update
2016-04-28 21:54:10 +02:00
baldurk
6884fc6c2f
Demote a log to just debug
2016-04-28 20:42:33 +02:00
baldurk
3d69ece39a
Display custom glObjectLabel for shaders, programs and pipeline
2016-04-27 23:18:56 +02:00
baldurk
05f1b2344c
Compile fix for x64
2016-04-27 22:54:51 +02:00
baldurk
32114f947f
When saving textures, update the filename if type changes and vice-versa
2016-04-27 22:51:59 +02:00
baldurk
31b892b2b7
Strip validation layers out on replay (even if the app used them)
2016-04-27 20:55:58 +02:00
baldurk
b1570a32c0
Linux compile fix
2016-04-27 08:39:38 +02:00
baldurk
176a4f8ddf
Filter out unsupported vulkan ICD extensions before they reach the user
2016-04-26 23:02:44 +02:00
baldurk
c329fb0770
Update to vulkan header version 11
2016-04-26 23:02:44 +02:00
baldurk
e9bd02dd74
Remove some fatal errors that don't really need to be fatal
2016-04-26 23:02:43 +02:00
Baldur Karlsson
ecb22d5fdc
Merge pull request #256 from michaelkvance/more-stats
...
Add additional sections of API covered in statistics.
2016-04-26 12:36:23 +02:00
Baldur Karlsson
f08b237a27
Merge pull request #261 from neilogd/master
...
Fix for #259
2016-04-26 12:21:33 +02:00
Neil Richardson
2d4b8ebd6d
OpenGL: m_CreatingContext is left as true, causing subsequent CreateContextAttribs to fail if one fails.
2016-04-26 20:10:32 +10:00
baldurk
766ab41663
Don't call GetByteSize() if format is unknown, just assume 1 byte
2016-04-26 08:37:52 +02:00
baldurk
09238f515f
Make things less Fatal if GetByteSize() is called with unknown format
2016-04-26 08:37:40 +02:00
baldurk
8af9ee634c
Handle VK_WHOLE_SIZE in vkFlushMappedMemoryRanges
2016-04-26 08:17:01 +02:00
baldurk
cdd7ab2487
Compile fix for official release builds. Didn't show up in nightlies!
v0.28
2016-04-25 23:40:31 +02:00
baldurk
c6145ff2db
Check both the return value and the value in VkPresentInfoKHR struct
2016-04-25 19:11:42 +02:00
Michael Vance
04936f08a9
Add additional sections of API covered in statistics.
...
Notes
======
- Added statistics recording for shader sets, blend state sets, depth/stencil state sets, rasterization state sets, and output merger/UAV sets.
- Some muddling of things like UAVs into the outputs set... additional "null" sets will be recorded and things, will clean that up in a future change.
- Added missing CS SRV set to the resources statistics.
- Added GetFrameStats() helper to simplify some prolog boilerplate.
- Hoist some of the histogram code out into a helper method, also hoist out the API summary to try to clean that messiness up.
- Change how the API call numbers are calculated--it's now just the API calls as distinct from draw/dispatches. Additionally the ratio is gainst the "pure" API call number, not with draws/dispatches included.
TODO
======
- Figure out where the missing ~4k API calls are in my game captures vs the numbers I'm seeing.
2016-04-25 13:08:17 -04:00
baldurk
a316712da8
Check pointer before indirecting
2016-04-24 21:51:44 +02:00
baldurk
f6c1f2a170
Enable MSAA in the depth view as it's supported well now
2016-04-24 21:26:07 +02:00
baldurk
fc4537857a
Add callback hooks for dispatches, allows timing dispatch calls
2016-04-24 20:01:48 +02:00
baldurk
91b05e41e3
Make sure to do drawcall callback for indirect draws
2016-04-24 20:01:47 +02:00
baldurk
90e96e2fd6
Slight increase in tolerance on overdraw ramp decoding
2016-04-24 20:01:47 +02:00
baldurk
d671a9c2cc
Protect against un-recorded command buffers being executed
2016-04-24 20:01:46 +02:00
baldurk
4c609ab714
Don't accept GLSL as shaders
...
* This isn't how they're passed even in the horrible NV extension that
I won't be supporting
2016-04-24 20:01:45 +02:00
baldurk
868ec1da5c
Detect newer fixed AMD drivers and disable workaround
...
* Soon we can disable it entirely but I'd be worried about disabling it
and just crashing horribly for people who haven't updated drivers.
2016-04-24 18:53:07 +02:00
baldurk
896a45f362
Just clear multisample images - we don't have valid serialised data yet
2016-04-24 18:53:06 +02:00
baldurk
efb0f1b061
Don't treat almost or totally empty frames as unsuccessful.
2016-04-23 15:29:21 +02:00
baldurk
00dd0df24c
Don't crash if BuildShader shader fails to create
2016-04-23 13:35:41 +02:00
baldurk
5867d7ada1
Pass through resource view element size in D3D11 pipeline state
...
* This lets us calculate the offset and visible length when opening a
buffer view from a resource binding.
2016-04-23 13:03:41 +02:00
baldurk
e89fab7802
Remove assert that's not valid (doesn't really matter anyway).
2016-04-23 13:00:47 +02:00
baldurk
d336d5396d
Update a few copyrights that still only said 2015
2016-04-23 12:47:29 +02:00
baldurk
6fc83e0790
Link to free VS2015, not free VS2013
2016-04-23 12:46:42 +02:00
baldurk
b14b771000
Document the in-application API properly
2016-04-23 11:36:17 +02:00
baldurk
c145de9d16
Add DeviceFrameCapturer support for Vulkan
2016-04-23 11:34:32 +02:00
baldurk
e59ee3fcd9
Update credits with recent contributors
2016-04-23 09:27:27 +02:00