Commit Graph

2036 Commits

Author SHA1 Message Date
baldurk fc0d2b9d66 Implement OpCompositeConstruct 2016-02-07 18:41:58 +01:00
baldurk 4e13c6c38e Fix store/copy not printing destination properly 2016-02-07 18:41:57 +01:00
baldurk 306cf7fcc0 Tweak scalar/vector constant display to be a little nicer 2016-02-07 18:41:56 +01:00
baldurk 9fbe539f0b A few tweaks to inlining complexity and store/loads 2016-02-07 18:41:55 +01:00
baldurk aa93f523ca Fix declarations of pointers to arrays 2016-02-07 18:41:54 +01:00
baldurk 8246bdb61e Disassemble OpSelect 2016-02-07 18:41:53 +01:00
baldurk b478e40447 Implement some more math operations 2016-02-07 18:41:53 +01:00
baldurk 327f57dffd Correctly apply member decorations, give globals name fallbacks 2016-02-07 18:41:52 +01:00
baldurk 3e8d4edf6d Fix crash if doing AccessChain or CompositeExtract on unknown id 2016-02-07 18:41:51 +01:00
baldurk 2bf4db2c1c Add FMod and ISub/FSub 2016-02-07 18:41:50 +01:00
baldurk 59527af130 Display SPIR-V disassembly 2016-02-07 18:41:49 +01:00
baldurk a021284d25 Shorten some string representations of states for pipeline view 2016-02-07 18:41:48 +01:00
baldurk 1f9773e26d Set image type properly 2016-02-07 18:41:48 +01:00
baldurk 0007b9d63f Use shader reflection variable names if no custom image names are set 2016-02-07 18:41:47 +01:00
baldurk 583ca8b78e Set whether a bind id referenced & get better names for constant blocks 2016-02-07 18:41:46 +01:00
baldurk 8832573dbb Expose SPIR-V reflection data to UI 2016-02-07 18:41:45 +01:00
baldurk c8bba412d2 Move SPVModule into header and fill out ShaderReflection from SPIR-V 2016-02-07 18:41:44 +01:00
baldurk a201d5a91b Add basic support for texture sampling 2016-02-07 18:41:43 +01:00
baldurk a2aa479c22 print source language and extensions 2016-02-07 18:41:42 +01:00
baldurk 0d0e13a0f9 Disassemble OpCompositeInsert, merge load-hit-stores with OpStore 2016-02-07 18:41:41 +01:00
baldurk c6a9a5e1e6 For now, take away Load() and Store() text, and inline scalar constants 2016-02-07 18:41:41 +01:00
baldurk 6642685069 Add brackets around nested math operations for precedence clarity 2016-02-07 18:41:40 +01:00
baldurk 2a230ecc00 Add OpCompositeExtract disassembly 2016-02-07 18:41:39 +01:00
baldurk 66ddf12ca6 Print decorations with variable declarations 2016-02-07 18:41:38 +01:00
baldurk bae0141090 Change SPIR-V disassembly to handle unrecognised ops without crashing
* For the moment, this means some opcode we haven't implemented yet, but
  in future it could be opcodes from an extension or entirely custom
  opcodes.
2016-02-07 18:41:37 +01:00
baldurk 410ada541a Pass vulkan shader modules into DisassembleSPIRV 2016-02-07 18:41:36 +01:00
baldurk 1ae521823c Only print unimplemented messages once each, instead of spamming 2016-02-07 18:41:35 +01:00
baldurk 8eddd387d7 Add vulkan pipeline state viewer based on D3D11 viewer 2016-02-07 18:41:35 +01:00
baldurk 7aaaa99d84 Win32 compile fix 2016-02-07 18:41:34 +01:00
baldurk 0ba78bdc18 Implement GetBufferData for checking mesh data 2016-02-07 18:41:33 +01:00
baldurk c8ebfb0efd Remove thumbnails again - they seem buggy 2016-02-07 18:41:32 +01:00
baldurk 245b4cca92 Fix incorrect comparison 2016-02-07 18:41:31 +01:00
baldurk 4e113a08c7 Hack out handling of vulkan pipeline type in texture viewer 2016-02-07 18:41:30 +01:00
baldurk edac1f0bfd Pass vulkan pipeline state along to UI 2016-02-07 18:41:29 +01:00
baldurk 4ed49079d1 Re-enable thumbnails and pixel context, as multiple swap chains work now 2016-02-07 18:41:29 +01:00
baldurk 389894d4be Force-flushed persistent maps should be serialised before queue submit 2016-02-07 18:41:28 +01:00
baldurk e3ca8d0773 For now, handle persistent maps during capture by forcing flush
* This is ugly and will change once maps are properly intercepted, but
  works for now.
2016-02-07 18:41:27 +01:00
baldurk 5911749596 Update local descriptor set tracking when replaying vkUpdateDescSets 2016-02-07 18:41:26 +01:00
baldurk eb66032a49 Fetch image for attachment view, use in 'fake' d3d11 pipe state 2016-02-07 18:41:25 +01:00
baldurk f43051a1ca Make QRenderDoc main window a bit bigger by default 2016-02-07 18:41:24 +01:00
baldurk da62c0a87f Fix comparisons against swapbuffer ID to be consistently using orig IDs 2016-02-07 18:41:23 +01:00
baldurk f569770f48 Return a bit better textures list 2016-02-07 18:41:23 +01:00
baldurk 78cc3acce7 Fix command buffer event ID numbering 2016-02-07 18:41:22 +01:00
baldurk f76d89cdbd Windows compile fix (super hack) 2016-02-07 18:41:21 +01:00
baldurk db74a097dd Remove hardcoded display of backbuffer, instead display specified tex
* Currently will only work for 2D textures though
2016-02-07 18:41:20 +01:00
baldurk 26d99bf7bb Handle stale & unreferenced resource handles in descriptor sets
* It's possible to replay with descriptor set slots (and updates)
  referring to resources that don't exist at replay time, if those sets
  are never actually used in a queue that's submitted and the resource
  isn't referenced otherwise. For this reason we need to be able to
  skip initial contents or descriptor updates that refer to these
  unused resources.
2016-02-07 18:41:19 +01:00
baldurk 12fc8e9935 Implement some query pool functions 2016-02-07 18:41:18 +01:00
baldurk 9ebb7cec1f Implement CmdResolveImage 2016-02-07 18:41:17 +01:00
baldurk 84415a3f76 Disable hooking libGL for now on linux 2016-02-07 18:41:16 +01:00
baldurk d763b9ef43 Pipeline layout should take a parent reference on the layouts used 2016-02-07 18:41:16 +01:00