baldurk
fe1e86d35a
Fill out pipeline state with API pipelines
2016-10-04 19:54:32 +02:00
baldurk
39bfe99ae5
Implement common pipeline state abstraction
2016-10-04 19:54:32 +02:00
baldurk
0b6b6b3e86
Add MIT License comment to the head of all source files
2016-10-04 19:54:31 +02:00
baldurk
e91634004f
Rename Core to CaptureContext
2016-10-04 19:54:31 +02:00
baldurk
7e35a6a7ba
Implement remaining functions needed on resource preview widget
2016-10-04 19:54:29 +02:00
baldurk
2577218e32
Add thumbnail strip widget to manage sizing and layout of thumb previews
2016-10-04 19:54:28 +02:00
baldurk
7bb9c36de4
Switch from QList to QVector for internal storage.
2016-10-04 19:54:28 +02:00
baldurk
ed56e3a603
Default to 0,0 picked location so the pixel context doesn't flicker
2016-10-04 19:54:27 +02:00
baldurk
f930154be7
Rename thumb lists to input/output
2016-10-04 19:54:26 +02:00
baldurk
1db8aaca5f
ResourcePreview changed to fixed size (sized by thumbstrip) & clickable
2016-10-04 19:54:25 +02:00
baldurk
ca8cc98be6
Add RDLabel, an expanded QLabel
2016-10-04 19:54:25 +02:00
baldurk
7ec3049844
Rename LineEditFocusWidget to RDLineEdit
...
* It seems due to deficiencies in Qt's design, there will be a
substantial need for these small custom subclasses just to add basic
functionality that should have been present in the original. So we'll
adopt a naming scheme of QFooBar -> RDFooBar for this 'almost the
same widget' type subclassing, compared to more custom/changed ones.
2016-10-04 19:54:24 +02:00
baldurk
39cd42882b
Add a ResourcePreview widget
2016-10-04 19:54:24 +02:00
baldurk
c8015b9e99
Populate mip/slice dropdowns and allow selecting which is visible
2016-10-04 19:54:23 +02:00
baldurk
9489e4e4d1
Don't try to close & delete a NULL thread
2016-10-04 19:54:23 +02:00
baldurk
df77ef6cbe
Make sure thread is closed before shutdown
2016-10-04 19:54:22 +02:00
baldurk
97130b25d8
Add selection of background colour (or checkerboard pattern)
2016-10-04 19:54:22 +02:00
baldurk
5135fd6a56
When selecting a marker, select the next 'real' draw instead
2016-10-04 19:54:21 +02:00
baldurk
7f3a61d3fa
Add pixel context view
2016-10-04 19:54:20 +02:00
baldurk
54225f1133
Hook up channels and overlay widgets
2016-10-04 14:40:10 +02:00
baldurk
62e18306de
Add a helper macro for simple async render thread invokes
2016-10-04 14:40:09 +02:00
baldurk
6d22781610
Set a timeout on the render manager thread
2016-10-04 14:40:09 +02:00
baldurk
1b4e1acea9
Add remaining resources from renderdocui
2016-10-04 14:40:08 +02:00
baldurk
59c5267e24
Set up remaining widgets etc in texture viewer
2016-10-04 14:40:07 +02:00
baldurk
eaed889e62
Implement zooming and scaling
2016-09-30 18:18:07 +02:00
baldurk
827815d34e
Implement scrolling the texture
2016-09-30 16:20:24 +02:00
baldurk
96fce23e69
Update the texture details part of the status bar
2016-09-30 14:24:12 +02:00
baldurk
158c67439b
Set to last event on startup in EventBrowser
2016-09-30 14:22:23 +02:00
baldurk
6b26535659
Set cursors properly on render container, make status bar a flowlayout
2016-09-30 13:57:16 +02:00
baldurk
b8910141eb
Set up the texture viewer status bar text
2016-09-30 10:50:29 +02:00
baldurk
73be3b224b
Do some more to try and stay sane during drags and docks.
...
* This needs more improvement but it's not worth going any further down
this route for now, it can be polished up later.
2016-09-30 10:50:29 +02:00
baldurk
2f63389b8b
Only look at valid suggestions of docks, not docks in other managers
2016-09-30 10:50:29 +02:00
baldurk
a356aef23f
Set default dimensions for main window to 1200x800 (if no layout)
2016-09-30 10:50:29 +02:00
baldurk
563c217a0d
Update default window/tool layout with proper percentage sizes
2016-09-30 10:50:29 +02:00
baldurk
2bc8effd3d
Add ability to specify an area percentage in ToolWindowManager
2016-09-30 10:50:29 +02:00
baldurk
e3cf86fba2
Keep modified qrenderdoc arguments around until end of execution
2016-09-20 13:21:09 +02:00
baldurk
66bb732027
Add vcxproj for qrenderdoc to build locally without needing Qt SDK
...
* Currently non functional - relies on generated files in generated/
and the relevant Qt headers/libraries under 3rdparty/Qt which won't be
committed until qrenderdoc is added to the solution - not for a while.
2016-09-14 15:58:42 +02:00
baldurk
7a86b9cbb7
Put temporary files for windows Qt builds in a more conventional place
2016-09-14 15:12:54 +02:00
baldurk
221bb4ad65
Specify current exe directory as a path for Qt platform plugins
2016-09-14 15:12:14 +02:00
baldurk
76f2dd50ca
Error out if Qt build is less than Qt 5
2016-09-14 14:05:57 +02:00
baldurk
c539510da8
Only flip uncompressed texture data out of GL when saving to disk
...
* When transferring over the network, we keep texture data consistently
in GL origin-bottom-left order. This means we can just flip images on
display and otherwise have things consistently behaving, while still
preserving the behaviour of flipping on saving to disk to try and
mostly 'do the right thing' when saving an image.
* The behaviour should be the same as before except for remote proxying
which is fixed. The behaviour for GL is still that compressed images
saved as compressed will appear to flip vertically from what is
natively displayed in the UI, but I think this is the only sensible
way to behave (and anyway, flipping compressed images is far too
involved to be worthwhile).
2016-08-24 15:53:59 +02:00
baldurk
7beb3b494a
Remove remote server code from qrenderdoc until it's refactored
2016-08-19 12:23:19 +02:00
baldurk
4e450dbfcc
Rename RemoteRenderer to RemoteServer
2016-08-19 12:23:19 +02:00
baldurk
a5c7620d24
Add install rules for renderdoc lib & binaries
2016-08-02 16:02:41 +02:00
baldurk
8dafb11456
Change qrenderdoc from ExternalProject to custom_command
...
* ExternalProject doesn't re-invoke on build to let qmake figure out if
any files need rebuilding, so it's the totally wrong thing for
qrenderdoc.
2016-08-02 16:02:01 +02:00
baldurk
ebb889a7ee
Report supported windowing systems from replay, and choose which to use
...
* This is primarily for vulkan, which supports either xlib or xcb (and
not necessarily both). GL still only supports xlib, windows and
android only support one system regardless of API.
* This should also support xlib again for fetching keystates etc.
2016-07-22 18:23:30 +02:00
baldurk
61d8060630
Fix QRenderDoc to new replay API call
2016-07-12 19:54:04 +02:00
baldurk
5f28b745a2
Format code according to newly added clang-format
...
_ /)
mo / )
|/)\)
/\_
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( )
__)(__
_____/ \\_____
| _ ___ _ ||
| | \ | | \ ||
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| |_/ | |_/ ||
| | \ | | ||
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| | \. _|_. | . ||
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|repository history||
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* | * ** * ** |** **
\))ejm97/.,(//,,..,,\||(,,.,\\,.((//
2016-05-22 19:41:53 +02:00
baldurk
863dc1d259
Split 'linux' os-specific code into 'posix' and then 'linux'/'android'
...
* And eventually probably 'apple' as well.
2016-05-14 01:53:51 +02:00
baldurk
1047b5c750
Minor typo fix
2016-04-17 13:58:56 +02:00