13 Commits

Author SHA1 Message Date
baldurk 8bf41ab8c9 Add Vulkan to documentation where relevant. 2016-02-09 22:39:22 +01:00
baldurk 65a3ed0df0 Document that pixel history events show up in the timeline bar 2015-07-19 00:44:37 +02:00
baldurk 9eb1ccc1f5 Document recently added option (from last version - oops) 2015-07-19 00:44:26 +02:00
baldurk 6975997413 Couple of minor fixes 2015-07-19 00:36:22 +02:00
baldurk 03d5e1e659 Change mentions of 'attaching' to 'injecting' to distinguish it 2015-07-19 00:27:46 +02:00
baldurk 85b2b3a275 Add bookmarks bar to documentation. 2015-07-19 00:00:14 +02:00
baldurk a50445781f Updated documentation to reflect latest changes and features
* Also in many places OpenGL is now advertised as full support, since it
  is pretty close by now and needs people to jump on it full-time and
  use it in anger.
2015-02-27 13:18:54 +00:00
baldurk 9460fbd970 Add feature to globally hook processes to inject indirectly.
* This allows you to hook into processes that are difficult to launch
  directly with the existing functionality in RenderDoc.
* This is rather risky, as it modifies the AppInit_DLLs registry key to
  inject a small shim dll that checks for the desired process and injects
  the full renderdoc.dll. If that registry key got left, or if there was
  some incompatibility with the shim dll, you could have problems. It
  should only ever be used as a last resort if there's no other way to
  capture.
2014-10-05 13:57:11 +01:00
baldurk c1cb2c7333 Comment capture options, deprecate CacheStateObjects. Closes #61 2014-09-24 23:44:31 +01:00
baldurk 7dbb80b25e Batch update for bits of documentation that were out of date 2014-09-24 13:45:29 +01:00
Baldur Karlsson 9fda74fc07 Add a button on the texture viewer that flips the tex in Y
* Useful for systems that render OpenGL upside down with a final flip,
  for example.
2014-07-28 10:28:28 +01:00
baldurk 75353bd190 Add toggle to disable gamma 'correction' of linear data. Closes #58
* The explanation is in the FAQ but the short explanation is that most
  data e.g. normal maps are conventionally displayed as if they contained
  SRGB data, so RenderDoc does the same so things look as expected.
2014-07-04 17:02:11 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00