3088 Commits

Author SHA1 Message Date
baldurk 3ba4ea4cd1 Ignore NumRTVs = 0xfffffff (D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL) v0.29 2016-05-08 19:06:47 +02:00
baldurk e65af430c5 Make sure to mark input layouts as referenced now they separate records 2016-05-08 18:59:46 +02:00
baldurk e5357d51f8 Handle NULL RTVs list without crashing 2016-05-08 18:41:15 +02:00
baldurk cf2bebadac Bump version number to v0.29 that I forgot to do earlier! 2016-05-08 16:54:42 +02:00
baldurk 37109981ce Fix tabs in file with space indentation 2016-05-08 15:34:46 +02:00
baldurk 8a94d76d22 Linux compile fix - removed file 2016-05-08 09:35:39 +02:00
baldurk 9c492bfc86 When filtering device extensions, also add our own provided extensions 2016-05-07 14:11:47 +02:00
baldurk 31f717a238 Update RenderDoc's json file to report the VK_EXT_debug_marker extension 2016-05-07 14:11:47 +02:00
baldurk 1318129a80 Fix missing multiply by sizeof(Vec4f) fetching flattened cbuffer data 2016-05-07 14:11:46 +02:00
baldurk 2553abc944 When available, use loader-provided function to set dispatch table
* Also remove SetMagicNumberOverDispatchTable, as the same effect (but
  more portable) can be achieved just by setting dispatch table on the
  wrapped object *after* wrapping, so magic number etc is copied through
  to wrapper to meet loader expectations up the chain
2016-05-07 14:11:46 +02:00
baldurk 27ae3b6fbf Remove VK_LUNARG_DEBUG_MARKER, change support to VK_EXT_debug_marker 2016-05-07 14:11:45 +02:00
baldurk feb98503fe Update vk_layer.h to the latest version 2016-05-07 10:26:32 +02:00
baldurk 074eab464f Update to latest header (2016-05-07) with VK_EXT_debug_marker extension 2016-05-07 09:59:10 +02:00
baldurk 6437137aba [Coverity] Fix uninitialised members in replay API structures 2016-05-06 23:15:42 +02:00
baldurk 2486936742 Remove assert that fires often when descriptor sets are unbound 2016-05-05 16:15:31 +02:00
baldurk 5361654bbf Add problems noticed during reading to debug messages list 2016-05-05 16:15:31 +02:00
baldurk 38cb1d796a Use the right (updated during reading) set of descriptor sets 2016-05-05 16:11:43 +02:00
baldurk 396e31850a Get the proper filename for windows callstacks (currently unused) 2016-05-05 15:44:21 +02:00
baldurk 188779e298 Add debug message catching & serialising to all relevent chunks
* i.e. any chunk that could actually become an EID and where we can get
  the debug messages before serialising (which excludes vkUnmapMemory)
2016-05-05 15:44:21 +02:00
baldurk d200af4995 Re-arrange draw functions so draw, dispatch, copy, clear are together 2016-05-05 15:44:20 +02:00
baldurk 6d73a12118 Rearrange some code for tidiness 2016-05-05 15:44:20 +02:00
baldurk 774340edf5 Save debug messages per-call in per-thread storage and serialise out
* In each entry point we declare a local variable that stays in scope
  while we call the real function, in the report callback we fill it up
  with any messages, then when serialising that function we save those
  messages and on replay restore it out and filter it all back up.
2016-05-05 15:44:19 +02:00
baldurk b3114bd21d Modify vkCreateInstance requested extensions to add DEBUG_REPORT
* This only happens if we have DebugDeviceMode enabled, but it lets us
  listen to anything the validation layers report.
2016-05-05 12:45:22 +02:00
baldurk c1651e6362 Process capture options when first setting env vars for vulkan 2016-05-04 22:11:53 +02:00
baldurk 274dbcd4ef Remove unnecessary double-calls of OnLogfileLoaded(). Refs #267 2016-05-04 21:52:31 +02:00
baldurk abca888524 Make sure to add WSI extensions needed for replay - app may not use WSI 2016-05-04 21:00:21 +02:00
baldurk 75b2f9e8a0 Make sure there's a log line at minimum whenever an API is initialised 2016-05-03 22:52:15 +02:00
baldurk 4f61d27821 Don't advance attribs pointer until after checking for profile bit 2016-05-03 00:34:01 +02:00
baldurk cda850ea51 Ensure frame counter has sane values even if Present() isn't called
* This means when someone has no swapchain and is doing off-screen
  rendering, the frame number won't just stick at 0, but it will at
  least be 1 for the first capture, 2 for the second, etc.
2016-05-02 00:51:00 +02:00
baldurk d98c29b1d5 [Coverity] Fix some duplicate defects that I didn't notice 2016-05-01 15:24:39 +02:00
baldurk faa385647d [Coverity] Fix some possible NULL-pointer dereferences 2016-05-01 14:40:02 +02:00
baldurk 40fef75750 [Coverity] Rejig converted argv/argc into vector<string> to free memory 2016-05-01 14:37:50 +02:00
baldurk bdee617d80 [Coverity] Fix some resource leaks 2016-05-01 14:37:28 +02:00
baldurk e2d2ff80e3 [Coverity] Fix mismatched size (bytes vs. wchars) 2016-05-01 14:27:51 +02:00
baldurk 2d3c79c86e [Coverity] Fix resource leaks in pdblocate 2016-05-01 14:27:13 +02:00
baldurk 855c7179b7 Only filter & print debug messages on read 2016-04-30 17:18:46 +02:00
baldurk 7ad5f66671 If debug mode is enabled on vulkan, try and create debug report callback 2016-04-30 17:18:46 +02:00
baldurk 73b97148ce Expand the vulkan env var callback to enable validation layers 2016-04-30 17:18:45 +02:00
baldurk 20625eeeba Add a LibraryHooks callback when capture options are changed 2016-04-30 17:18:45 +02:00
baldurk 9dfb8a0cb5 Print name when extension spec versions mismatch 2016-04-30 17:18:44 +02:00
baldurk 10ba54e1fd Allow setting environment variables with modifications added at runtime 2016-04-30 17:18:44 +02:00
baldurk 375747654d Replace LoadVulkanLibrary() with an extern const char *VulkanLibraryName 2016-04-30 17:18:43 +02:00
baldurk 0929923e9d Prevent float divide by zero error if average framerate isn't set 2016-04-29 22:33:44 +02:00
baldurk 6bd906ac2b Update installed registry key to latest version number after an update 2016-04-28 21:54:10 +02:00
baldurk 6884fc6c2f Demote a log to just debug 2016-04-28 20:42:33 +02:00
baldurk 3d69ece39a Display custom glObjectLabel for shaders, programs and pipeline 2016-04-27 23:18:56 +02:00
baldurk 05f1b2344c Compile fix for x64 2016-04-27 22:54:51 +02:00
baldurk 32114f947f When saving textures, update the filename if type changes and vice-versa 2016-04-27 22:51:59 +02:00
baldurk 31b892b2b7 Strip validation layers out on replay (even if the app used them) 2016-04-27 20:55:58 +02:00
baldurk b1570a32c0 Linux compile fix 2016-04-27 08:39:38 +02:00