baldurk
70676a57a4
Fix a Qt error setting layout into buffer format specifier
v1.20
2022-05-27 10:44:10 +01:00
baldurk
ba5f806ba1
Set constant buffer generated format as the auto format
2022-05-27 10:43:55 +01:00
baldurk
1f1f1fae2d
Fix some issues with tests found running on linux
2022-05-26 13:43:46 +01:00
baldurk
c77261f0f3
Display struct/enum typenames when available in buffer viewer
2022-05-25 17:18:31 +01:00
baldurk
d44d9e4857
Show bitpacking in offset column in buffer viewer
2022-05-25 17:02:27 +01:00
baldurk
4b0b746217
Don't clear annotations when only style changes
2022-05-25 17:02:17 +01:00
baldurk
9bde5324b6
Improve handling of enums in buffer viewer fixed variables
2022-05-25 17:02:10 +01:00
baldurk
91675e8dbb
Improve sizing of custom format setcion and use splitter between sides
2022-05-25 16:31:46 +01:00
baldurk
702e361393
Unregister F5 shortcut in buffer formatter
2022-05-25 14:09:37 +01:00
baldurk
694c17d6bf
Fix formatting of buffers with explicit unbounded arrays
2022-05-24 17:59:10 +01:00
baldurk
27aa5e05c3
Work recursively to estimate packing rules of a struct
2022-05-24 16:34:42 +01:00
baldurk
da974ad5cf
Fix test failing if compiler eliminates dead inputs
2022-05-24 13:31:04 +01:00
baldurk
a351fc14f4
Fix tests for API changes
2022-05-24 12:48:17 +01:00
baldurk
397088a813
Remove some cbuffer considerations for regular buffer views
2022-05-23 16:33:21 +01:00
baldurk
444515c67a
Always treat vertex buffer formats as scalar packed
2022-05-23 16:33:00 +01:00
baldurk
8d5950af89
Add F5 as a shortcut to update the buffer format
2022-05-23 16:32:35 +01:00
baldurk
c5a588d2e4
Fix texture-as-buffer view format string generation
2022-05-23 14:43:08 +01:00
baldurk
6db5e339bb
Handle external queues properly when doing coherent memory readback
2022-05-23 13:56:05 +01:00
baldurk
b0fce7c8cc
Zero-initialise query struct
2022-05-23 13:56:05 +01:00
baldurk
e925688913
Fix use-after-free when freeing vulkan postponed memory. Closes #2573
2022-05-23 13:56:05 +01:00
Jake Turner
362d1a46b3
Change serialization name for RDMTL structs
...
Changed from "RDMTL::TYPE" -> "MTLTYPE" to better match the Metal type name
Rename RDMTL::FunctionGroups -> RDMTL::FunctionGroup
2022-05-23 10:23:42 +01:00
Jake Turner
cb98a133bf
Use RDCMTL descriptor structs C++ wrapped APIs
...
Create the RDCMTL descriptor struct in the ObjC hook and pass it to the C++ wrapped APIs
ie.
WrappedMTLDevice::newTextureWithDescriptor takes a RDMTL::TextureDescriptor &
WrappedMTLDevice::newRenderPipelineStateWithDescriptor takes a RDMTL::RenderPipelineDescriptor &
This means the wrapping and unwrapping of resources in the descriptor structs is handled by the conversion methods for the structs
2022-05-23 10:23:42 +01:00
Jake Turner
3baa24407a
Initialize member variables in the RDMTL structs
...
Match the default values set when the Metal versions of the structs are initialized
2022-05-23 10:23:42 +01:00
Jake Turner
d1c5db388a
Tweak METAL helper macros
...
METAL_NOT_HOOKED
Get class name directly from self pointer instead of getting the class type from self and then the class name from the class type
Change the log to be an RDCERR instead of an RDCWARN
METAL_NOT_IMPLEMENTED_ONCE
Change the log to be an RDCWARN instead of RDCDEBUG to match METAL_NOT_IMPLEMENTED macro
2022-05-23 10:23:42 +01:00
Jake Turner
3794f63636
Call real MTLCommandBuffer::enqueue from the hook
...
Fixes infinite loop if application calls MTLCommandBuffer::enqueue
2022-05-23 10:23:42 +01:00
baldurk
225b6001d2
Reference bool via lowercase bool not Bool
2022-05-20 17:57:16 +01:00
baldurk
d7404bb66d
Fix missing newline in docs code snippet
2022-05-20 17:00:47 +01:00
baldurk
a1abc95ac2
Remove use of QStringView from newer Qt versions
2022-05-20 16:43:09 +01:00
baldurk
d103d31f55
Don't replay past end of indirect draws on vulkan. Closes #2590
...
* If the popmarker inserted at the end of an indirect multi-draw is selected
this points past the end of the normal draws, but we don't want to replay that
extra draw.
2022-05-20 15:51:01 +01:00
baldurk
601ed78771
Fx mac ssh host signature for new server
2022-05-20 15:48:21 +01:00
baldurk
90accaef67
Add usage from trailing events in command buffers on D3D12. Closes #2589
2022-05-20 14:48:21 +01:00
baldurk
cef5aa857b
Avoid declaring redundant structs for anonymous GL structs
2022-05-20 14:15:31 +01:00
baldurk
8566d55650
Add missing value check in GL_CBuffer_Zoo
2022-05-20 14:15:31 +01:00
baldurk
e4751e66f3
Update docs for buffer viewer changes
2022-05-20 14:15:31 +01:00
baldurk
07d7bbc1ae
Add tests for buffer format parsing
2022-05-20 14:15:31 +01:00
baldurk
6b133b437c
Account for specified struct padding in final root struct
2022-05-20 14:15:31 +01:00
baldurk
7acde16d1e
Improve parsing of pointers in buffer formats
2022-05-20 14:15:31 +01:00
baldurk
8ab61370a9
Make blank parse result more consistent
2022-05-20 14:15:31 +01:00
baldurk
d2c557a1ae
Pick better packing defaults for APIs where we know what is expected
...
* For vulkan any packing can be legal so we don't pick a default, but at least
for D3D and GL the type of buffer implies a packing.
2022-05-20 14:15:31 +01:00
baldurk
31feedd16d
Remove ShaderConstantDescriptor, inline into ShaderConstantType
...
* This struct was redundant isnce it was only ever used in the type and not
meaningfully accessed directly.
2022-05-20 14:15:31 +01:00
baldurk
8c6192d5bd
Copy catch.hpp into qrenderdoc and run on --unittest in non-release
2022-05-20 14:15:31 +01:00
baldurk
2d8687e28e
Show parse errors on the line they occur
2022-05-20 14:15:31 +01:00
baldurk
3908082bd6
Improve python docstring checks
...
* We need to check for getsets having duplicate docstrings, and ignore
docstrings being duplicated between members of different structs.
2022-05-20 14:15:30 +01:00
baldurk
d6c7bbb90d
Remove appveyor integration from catch
2022-05-20 14:15:30 +01:00
baldurk
abe645f031
Add support for saving and loading structure definitions
2022-05-20 14:15:30 +01:00
baldurk
4bb54d00dd
Show visible offsets and (optionally) padding in buffers. Closes #1664
2022-05-20 14:15:30 +01:00
baldurk
5ac9de0a20
Show truncation in fixed variables explicitly instead of showing 0s
2022-05-20 14:15:30 +01:00
baldurk
43fa3cd94b
Use BufferViewer for viewing constant buffers
...
* Unifying these views means that constant buffers have all the same
reformatting and it avoids having multiple paths for what is now effectively
the same control (a buffer can either have fixed data, repeating data, or
both)
2022-05-20 14:15:30 +01:00
baldurk
fcdcc9714b
Implement export options for fixed items in buffer view
2022-05-20 13:37:27 +01:00
baldurk
a36516c8a5
Explicitly handle unbounded arrays and display declared fixed vars
...
* GL and Vulkan allow buffers to have fixed variables before a trailing AoS
unbounded array. These fixed variables can't be easily displayed in a table
and previously we skipped them. Now we display these in a tree format.
* We also support formats which don't have an unbounded array at all and display
these just with the tree. This will allow the BufferViewer to subsume the
capabilities of the ConstantBufferPreviewer (though it needs to handle opaque
non-buffer-backed variables, and slot-following).
2022-05-20 13:37:26 +01:00