baldurk
48088ac07e
Add handling of D3D shaders which declare no output value
2025-10-27 11:50:36 +00:00
baldurk
2f6bb02347
Fix some sizing issues with CS labels in D3D11 pipeline state view
2025-10-21 23:31:22 +01:00
baldurk
466a11100c
Add new checks for vkconfig, and detect after startup
...
* We check every couple of seconds for the vkconfig file (and then stop checking
after warning) so that users are more likely to see the warning.
2025-10-21 23:31:22 +01:00
baldurk
4db8616ec4
Fix double click on FBO entry in GL pipeline state not opening texture
2025-10-21 23:31:22 +01:00
baldurk
824c8c1345
Don't match builtin inputs to vertex input attributes
2025-10-09 12:31:58 +01:00
baldurk
9e0d6f18d6
Display a message when we can't debug a pixel shader and show a history
2025-10-08 22:34:53 +01:00
baldurk
26cf7d3d7f
Ensure shader reflection information is stored as const
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* Avoids accidental modifications
2025-09-22 11:58:56 +01:00
baldurk
baecdd85ca
Improve arrow key nudging behaviour on NPOT mips in texture viewer
2025-09-19 14:13:01 +01:00
baldurk
fd86ca4ddc
Allow editing zoom level text when fit-to-window is enabled
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* We need to disable it before changing the zoom level.
2025-09-19 11:01:12 +01:00
baldurk
998b1c7ee0
Don't offer option to debug pixel on events that are not draws
2025-09-17 17:09:39 +01:00
baldurk
7734a36228
Fix shader clears to properly reset all labels
2025-09-17 11:26:08 +01:00
baldurk
1df4a75a97
Remove shader controls frames to allow full flow layout wrapping
2025-09-17 09:58:50 +01:00
baldurk
157941e31f
Split shader/program labels in pipeline state views up to wrap better
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* If program or shader names are very long then combining them can cause
problems with how wide the widgets get. Splitting each element into a label
that can wrap around and be truncated individually produces better behaviour.
2025-09-16 16:30:53 +01:00
baldurk
f37b4ee631
Set correct array size
2025-09-10 20:58:19 +01:00
baldurk
fff4e0d5e4
Improve displayed sorting of descriptor buffer sets in pipeline state
2025-09-09 18:57:34 +01:00
baldurk
b4615dbd18
Add a delayed callback helper for python
2025-09-09 18:57:34 +01:00
baldurk
2702bb1469
Update old copyright years in about dialog and module metadata
2025-09-08 16:35:40 +01:00
baldurk
d4c907faa1
Fix sorting of bindings in vulkan pipeline state with descriptor buffers
2025-09-03 10:01:48 +01:00
baldurk
ffa70fabdc
Auto-break on NonSemantic.DebugBreak instructions
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* This is almost completely worthless as it seems at least NV and amdvlk both
actually crash the GPU on this instruction, meaning there's no way to get it
to the shader debugger. But on other drivers like radv, or maybe if this is
fixed in future, this will be useful.
* For this reason it also can't be tested automatically.
2025-08-21 16:09:40 +01:00
Hans-Kristian Arntzen
814d764df7
Fix exporting large raw buffers at an offset.
2025-08-20 00:05:29 +09:00
baldurk
fd61a60a42
Fix error with structured object iteration
2025-08-15 13:44:56 +01:00
baldurk
fb2c09a4d9
Fix crash if APIInspector::RevealParameter is called for hidden object
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* There's nothing to expand for hidden objects so make sure we don't crash or
expand the wrong item.
2025-08-15 12:56:26 +01:00
baldurk
dbeeb67459
Display a specific message for resources with no usage tracked
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* Currently we only track usage for buffers and textures.
2025-07-31 17:10:14 +01:00
baldurk
e6a7b36cdc
Add the ability to cancel an update while it's downloading. Closes #3162
2025-07-31 17:10:14 +01:00
baldurk
799a9a8452
Report and display descriptor buffer state in pipeline view
2025-07-30 22:10:25 +01:00
baldurk
ceb062b658
Add a DescriptorType to GetDescriptors query
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* This will be optional in many cases but for some situations might be required
when type information is not implicitly available in the descriptor store.
Generally it should always be available unless the descriptor store is being
viewed 'blank' purely from its contents with no other context.
2025-07-30 22:10:23 +01:00
baldurk
9545e6f27b
Add specific annotation for GPU address serialised values
2025-07-30 22:10:22 +01:00
baldurk
3be544c51d
Prevent infinite recursion when processing includes for shader edits
2025-07-29 13:05:07 +01:00
baldurk
82e963550a
Display read-only DSVs more clearly in D3D pipeline state
2025-07-08 13:37:37 +01:00
baldurk
0293487eb8
Properly handle D3D11 constant buffers with a 0 range specified
2025-07-04 14:10:51 +01:00
baldurk
f94a479939
Fix a potential crash while closing a capture
2025-07-04 10:16:53 +01:00
baldurk
6be083f66a
Display space and register for root parameters in root signature viewer
2025-06-30 11:06:13 +01:00
baldurk
9bad0c5ec0
Remove some memset calls on non-POD types
2025-06-06 12:16:54 +01:00
baldurk
93617f3d11
Adjust shader viewer highlight colours for dark theme
2025-06-05 17:11:45 +01:00
baldurk
18cb138aa3
Do not allow error reports on fatal error from dev/unoffiical builds
2025-06-03 14:20:33 +01:00
baldurk
435956cf4d
Format VK_WHOLE_SIZE properly on texel buffers in pipeline state
2025-05-26 15:00:00 +01:00
Jake Turner
f120f46b45
ShaderViewer UI validation for ShaderVariable construction
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if members.size() == 0
rows * columns must be between 1 and 15
type must not be Struct
if members.size() > 0
type must be Struct or Unknown or ConstantBlock
rows must be 0
columns must be 0
then recurse and check construction of each element of members array
2025-05-19 16:44:25 +01:00
Jake Turner
8dcf051d99
Fine grained ShaderVariable comparison for ShaderViewer UI consistency
2025-05-14 18:11:05 +01:00
Jake Turner
47c64f607d
ShaderVariable UI consistency check for duplicated variable change
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Detect if a ShaderVariable has multiple changes per step
2025-05-14 16:28:37 +01:00
Jake Turner
370334ca6e
Do not do ShaderViewer UI consistency checks in RELEASE builds
2025-05-09 13:27:10 +01:00
Jake Turner
6b39f8de88
ShaderViewer UI error checks for consistency in ShaderVariableChanges
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Step Forwards: first appearance of a variable must have "before" = {}
Step Forwards: not-first appearance of a variable "before" must equal currently known value
Step Backwards: first appearance of a variable must have "after" = {}
Step Backwards: not-first appearance of a variable "after" must equal currently known value
2025-05-08 16:06:35 +01:00
baldurk
2288237723
Early detect and error when launching reserved filenames for capture
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* This is a safety measure to ensure we never add hooks to system processes, so
we should detect this case earlier and error for the user.
2025-05-05 10:49:42 +01:00
baldurk
9673a5571c
Don't silently drop working directory, print error if it doesn't exist
2025-05-05 10:49:01 +01:00
baldurk
0f019eafb9
Add option to make shader search paths non-recursive
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* For very large shader symbol stores especially those on network drives, the
bad behaviour that PIX has to recursively search all possible subdirectories
and enumerate all files can be really slow. Most of the time a file is
identified by its hash filename and looked up directly - if that isn't a hit,
in many cases users would rather a fast exit to having no symbols.
2025-04-16 17:39:51 +01:00
baldurk
2d006eaa7b
Ensure newlines are stripped from command line input
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* These can be inserted via copy-paste even though Qt says that QLineEdit only
does single line editing :(
2025-03-24 13:05:59 +00:00
Tristan Ritchie
2eade4650b
Add support for VK_KHR_maintenance5
2025-03-19 15:43:08 +00:00
baldurk
2322e165de
Update copyright years to 2025
2025-03-14 18:54:37 +00:00
baldurk
86e8909b1e
Display colour swatch when showing cbuffer values as RGB. Closes #3533
2025-03-06 16:07:49 +00:00
baldurk
959d330488
Treat RGB display of float values as in linear space always. Refs #3533
2025-03-06 16:07:49 +00:00
baldurk
5b2ec79df3
Fix missing handling of dynamic offsets. Closes #3547
2025-03-04 13:14:55 +00:00