Files
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

256 lines
7.1 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_test.h"
#include <dlfcn.h>
#include <stdio.h>
#include "3rdparty/glad/glad_glx.h"
#include "../linux/linux_window.h"
namespace
{
int visual_id = 0;
};
static GLXFBConfig *GetGLXFBConfigs(Display *dpy)
{
// GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB MUST be the last attrib so that we can remove it to retry
// if we find no srgb fbconfigs
static int visAttribs[] = {GLX_X_RENDERABLE,
True,
GLX_DRAWABLE_TYPE,
GLX_WINDOW_BIT,
GLX_RENDER_TYPE,
GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE,
GLX_TRUE_COLOR,
GLX_RED_SIZE,
8,
GLX_GREEN_SIZE,
8,
GLX_BLUE_SIZE,
8,
GLX_ALPHA_SIZE,
8,
GLX_DEPTH_SIZE,
0,
GLX_STENCIL_SIZE,
0,
GLX_DOUBLEBUFFER,
True,
GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB,
True,
0};
int numCfgs = 0;
GLXFBConfig *fbcfg = glXChooseFBConfig(dpy, DefaultScreen(dpy), visAttribs, &numCfgs);
if(fbcfg == NULL)
{
const size_t len = ARRAY_COUNT(visAttribs);
if(visAttribs[len - 3] != GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB)
{
TEST_ERROR(
"GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB isn't the last attribute, and no SRGB fbconfigs were "
"found!");
}
else
{
visAttribs[len - 3] = 0;
fbcfg = glXChooseFBConfig(dpy, DefaultScreen(dpy), visAttribs, &numCfgs);
}
}
return fbcfg;
}
void OpenGLGraphicsTest::Prepare(int argc, char **argv)
{
GraphicsTest::Prepare(argc, argv);
static bool prepared = false;
static void *libGL = NULL;
if(!prepared)
{
prepared = true;
libGL = dlopen("libGL.so", RTLD_GLOBAL | RTLD_NOW);
}
if(!libGL)
Avail = "libGL.so is not available";
}
bool OpenGLGraphicsTest::Init()
{
if(!GraphicsTest::Init())
return false;
X11Window::Init();
Display *dpy = X11Window::GetDisplay();
gladLoadGLX(dpy, DefaultScreen(dpy));
// on some systems we need to choose a visual in advance that will be compatible if we want an
// RGBA backbuffer. Do that now
{
Display *display = X11Window::GetDisplay();
GLXFBConfig *fbcfg = GetGLXFBConfigs(display);
glXGetFBConfigAttrib(display, fbcfg[0], GLX_VISUAL_ID, &visual_id);
XFree(fbcfg);
}
mainWindow = new X11Window(screenWidth, screenHeight, visual_id, screenTitle);
mainContext = MakeContext(mainWindow, NULL);
if(!mainWindow || !mainContext)
{
delete mainWindow;
TEST_ERROR("Couldn't initialise context");
return false;
}
ActivateContext(mainWindow, mainContext);
if(!gladLoadGL())
{
delete mainWindow;
TEST_ERROR("Error initialising glad");
return false;
}
if(GLX_EXT_swap_control)
{
X11Window *x11win = (X11Window *)mainWindow;
glXSwapIntervalEXT(x11win->xlib.display, x11win->xlib.window, vsync ? 1 : 0);
}
PostInit();
return true;
}
GraphicsWindow *OpenGLGraphicsTest::MakeWindow(int width, int height, const char *title)
{
return new X11Window(width, height, visual_id, title);
}
void *OpenGLGraphicsTest::MakeContext(GraphicsWindow *win, void *share)
{
if(!GLAD_GLX_ARB_create_context_profile)
{
TEST_ERROR("Need GLX_ARB_create_context_profile to initialise");
return NULL;
}
X11Window *x11win = (X11Window *)win;
int attribs[64] = {0};
int i = 0;
attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
attribs[i++] = glMajor;
attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
attribs[i++] = glMinor;
attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
if(debugDevice)
attribs[i++] = GLX_CONTEXT_DEBUG_BIT_ARB;
else
attribs[i++] = 0;
attribs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB;
if(gles)
attribs[i++] = GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
else if(coreProfile)
attribs[i++] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
else
attribs[i++] = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
Display *dpy = x11win->xlib.display;
GLXFBConfig *fbcfg = GetGLXFBConfigs(dpy);
if(fbcfg == NULL)
{
TEST_ERROR("Couldn't choose default framebuffer config");
return NULL;
}
// we should have selected a compatible visual with the first fbcfg when creating the window, so
// we can use fbcfg[0]
GLXContext ctx =
glXCreateContextAttribsARB(x11win->xlib.display, fbcfg[0], (GLXContext)share, true, attribs);
XFree(fbcfg);
return ctx;
}
void OpenGLGraphicsTest::DestroyContext(void *ctx)
{
if(ctx == NULL)
return;
X11Window *x11win = (X11Window *)mainWindow;
// we assume the display pointer is shared among all windows
glXDestroyContext(x11win->xlib.display, (GLXContext)ctx);
}
void OpenGLGraphicsTest::ActivateContext(GraphicsWindow *win, void *ctx, bool alt)
{
X11Window *x11win = (X11Window *)win;
if(ctx == NULL)
{
if(x11win == NULL)
return;
if(glXMakeCurrent && alt)
glXMakeCurrent(x11win->xlib.display, (GLXDrawable)NULL, NULL);
else
glXMakeContextCurrent(x11win->xlib.display, (GLXDrawable)NULL, (GLXDrawable)NULL, NULL);
return;
}
if(glXMakeCurrent && alt)
glXMakeCurrent(x11win->xlib.display, x11win->xlib.window, (GLXContext)ctx);
else
glXMakeContextCurrent(x11win->xlib.display, x11win->xlib.window, x11win->xlib.window,
(GLXContext)ctx);
}
void OpenGLGraphicsTest::Present(GraphicsWindow *window)
{
X11Window *x11win = (X11Window *)window;
glXSwapBuffers(x11win->xlib.display, x11win->xlib.window);
}